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Whitehawk

Pathfinder
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Posts posted by Whitehawk


  1. I know it would be a radical move but a forced faction would be good, only because if you had say, navy vs pyrates vs east india type traders , a lot of people would prob opt for pyrate. But if you made each faction have their own unique buff then maybe forced joining  wouldn't even be needed.


  2. Whether someone agrees or disagrees with any post about Atlas, should NOT become an excuse to attack someone on a personal level. We all have strong political views and believe me, being a political activist all the days of my youth, I could leave a lot of people on here standing speechless in most topics of debate. However an Atlas game forum is not the place to do it, or start a private war on someones views that has nothing whatsoever to do with this game. And I am sorry but I do not agree that there are posts on here that aren't simply trolling for arguments. And I am personally blocking them, I think other people should do the same.


  3. Hey everyone, I hear players saying that we can import sail designs on xbox, but I have tried and I have found no way to save them at all. Pc works fine. And when I ask these players how they do it, they either don't reply or say they paint them on. But does anyone know a way of importing pictures like we can with atlas paint. Thx


  4. The only way to combine pve and pvp together is to have an opt in and out option, but that can be exploited in some games.red dead 2 online is the worst pvpve I have ever played. Mind you noones really sure yet what the situation with pve will be. Just gotta wait I suppose.


  5. Well technically speaking pyrates didn't attack other pyrates, and with subs torpedoes, tames you can sit inside and dragons you can fly this is as close to being a pyrate game as the film 'Cats' is to being an epic piece of 21st century cinema.

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  6. I'm talking about the soldiers, as an ounce of intelligence would show you, however as you are quite obviously just trolling and not interested in any form of mutual debate then I will just have to put  your comments on ignore in future. And if in said future I find myself requiring a bout of uninspiring, mindless textual exchange, I'll be sure to seek you out. Have a great day.

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  7. Well Zeta you clearly don't know much about the military if you think they are interested in money. Tbh though I don't think the devs were in it just for a quick cash grab or any other reason like that. I base that on the evidence of some of their other games, ie dark and light, outlaws of the old west, citadel etc. All these games I still play and they still get updates very occasionally. I've always said I think the devs just get bored and have other Ideas, and move to something else from time to time, some creative people (myself included) have that failing. I too have had my money's worth,pc and xbox, though not so much xbox. But I also wanted a game that I could continually play and support for years to come, so I understand that others are disappointed too at recent events in Atlas. The potential for this game is amazing.And these forums are a good place for genuine debate that might even get things changed for the better.

    • Thanks 1

  8. For me personally, I don't want to join a pvp company just to keep building floating tanks, and mega city one style skyscrapers with no windows. I used to pvp in conan exiles but in the end I was just building structures with 3 skinned walls and outside mazes. And someone would always manage to cause damage while we were offline. Then every time i'd sign in i'd spend most of my time( which is limited), to re building. Pvp requires a lot more time in some ways than pve. Maybe though the new devs will see our comments and change course, who knows? What I wouldn't want though is a pve server being left for pve'ers to just run amock,getting no fixes or problems solved and full of griefing, while they put all the effort into pvp servers.

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  9. Yeh true, and if they have already stated that pvpers will reap better rewards, why even bother with pve zones? especially as it sounds like they can still be attacked. THey can dress it up anyway they like but it sounds like this game is going mostly pvp, and at best a pve server that gets no updates to content, but gets every nerf that pvp wants.


  10. Yeh but pvp is a bit like chess, you just need 2 sides that want to challenge each other and a board to play on. Pve play means having to add content dlc etc to keep the players from getting bored once they have bossed the game content. For pvp any rpg elements etc that you add are is just a bonus to the game. A pvp game is a lot easier for devs to upkeep, and easier = cheaper.


  11. This was suggested by a lot of us on the forums for pvp a long time ago, but a lot of fanboys who are no longer around shouted against it. The problem for me though is the issue of pvp, if they give you the option to turn pvp on or off within the new structure then ok, but it looks like we are gonna just get pve partly safe zones, which we all know will be a main target for griefers on a daily basis.


  12. The trouble with mixed pvpve is the fact that pvp will always gain more than pve, they have already said that the best resources will be in the pvp zone, and that pvp players will get greater rewards/ benefits than pve players who want to remain safe. Even though they have hinted that the pve player won't be totally safe either.

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  13. Actually they haven't said they are keeping the eu pve server either, they just said na would go offline first. And seriously i'd rather build cute little ships and houses than big square blocks with no windows, and ships that look like wooden pyramid shaped hedgehogs covered in canons.

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