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Whitehawk

Pathfinder
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Posts posted by Whitehawk


  1. Watching and playing aren't the same thing,  a dev could infiltrate a company to find out information. Obviously though that would take time. I know in some online games  devs do actually just play undercover. It's a better way to get to know your own game.

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  2. Well for one, pyrates didn't build their own ships, they stole them! so why should I need gold for my own shipyard? If you want a trade system then you are gonna have to introduce factions too. Why would I trade for something if I can steal it anyway? Does anyone remember that this was a pyrate game? Or is it trying to become a golden age life and sailing simulator? pull up the roots, kill the tree.

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  3. I understand your motives and I get the idea of a growing community, but you do realize you are trying to enforce rules in a game with gameplay that is based on rule breaking. As far as I know most pyrates only ever needed a fence to shift their ill gotten gains, and they would never have trusted a bank. I wish you luck, but I can't escape the irony of trying to impose rules and create a law abiding system, inside a pvp pyrate game, based on looting on destruction. Although it does seem to show that factions would be a natural progression for Atlas.


  4. Banks make money  through investments properties and loans in the real world, ( i'm sure there are less ideal ways they make it too!) And there is no reason banks in the game world couldn't make profits the same way. ie buying bulk of product for cheap like weapons , and selling for slightly more etc. Loans with interest could be a thing too. But I'm not sure about currency conversion to units, as the game currency already exists . In a way having your own currency within an already established one, makes you more of a separate country or a republic, but without an exchange rate. Btw, by blacklisting people for having opinions you are already acting like a real bank or corporation. I'm not sure I would invest in a growing dictatorship, which is what you could become if you outlaw all opposition. But then it is pvp pyrates right? so diversity is always gonna be a way for some.


  5. Well the problem is Atlas has already taken your money for the game so they lose nothing at all if you don't play. WOW for instance will at least allow an appeal, due to the fact that you pay monthly. So banning people all over the shop will just lose them money in the end.


  6. Well for some people gaming is literally about winning at any cost, if I want to use cheat codes for any reason I play single player. But as for reporting a player without giving them a chance to quit cheating and leave the company?  then no. I would always approach the individual first to give them the option of stopping or owning up. I am not a fan of mob rule, to me that's a lazy way of leading, the company owner/leader should be strong enough to investigate and deal with problems. But either way, cheating in a pvp game is plain wrong.


  7. Well they are gonna have to refine the banning system down to individual players if they want atlas to be a true MMO, I had someone in my company many months ago who wasn't playing fairly so I kicked him out. And I found out from someone else that if I didn't they would ban us all. I would have booted him out anyway though.


  8. Game companies do not go on kickstarter or use ea because they are on the verge of bankruptcy, they do it because it's safer to use somebody else's money than to invest their own. Years ago new companies took their own risks which meant a greater commitment to their business so that it wouldn't fail. Cos they used to believe in their own products.

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  9. Personally I don't have a problem with people communicating in their own language, as I think it would be a bit arrogant of me to expect them all to learn English. Especially as I haven't learnt their languages. But you are right that the best solution would be a decent translator. Not only that but it helps with the flow of the game.

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  10. I still don't understand why they can't add a fleet commander skill, so you can control 3 or more ships from the lead ship. It makes perfect sense for small companies, and the title is  in keeping with naval and pyrate lore.

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  11. Tbh I think you will find the devs are pretty well covered by their ea disclaimer that is available to everyone to read pre - purchase. Not that I agree that ea should be used to just drag a project over years while still taking payments, but as microsoft or steam   have set absolutely no parameters or rules concerning ea then the only option left is for gamers to refuse to buy into it. Which I will be doing in the future.

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