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Ravix MM

Pathfinder
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About Ravix MM

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  1. I just want to voice my opinion on the issues addressed in this thread, even though I could make my post very short and say "I agree with the previous speaker". The constant respecing: In our company we have 7 members. 4 of us are very active and play Atlas every day. Our levels are in the 60ties, so we have picked up quite a few skill points and you would think that between us we should be able to cover what is necessary, but that is not the case. Just last night I had to respec when we were building a new brig and none of us could make medium planks and gun ports. I had to sacrifice my skills in breeding for that. I do understand that the devs wants us to be in companies and to rely upon each other, but in my opinion it is ridicules that between the 4 of us we can't cover all skills. Another thing, to put it mildly, I very much dislike that fact that the devs forces everybody to be in rather big companies to be able to play a game. That should not be the way it works! I guess I should be embracing the ability to respec, for now, but I do hope that there will be a change to how the skills and skill points work in the future. Yes, guys, I know that we will get more points as we level, but leveling is harder when you reach a certain level. I'm just saying "make it more balanced". Blueprints! OH MY GOSH! It is so ridicules how this works! I thought the whole point of blueprints was that "unskilled" players could craft using blueprints. Yes, I do know that the qualities of the blueprints are better than the basic ones, but still this just doesn't make sense. I'd like to point out that even though I am not a skilled tailor in real life, I can actually sew a coat using a blueprint. So if the devs are trying to copy real life with this, they are failing. LOL! Food and vitamins! Oh dear devs, most times when I need to eat I get sick because I have consumed too many vitamins. Then when I need vitamins, I overeat. Why does eating have to be such a big part of a game? I worry more about eating, what I eat and having enough food than staying safe from wildlife. That shouldn't be my main concern, right? Yes, I do know it is a survival game, but even here when you compare to real life this is not realistic. You don't end up with vitamin deficiency in 2-3 days. I sure hope that the huge patch will bring a balance to this, and that I can stop finding something to kill me 3-6 times a day because food/vitamins are messed up. In general I really hope the huge patch will fix a lot of things that needs fixing, but I am too cynical to belive that will be the case. Right know some of us are for sure struggling with the game, because it is often more frustrating than fun. I think that every single person connected to developing Atlas should spend 1 week (8 hours per day) on playing the game, maybe then they would realize how many things are wrong with this game currently. I can try to be gullible and believe that they just don't know, but I do wonder if you need to possess a certain degree of cruelty (or even a degree in cruelty) to be a dev.
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