Jump to content

gnihar

Pathfinder
  • Content Count

    410
  • Joined

  • Last visited

Everything posted by gnihar

  1. Gold for claim, auto repair for building blocks, as I understood it is 2 separate blueprints. Question here is, while we know there is no claim on lawless, thankfully, will auto repair be possible on lawless, and how would it work exactly.
  2. By what I have seen on social network platforms, forums, and even in game itself if you want, very few people have been repeating the "lawless are not mean to be home" mantra. Seems to me the majority of lawless denizens actually like it there, for reasons I stated before. After all, that is why I have posted this topic: to see the general opinion on the lawless and seek extra clarifications.
  3. Yes that might very well be. However, I for one do not appreciate when game mechanic forces me to play the way someone's envisioned - and that someone might not have any idea what player base wants.
  4. I am a person who dislikes claim system as it is, and will likely dislike new claiming system and my role in the ecosystem like that. In my intro statement I believe I made this clear. But I am not alone. Huge numbers of people have set home at lawless: those who disliked claimed, pople not interested in claim vs claim warfare, smaller companies and such. Had a good time there, frankly, not smothered by large tribe and all that it brings. Foundation spam can indeed be anti-raid tactics, and if applied that way, it can be considered a legitimate defensive measure, that can severely limit and dissuade tribes with limited time and resource to attack you, and move on to a less protected target. As such, it should not be viewed as something that doesn't belong on PVP servers. With these two statement set, I believe I made the point clear, without the need to further degrade this discussion with diminutive statements and ad hominem stuff. Some people have one vision. Lawless as transition areas. Other people, and by what I have seen they are many, consider lawless as preferred permanent home, because they do not wish to contend with claim mechanic or be a second or a slave to zerg. That is exactly why I posted this - to see people's opinions and maybe hook up a dev here to clarify this: not only to me but to many many others who like lawless.
  5. a logical thing to do. I would welcome it - provided they don't nerf lawless.
  6. i am certain the big companies will avoid land pvp on lawless. They will be too focused to prepare wars for claimed to bother about lawless. Would really appreciate devs jumping in here and state their intention for lawless: will they let us live here, or will they damage decay everything with no auto-repair and make enemy pillars able to be built right next to ours and thus destroy lawless. This is important for people like me who loved lawless but now if they destroy it, will likely leave.
  7. I would prefer a dome or area of effect for pvp lawless, for we are talking pvp lawless here. In some areas you can block mortar spam by your own spam and effectively make a hell more difficult for lawless mortaring to enemy, so the only option for them -other than deleting 4-5 foundations to place mortar tower- would be to bear cannon or barrel against AI defense or active player defense. Connected repair box would help little to that problem. And for troll foundation spam, trolls don't tend to maintain their spam, and without box it would decay anyway, so everyone happy.
  8. I agree, and make the damage repaired to be equal to decay damage, not to make it op for anti raid defense.
  9. It is confirmed that there would be a repair box on pve lands. However, it is not entirely clear that the same box would be available on unclaimed/lawless land. It would be very nice if it would, and it would bring more balance. Are you sure that type of building will be available in pvp official lawless though?
  10. No, because existing large gate allows the building of ship garages up to brig size. I find this too valuable to just discard it in the name of aesthetics.
  11. I tend to agree here, but at this point I do not completely get the "damage decay" system that will be implemented in new lawless rules. Does it mean that every single wall, foundation and cannon will suffer damage over time, with only way to repair the hammer and clicking on 10k building blocks....or will the buildings only take damage after 4 days in real time?
  12. I was wondering if there would be a testlive server where we can test and try the new system, and see it first hand before the actual wipe happens?
  13. So, after watching dev stream and reading the patchnotes for march 20 update regarding the lawless areas, I came to a conclusion that: 1. there will still be lawless areas, free to settle 2. lawless area will be pretty much unchanged compared to now, with exception to new decay system 3. very unclear description of lawless decay system 4. unclear on whether pillars and foundations would have same blocking range or will that range be upped In conclusion, my logic is that, despite the no raid window and build everywhere (but demolishable by claim owner even off the raid time), claimed land will not be viable for non zerg tribes, unless they are willing to be slaves of zerg tribes and finally either integrate into them, losing their sovereignity, or try to de-throne them in a sneak attack, a mutiny of sorts, and take over the claim (possible if zerg tribe is falling apart internally or losing active players and alliances somehow). Because I doubt that if all zergs return, that non zerg will be able to actually maintain their claim. That is, they will - for a while. And then zerg will come, and losing everything or submitting will be the only available alternatives. Therefore, my logic dictates - go for lawless, and fortify your spot with some heavy and cleverly put AI defenses, walls, Foundations and mortars. Zerg will not bother by it as it will be preocupied with warring for claimed. Non zerg can be defeated more easily, and battleground is more even. Pros: no bother about claim, possibly more avoided by zerg companies, potential longer no raid lifespan Cons: raidable 100% of the time, unclear decay system, not sure if foundations would block any constructions of enemy EDIT: if the devs really plan to actively damage lawless builds over time, it would be fair to give lawless the auto-repair structure similar to those on pve islands which would repair structures in radius in same pace they get damaged by system - provided materials are placed into those; not make us hammer every single foundation. Pls discuss: lawless or not on PVP official. edit: At this point, would appreciate developer feedback to this and their answer on what are they planning to do with lawless: seeing how many people play on them, and that some lawless clusters even now have steady and active population - do you still plan to make us go from lawless, like many people think, or are you willing to let go of that doctrine and make lawless a viable place to live?
×
×
  • Create New...