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Winni

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Everything posted by Winni

  1. How can i get the .json from gportal (1x1 fun all biomes)
  2. Hkann mir jemand sagen ob bzw wie ich die Grids von gportal übernehmen kann?
  3. Bekomme immer diesen Fehler. Server fährt hoch, ist da aber beim joinen schmiert der Server ab und schließt sich. Danke für die Hilfe. I get this crash report when i join my server VERSION: 18.84 ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::StartCheck() (0x000000013fbdbbb2) + 15 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:703] ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::Tick() (0x000000013fbdbf8e) + 11 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:678] ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::StartPlayerCurrentServerCheck() (0x000000013fbdbea7) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:890] ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerJoinAllowedCheck() (0x000000013fbd46dd) + 8 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:812] ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x000000013fbd55fe) + 62 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:1216] ShooterGameServer.exe!AGameMode::PreLogin() (0x0000000140af8087) + 39 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gamemode.cpp:1286] ShooterGameServer.exe!AShooterGameMode::PreLogin() (0x000000013fbb788c) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2709] ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x0000000140ced244) + 200 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\world.cpp:4316] ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x0000000140a8fb57) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\datachannel.cpp:1057] ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x0000000140a9051f) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x0000000140a90326) + 11 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x0000000140a90473) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x0000000140b8eb4d) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\netconnection.cpp:1158] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x0000000140b8eeb8) + 13 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\netconnection.cpp:619] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00000001409f3b76) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:226] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APlayerController,void,float>::ExecuteIfSafe() (0x0000000140bb4a6c) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000140b42f49) + 14 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] ShooterGameServer.exe!UWorld::Tick() (0x0000000140b6627f) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:1109] ShooterGameServer.exe!UGameEngine::Tick() (0x0000000140b06de2) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f6bd53b) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2449] ShooterGameServer.exe!GuardedMain() (0x000000013f6b82ad) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f6b830a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000013f6bdf6a) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00000001419bca7d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x000000007749571d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00000000775f385d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00000000775f385d) + 0 bytes [UnknownFile:0]
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