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MightySheep

Pathfinder
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Posts posted by MightySheep


  1. 11 minutes ago, HonestJohn said:

    A lot of the problem that leads to these ongoing debates is the way this game is marketed.  A lot of people see it as a pirate game, where you and some friends can get a start, build a ship, sail out and find a place to lay a claim, make a base and advance, then go out and have adventures.   This sadly is not how the game is actually made.  No small group of friends can do this as they will get rolled over or gobbled up or constantly lose any progress either to larger groups in PVP or to exploit players in PVE.  

    Before I got this game it was sold to me as "like eve but with pirates" which is essentially what it is.

    • Like 1

  2. Rodarin your post is stupid and gay. If you smashed up our company from 500 players to 5 companies of 100 players it literally wouldnt make any difference. We operate as part of a larger alliance even with 500 players. This game will always inevitably devolve into alliance wars, whether people are in the same company doesnt even matter. If anything it just makes us more exposed to insider attacks.

    I cant relate to this "disorganized and wasteful" thing you guys keep talking about, I'm assuming youre talking about other games where resources are shared in big groups. Resources are not shared in this game. We have multiple groups inside the same company and we live on multiple different islands and we work independently towards the same goals. It's no different from being separate companies except we are much safer and stronger.


  3. On 1/12/2019 at 11:48 AM, rodarin said:

    But now that these large groups are established and whereabouts known there is still never any conflict between them. These guys are all too willing (the first few weeks) to go out and beat up on smaller groups and offline people with their zergs. But when they encounter a major group they all do the 'diplomacy' thing. But to be fair the 'diplomacy' thing started before then as they allied and merged with anyone they thought could be a threat as they were organizing their mega company.

    As someone in a large company with another large company nearby I can say the main reason is its not worth it! It would be completely counterproductive to get into a long drawn out war with another large company and theres no need, we can grow a lot faster just by expanding in other directions. Also one of the biggest things that put us off such a fight is it would basically result in never ending server lag for both sides. Our home server and their home server would just become unplayable. Thats just the reality of the situation.


  4. 3 hours ago, Incarnate said:

    It's an interesting thing you happen think so, because I know quite a lot of Avid PvP'ers who were playing PvP, but due to all the issues they switched to PvE.
    PvP are alot worse than PvE, because there are so many bugs, glitches, OP wildlife, etc. but also especially due to cheaters, hackers, exploiters, griefers and so on, because it's a lot more difficult to survive on a PvP server, where losing everything due to a glitch or someone hacking/cheating/exploiting mechanics in the game that will give unfair advantages, means a heck a of a lot more, as you've likely spent a great deal more effort on that.

    Bottomline is, there are a lot of avid PvP players who have played a good deal on the PvP servers, but realized it in such a bad situation right now, that efforts would be better spent playing PvE. Where I'm currently only playing on a PvP server, and I fully understand why people are fed up with all the issues. If you cannot see this, then don't bother responding, because that clearly shows that you and I would not be on a compatible wavelength.

    Theres a name for ppl like this: PvE'ers.

    Hey I'm not judging, if you cant handle the heat u should go to the carebear server. Its a bit like if I see a guy wearing a seethrough vest and glitter pants with a bumflap and he insists hes actually straight (PvE'ers in a nutshell), im not gonna judge but obviously a bit misguided lol


  5. 33 minutes ago, Hector of Troy said:

    I am an avid PvPer. But if we want to make up facts about each other I'll go next.

    You love putting ham on ice cream and squeal like a girl when someone licks your.... oh nevermind see how silly this is?

    Except I conclude youre not an avid PvPer quite easily because of how dumb the title of this thread is. This game without actual PvP would be dogshit and anyone who thinks that is a "better version of this game" is 1-not a pvper and 2-an imbecile.

    • Like 1

  6. 1 - Server lag when full. Large scale PvP could be awesome if it wasn't for the fact that the servers start to fall apart from 130 to 200 players.

    2 - Crocs attacking sloops / rafts. I feel like I can't do anything by myself because of this. I refuse to go out in anything other than a schooner because if an underwater croc aggros to you on the coast it will launch you off your sloop and into the water than you have to spend the next 20 minutes getting spawn camped by a croc while trying to figure out how to get your corpse back. It wouldnt be so bad if melee weapons werent useless. The other annoying thing is when crocs eat all your cannon NPCs through the bottom deck.

    3 - The whole nutrient system + water. I dont know a single person who bothers with the whole "balanced diet" thing because its too much effort and you just end up having to throw away spoiled meat all the time. I think the devs need to accept that it doesnt work already because theres absolutely no penalty to dying (other than your body getting stuck under the map) so there is no reason at all to bother with nutrients when you can just stand on a campfire every time. If you don't have freshwater youre fucked because you have to rely on barrels and the water cylinder things which almost never have water and I'm not even in a desert area. I dont know how devs can look at this regularly scheduled suicide of all players and think "this is a good system".

    As for the other stuff in this thread,

    - I disagree with the "lack of real pvp" just today I've had some epic naval PvP. You must really not be looking very hard. "Real PvP" is everywhere.

    - I dont know why complain about 30% into wind bonus. Tacking is still the best option its just not completely immobile when you need to sail directly against the wind for whatever reason.

    - Yes the game is horribly optimized and you need a top tier gaming PC to run it properly but its sort of pointless to complain about because I doubt it can be fixed. 

    - Offline ship protect = large gates. Though I do agree that you can never fully prevent waking up to all your shit gone. However its actually not that easy to get through stone walls, doubt anyone will waste so much resources to blow into a noob base.

    - Killing alphas =  1-3 shots flame arrows aimed at floor.


  7. 16 hours ago, psykikk said:

    that farming sunk ships is faster and easier than harvesting ressources is not true, especially with the 2x ratio. 
    you need to farm the ressources to sink them. this takes up time as well. also harvesting wreckage deals only part of the original ressources. 

    Just because you disagree with it doesnt mean you need to make stuff up or pretend like its not effective. You can get skills to improve harvesting shipwrecks and then turn you can turn the ingredients directly into ship panels using onboard smithy allowing you to carry much more. If it was quicker to hit trees then what would be the point of having ship wrecks at all?


  8. 4 minutes ago, Kyorin said:

    until they make ships so they aren't a disposable paper cup

    Isn't that the main issue though? Ships shouldnt be like that. 2x speed makes sense when you have to produce a new ship each day but if that ever gets fixed then this 2x rates is just going to lead to a huge overabundance of giant ships and people will be left feeling unfulfilled. Already I feel like I've done most of everything and they want this to be a long term MMO. In my grid there are 2 islands and both are covered with mega structure bases. Where do we even go from here?


  9. I dont mind the change but I think it was the wrong fix for the issue. The issue is boats are incredibly fragile and you constantly have to replace them. 2x makes it easier to replace them sure but rather than spamming big expendable ships I think it would be a lot cooler if you had scarier, harder to build big ships with much more of a sense of permanence. Imagine if you had galleons that lasted more than a couple of days and earned a reputation like we see in history where every era has some renowned ships that make sailors worldwide poop themselves. The opposite is true in Ark, the bigger the ship the more eager people are to hunt it down for an easy kill.

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