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zousug

Pathfinder
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Posts posted by zousug


  1. 39 minutes ago, Sleepinator2000 said:

    The worst computers will still die to zoning after 30 seconds, but with a really good computer, you could get off 3 or 4 volleys in the same timeframe.

    I'd say immunity for 60 seconds OR immediately upon firing a weapon, whichever comes first, so that players can't exploit it as badly.

    yeah i agree, was just a random figure.. but def needs something done for it..

    its happened a number of times but only once caused us to lose a ship.. so many high levels on that spawn that the ship had lost 2 planks before we could even move.. and the cannon balls were flying like birds to hit us lol..

    was to busy trying to scrape together planks i didnt get a vid of it 😞


  2. So we were sailing our new brig to freeport... crossed over and bam.. 15 ship of the damn right on the boared as we were crossing... after we unfroze half the boat was destroyed and we sunk losing all the hard work..

    Suggestion is.. either

    A) Dont let the ship of the damn spawn close to the borders.. or

    B) Have a 30 second buff when we go through the region borders where they wont attack so you have a chance.. the game freeze as ou cross currently is not really 'right'

    • Like 4

  3. 13 hours ago, 8ball said:

    Oh yeah, completely different scenario. Unfortunately,  you've built around a spawn point. My suggestion, get a group of bears together, lions etc., set them to aggressive, jump on one, whistle the others to follow. They will now follow that tame and kill anything that spawns. Unless you get a nasty Alpha spawned in. Lol

    it seems not one spawn point but multiple lol...


  4. the base its self isn't getting animals spawning in it, its the 'yard' outside that is.. its sealed off completely no way they can walk into the yard..

    yeah iv seen the crocs on top of mountains.. quite funny..

    im guessing that there is not a 'stop spwn' command to stop them spawning in x radius of walls or foundations etc..

     

    thanks all 🙂


  5. 1 hour ago, 8ball said:

    Are you on a lawless island?  

    I always build double walls as some creatures can phase through or stick their heads inside. 

    but have not had this issues since original release.

    hi, no its our own island.. its not inside our house.. its inside the walls surrounding our base..

    think a castle with massive walls around the border to stop ppl getting close to the keep.

    They spawn inside these walls which we have put foundations all around to try and stop them yet they just keep spawning lol


  6. Hey guys..

    So we are having this issue, we have walls around our base to keep creatures out.. we have spammed foundations around the inside to try and stop them but animals keep spawning inside the base..

    Is there away to stop them spawning in side? its kind of crazy.. alphas spawn and kill everything!


  7. Hey all,

    So I have some questions, my company is currently living on an island and like most there is no fresh water

    I found I could place a Reservior on a grass area that has water available to drink from, my question is.. How do you link multiple reserviors together so it will fill up multiple ones or will it only start to fill the 2nd one when the first one is full? (im assuming only when the first one is full)

    My goal is to get 20 or so Reserviors down and filling from the ground and linking them to our farm to grow crops from.  thanks in advance 🙂


  8. 13 hours ago, Vurmis said:

     

     

    Okay, so this isn't intuitive at first. The hotbar that shows up while you are the wheel we'll call the "Firing Groups Hotbar". When a firing group is enabled, it's active to receive commands/orders. When it is disabled, it's not active to receive commands/orders. Think of it as earplugs for the crew for when you are shouting orders.

    So, when you do the command "Attack this target", the firing groups that are active/listening will do just that. Same with "Stop attacking/targeting", "Fire at will", "Board/Attack". Until you get to a point of trying to get cheeky with telling the left side crew to do something different from the right side crew, I would just leave all firing groups set as enabled.

    Now, if you tell your crew to "Fire at will", they will keep that command forever. Which is why they will start shooting fish, people, and the like when you are docking. You need to remember to issue the "Stop" command after combat. The current icon displayed on the hotbar is their current orders (Stop, Attacking target, fire at will, etc).

     

     

    hello,

    thanks for your help.

    Ah that is what I was missing, the stop bit.. i just assumed that after target was dead they would stop to..

    Iv alrdy started using the hotbar to disable / enable things.. was just shooting that was an issue lol..

     

    thank you every one for all your help and input... was extremly helpful.


  9. 2 hours ago, Jack Shandy said:

    I might have figued your problem, harpoons are a ballista ammo used to grapple other player ships, ballista bolts are the standard ammo for ballista's.

    Check you have ballista bolts?

    Hey,

    Thanks for your reply.. yeah thats what i said a few posts ago.. harpoons i dont think the npcs shoot.. going to be trying bolts soon.. but the cannons shoot fine so im assuming its just the ammo being usd...

     

    not i need to work out how to stop em shooting everything.. only shoot when i tell em or when they get hurt lol


  10. 10 hours ago, Vurmis said:

    When you say targeting an enemy, what do you mean here? Is it a Ship of the Damned or a whale or something else?

    You might want to inspect your NPC's and check their targeting behavior (what they are set to consider a valid target). Also check the target range on the Ballista.

    In general, for NPCs on cannons in gunports (haven't played with Ballistas in the recent big patch yet, maybe it's different now) the process is:

    1. Open cannon ports
    2. Make sure cannons & NPC's are in hotbar group that is active (hotbar while on wheel/podium)
    3. On wheel or podium, select target
    4. Maneuver ship into good angle and range, NPC's will auto-fire (Note that NPC's fire activation range is shorter than you can manually fire at)

    Hi, thanks for the reply.

    so target as in pressing LT to zoom out when controlling the ship and letting go when hovering over a enemy target... it puts up the sights icon on the ship and the npcs turn to track them..

    So I worked out the balisstas, they had harpoons and dont seem to shoot them for some reason.. got some cannon balls built and the cannons will fire np at all.

    but i got a few questions in regards to settings for them if you dont mind.

    I want them to attack any target (which i setup) but i only want them to attack when i tell  them to attack a target... whats the best setting for them?

    even though i had them deactivated on the hotbar, when i made port they still started to attack ppl running past lol.


  11. 37 minutes ago, Fernandcowboy said:

    Do you have the amo box on your ship? Or what is the issue?

    there is ammo, and they are loaded.. (i manualy loaded them to be sure).. like i said i can make them lock on and track the enemies but they just wont shoot.. currently the ballistas are loaded with Harpoons, butt that should not be the issue as i can shoot them my self..

     

    iv got the group active, click LT to zoom out and let go targeting an enemy and they lock on and follow it around but yeah no shooting, iv press LB + R stick to fire but.. yeah i just cant work out how to make them work..

    how are they meant to operate? what buttons are meant to be used? just to make sure im doing it right,.. just not making sense to me 😛


  12. Hello,

    I play on Xbox and have a ship with NPC Crew, sails work fine etc.. but I can not get them to shoot the weapons.

    I have Ballistas  on the ship atm (no ammo for cannons) which have ammo in a chest but when i press LT to lock onto an enemy they will track it but not shoot..

    The group for them is selected on the hot bar..

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