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archaegeo

Pathfinder
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Posts posted by archaegeo


  1. Most people dont know how to sail properly, they are always 100% sails and always full speed sails

    Even before the change i never got hit by the actual cyclones, they were an annoyance, and thats it, this change is excellent.

    Drop your sails some to turn faster, keep attention on the changing wind and changing heading, you can slip through them easily, especially if you bother to have a handling sail so that when close on the wind you still get more motion.


  2. Sneak 3 makes taming so much easier, but noone wants to use it.  I solo tame bears all the time without a trap, just get up high and shoot em till they go down, use honey and sneak 3 (not really needed on bears but helps), and then right before they wake up run off and shoot them as they break and bolo again.

     


  3. Ships in Atlas are just getting more and more ugly, and as a matter of fact, unseaworthy.

    Some of the ships we see going out would "turtle" (roll upside down) at the first strong wind.

    Others would move at a snails pace due to the surface area being presented to the wind above the deck line.

    Yes, its awesome we can build interesting designs, but lets keep that to cabins and below deck, not these god awful monstrosities we see on the sea now that would never sail in real life given the technology of the time.

    At least penalize folks if they want to build a wall 3 high of 30 large cannons all on one side of the ship, all well above the water line.

    • Like 4

  4. I dont know of anyone who doesnt hate the current cyclone mechanic.  It is not exciting, it is not even dangerous if you choose to play it, its just tedious, and its every single time it rains.

    There should 100% just be normal big wave storms that reduce visibility, maybe do the cold thing, but most of all, just rain at sea.

    Suggested fix:

    Cyclones should be their own uncommon weather event that wanders across a grid and is visible from a long distance.

    You can choose to sail around them, or if you choose to go through them, then you have to be repairing the entire time you are inside the system.

    • Like 10
    • Thanks 1

  5. 15 minutes ago, LaiTash said:

    It's not that people are complaining because they don't understand what EA means or that they are basically "testers".

    It's that testers are supposed to provide feedback and the developers are supposed to listen and make changes accordingly. So what happens?

    People complain that rhinos don't have weight reduction like elephants. The devs remove weight reduction for elephands (thanks god they've changed it back actually).

    People complain about the game being too hard for small groups. They add a debuff that is only removed after you complete a piece of content that should've been impossible for small groups but thankfully it turns out you can cheese through it by utilizing lag and corpse run tactic.

    People complain about being offline raided. The devs release an update that makes offline raiding and raiding in general even easier, and protecting your stuff even harder. Many people loose everything they worked for in game the day after patch.

    People ask for guns to be buffed, the devs nerf them.

    There were good fixes actually based on player feedback of course, but that list of WTF changes doesn't look good at all.

    Just because people provide feedback doesnt mean the devs will implement it if its not part of their vision or if they dont think its balanced.

    Yet as soon as someones feedback isnt accepted, they stop giving feedback and rage at the devs.  Thats not being a good tester


  6. Expressive is only good if its constructive.

    This sucks, its killing the game, I quit, is expressive, but it helps absolutely noone.

    A post about:

    It takes me X min to make 10 stone foundations and Y cannonballs to go through 1 stone foundation, compared to Z min to make 10 wood foundations and W cannonballs to go through it.

    That would be an expressive post, with numbers to support any reason to remove or alter the change.


  7. There will be plenty of testers between now and then.

    And lets face it, when we had the super high numbers its because so many folks though they were getting a finished game, not a game that was going to change weekly or daily on them.

    When they release, a large number will come back to give it another try, just like with DayZ.

    As for me, I enjoy the ride and helping develop the product, if changes get to be too much, i take a step back for a while.

    • Like 1

  8. Seriously,

    Every change that comes along is "This change is going to kill the game, its trash and makes it unplayable!"

    If the recipe for stone walls had been what it is now from the start, no one would be saying a thing about it.  Same for their defensive nature. 

     

    This is called balancing, it will happen a lot more in the next 22 months.  Some things will get reverted, some will get changed multiple times, others will not.

    22 more months of changes, happening frequently, changing how you play the game.

    If you cant handle the fact your world will not work the same tomorrow as it does today, stop playing.

    Dont rage against a change, provide feedback sure, but quantitative feedback with numbers and reasoning, not "This sucks, remove it or i quit"

     

    You signed up for a game in development, not a finished product.

    If you cant handle being part of the development, give it a break till its closed to release or released.

    • Like 1
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