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Thrandu

Pathfinder
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Posts posted by Thrandu


  1. Thx for planing this and thx the devs for the stupid as fuck game that we dont get the submarin when we do v2 (red) kraken. I was my first time in and survive....repair alone, sail alone, and i was everytime in fight. And after this? i get a stupid buff but no submarin. Ok lets group up again, and? AGAIN v2 (red) kraken. Then so much idiots who dont die when they try with 2 people to survive...after 20 minutes watch the died screen my brig is sink.

     

    Result = 5 hours waste of time, prepare ship, sail to h8 all for the submarin and at the end we kill the kraken and dont get the submarin.

    Yeah frustrating but more and more i have no idea why i play further...so stupid...+600hours of playtime and every update makes the game shitty.
    Since weeks they cant fix the random despawn structures...dont do anything of the stupid water building block range so many player docks are useless now because we block each other. And then this "endgame" stupid content. Sad that i waste so much time in a game with devs who has no idea how games are working. 

    i still think the devs work only at the game and play other games and not they own game.
    Thank you all for some fun time 😉

     

    And still thanks to @Jatheishand @Dolliethey laugh about all of us on forum and twitch streams when we lost our ships because of they dev team issues.
    Only people who dont play the game can laugh about that :).

    • Thanks 1
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  2. Sailing is boring as f....
    I was sailing from A8-O8 and a week later A9-O9, visit every island for one stop and go further, only for the damned discovery points.

    At the same time i watch many old movies and series that im entertaint, because sailing its boring.

    What could it be more intresting? Merchant NPC Ships, big size, small size, medium size, they sailing around, you can destroy them or not. They have some materials.
    When you destroy Merchant Ships you get "crime points", NPC Schooner/Brigs/Galleons are on the hunt and sailing around too, i dont know why we have only Ships of the damned as Enemys in PvE. You can loose this points when you visit a dude on Freeport and pay some gold or other things.
    More weather effects without tornados, maybe only nice rain with lightning and thunder.
    A bit more sea life.
    We realy need more "life" on sea, when i see the grid population ~10-15 people per grid, its empty. Filled up with Ships of the damned is boring.

    And the Important thing, we need some more ideas why we should visit an island. It is ok to visit a island for Discovery Points, but it is useless, you hit the island and go back to your ship. Why should you stay? You have the same ressources.
    Make the journey more a journey.
    Im stuck at level 65 because of Discovery Points, and i cant get any motivation to sail again around and visit some island.
    Why are only the treasure maps are fighting maps?
    Give us some "trading" maps, go to point X, take the ressource box and sail to xyz and bring it on the island and get some gold.
    We need much more stuff for visit islands as naturly organic sice and not for you must do that because you need discovery points.


  3. Maybe im in.

    Is it possible to sail alone with the group?
    Im scared about the Brig and repair stuff, i cant sail alone and repair xD.

    Or lost my ship before end and dont get the buff like the othe people from the last youtube video :D.
    Is there a safety "way" for help and get the skill?? I dont like leeching but i play alone atm.

    Or maybe i will join a group as alliance and help to repair?!

    • Like 1

  4. My nice neighboor remove some foundations from water, now i get a bit more space.
    The Circle shows the area around i can build, in the circle i cant build, compare with the older screenshots, i get a bit more space, so i can confirm it was the foundations from the first screenshots and from my neighboor. IT IS INSANE.  @Jatheish @Dollie i hope something will do, maybe only for pve when you have some points why we need this high range for pvp.

    AqiZiD0.jpg


  5. Because of that "heavy block range" im stuck, you can see here:

    dbQOIMS.jpg

    Red is blocked because of the foundation you can see in the first screenshots. Green i still can build in water.
    Orange shows the spot where i can anchor, more way up i cant because its too deep. And on the right you can see the beginning of a big rock, i cant build around them because no anchor and very deep. So im Stuck at this small position, ONLY because of this damned update. So come on 😕 otherwise i have to leave this place and the island i have been since release and after wipe with the same guys as owner.

     I still cant move any shipyard more left that i have more space for new ships to anchor, no i cant because it is blocked by enemy gate or foundation -.-

     

    WE ARE ON PVE, not on PvP or something else, we like to build "nice" and in cooperate with nice neighboors, this is so stupid.
    Its not Lawless, give the Island Owner the Options to set the Block range from min to max or something like that.
     


  6. Then why not 2 Options for Lawless and Settlemens islands? It is Land Owners choice what they want.

    On Island the same range? Have fun when you have a pillar spammer, he needs then 80% less pillars for block a whole island.

    This needs to be investigate, so many docks cant build further because of this range, i cant build a shipyard too because it is blocked now, when i move my ships for shipyard, then i cant anchor them, this is stupid as f...  i m with the designer but the block range it is too much.


  7. I do another test, it is the Range from Waterbuildings, rly?

    Red = Random Neighbor Pillar with ceiling
    Green = The first place i can build a Buoy
    Orange = the block range from the neighboor pillar/Ceiling?
    Black = When i build a pillar on this spot where the buoy is, both of us are blocked to build, this is for PvE way to far i think?
    Reduce 50%? that is enough 😕

    xf4Sm5c.jpg


  8. Hy everyone,

    i build since the restart on this spot and like to build more further, but it looks like since the last updates with the range increase from water buildings im stuck and block.
    Can anyone confirm this range for water building?

    In the First screenshot you see:
    The Orange Circle show the size what i checked a bit where i cant build in water anymore, when i place a pillar on the beach it works, when the pillar hits the water = enemy gate or foundation near, wtf? ~40% of my harbor is now blocked, i cant build and i have no idea why.

    The Green Arrows show some placere where was buoys from my neighboors, we remove them for a test, maybe buoys are blocking? no it wasnt, so for now no one can place buoys there again and can warn other people for rocks. both of us get the message Enemy foundation/gate near.

    The Red Arrows show some buoys from my neighboors and the Big arrow on the left shows the end of a harbor from my neighboors, there are foundations in the water, is the block range?

    5RoyEEi.jpg

     

    On the second Screenshot you see more of my Harbor, the green Arrows show some places where i try to build buoys and it works, when i hit the Orange circle, i cant because of enemy foundations.
    The Blue arrow shows a spot where i can build a pillar, did the pillar hit the water and the red place its red and again the message block bei enemy foundation.
    Is this rly a thing because of the Water Foundations from my neighboors? for PvE? Both of us are stuck now with a big harbor.

     

    j97iPBk.jpg

     

    This Range is insane 😕  and useless for pve, we are friendly neighboors and block us now, come on :(.

    Sry for my english, but im a bid "pissed" now because more on the right from my harbor is a big Rock, so i cant build more to the other side, im stuck now.


  9. My complete base has no Floor/Foundation. Build only with ceilings and pillars and all works fine, only the "harbor" has the issue.

    The funniest thing is here:

     

    https://cdn.discordapp.com/attachments/548543389495328789/569576227858415628/BaseBuilding.jpg

    The quality is a bit bad because i set the brightness up.

    You see in green the Ceiling is destroyed, the parts are in red.
    The Red arrow shows the Railing that are removed at the same time, in white you see the dmg parts from the railing.

    I dont know why, before the wipe i build the same without any problems.

     


  10. Hy,

    anyone an idea what happents here?
    I have a harbor build in stone...every 3 ceilings i build pillars to the ground so all is connected.

    But when i removed something on my Base, random parts are despawn/Destroyed.

    In picture you see:

    Green=The Stairway, i removed some stairs, and in the red circle you see missing Railings. Why?
    When i destroy something in Green, why are some railings are despawn? Its so expensive to fix this more then once on a day.

    Clipboard01.jpg


  11. You think after wipe we have a "x1" rate? dont think so. They will up it to 2 or 3 for 2 or 3 days, so old "players" will make progress and push the game.

    How long you need for a ramshakle? ~15 minutes with x1 rate. Do this 2 times for FOY rush.
    The game give you the option to change the Home Region, so when you level up with the first charackter you can change the Region so you have for island 2 much faster ressources.

    I still understand your point and yeah it would be hard to do this, but it is possible. And i still think some people will try and do this, because they will leave the game after the wipe.
    And 5k People do the same? 
    Atlas has (steamcharts) ~25k Players on Peak. ATM 6k Players / 4 Servers = ~ with tollerance 2k Players per Server, 15x15 grid with more then 2 or 3 islands per grid.
    So for me it looks like, same as now, ~10-20 people per grid.So you will have a lot of time and space to spam your stuff.

    Dont know many people are in the backline to wait for the wipe and join again.

    Im still scared about the new system, but ONLY for start, i think 1 or 2 weeks later it will be more balance
     


  12. I know what you mean, but rly, how long will you need to build ~20 or 30 or 50 pillars? or floors? Ok, you cant spam rly big islands in a short time, but small islands you can.
    And then think about it will be doing from a "bigger" group of players they do it together. We all know the internet.

    Rly it is not a hate thread or devs your a stupid, but it looks like...easy to f..the people after the new start.

     

    P.S. I was since start at k10, this islands are so "easy" rare lions against you..and a bit rattle snakes. 1 Wolf every 1 hour? i walk naked around the full map since days without any dmg, because all animals friendly.


  13. Hello Everybody,

    i will give you a "How to" Start Atlas after the Wipe Patch.

    Open Atlas -> Join "New Server" -> Use PVE NA or PVE EU -> Create a Default Path finder -> Join (we can now use all grid as home zone) A1 -> Run like hell over the map and Build tons of Pillars and floors, maybe there will be other Pathfinders, ignore them. You can't find any more Spots to Spam Floors?
    Kill your Pathfinder. Create a new Pathfinder, set A2 as Home Server and do this again, after this. Kill your Pathfinder, create a new one and go to A3.

    Yeah, A1, A2 or other has more islands, but you can full "explorate" the Island you have spawn.

    Ok what is the Point? You can f**** people up.
    Ok lets see, the game will be have a "auto repair", dont use it, the structure will be decay after time, how long should it be? 7 days? Because you need a bit protection after you start, otherwise you play 1 Hour and you lost your base because its decay, you cant build a auto repair in this short time.

    So A1, A2, A3,....have to wait the decay time for the "pillar" and "floor" spam gefore they can use this spot for themself, it sounds like...wait..Claimflags.

    I still dont get the changes, because this new mechanic can hold up people to f*** other people.
    Yes, over the time it will be balance because you cant hold a long time all this pillars and floor, but at this time no one can use the Spots, so we are on the same points since the game start.

    Which design will be against that kind of people? Im realy sure there will be groups of people that leave the game after the wipe and will be as**oles for break the game.

    It is not a "i hate this wipe" or "i hate the new mechanic" thread. I rly rly try to understand how this should work against all the bad peoples to search and use mechanics to f other people.
    Anyone know?

    I see it in my eyes "the wipe is live", many people will join the game and start to build everywhere. It will took a while to rebalance the islands with the decay timer. So many people again will sailing around the World and find nothing. Have to wait days or weeks for decay the spam stuff. Will this rly happen?


  14. I realy like to see a Claim system that has the possibility for empty or low population flag islands.
    Untouched beaches, no shipyard spams and lots of ships around the beach.

    You have more fun to explore a new Island, sometimes you find a big building from a player, or nice other stuff...but with this claim system all Islands are Claimed. A lot of ships and shipyards. Big Gates to block people out from a big mountain, its not funny to explore a new island, or you found a completly emtpy of ressources island because massive pillar or foundation spam.

    I dont get the point from "game design" that they like to see 100% of the Map can be claimed. We need untouched Islands (except Golen Ruins/Freeport)

    • Like 1

  15. I think about a simple Limit:

    1 Sea Flag, 2 Land Flags per Person

    Corps Limit:
    1-5 Players = 1 Sea Flag, 2 Land Flags
    6-10 Players = 2 Sea Flags, 4 Land Flags
    11-20 Players = 2 Sea Flags, 5 Land Flags
    21-35 Players = 3 Sea Flags, 6 Land Flags
    36-50 Players = 4 Sea Flags, 7 Land Flags
    .
    .

    Yes, you can build more when you split the Corp into alliances.
    40 Players in a corp gets, 4 Sea and 7 Land Flags, you split in 2 alliances 20 Players per Corp, you have 4 Sea Flags and 8 Land Flags i think its a good deal, because some alliances can be broken or some people leave, so you have to choose split for 1 more flag, or be in a big corp.

    With this count of Flags, it will be a lot of Land free. To hold your Place you need to be Online.
    If no one from the Corp Online since 48 hours, a timer Starts with 72 Hours, after that you can reclaim the flag.

    If a Corp Member is online after 4 Days, the Claim Timer stop at his time left so 4 Days Offline = 48 Hours Protection = 48 Hours gone from the 72 Hours Timer, the Flag has 24hours remaining. So if again all Corp members Offline for 48 Hours the Timer will start at 24hours remaining. You can reset the Timer with, dont know. Gold? Lots of Ressources? back to 72 Hours.

    This is my spontan idea.

    And yes, you get f*** when you go on holidays, so we need a Holiday Protection? Maybe a Skill you can use every 3 Months to activate 7 Days Holiday Protection before the 48hours and the 72hours timer starts, so the whole corp can be offline for 12 Days. But with some Player trolls they activate this with no need and you have 3 months cooldown, need some more idea/changes to have the system nice and clear

    • Like 1

  16. Right, this is the same what i thinking.
    Yes, after patch with the "long holiday protection timer" people get f..up. But now we are closer to the first running out timers. In 2 or 3 Weeks other Claims will be claimable because the corps are left since a month.


  17. The Problem was the update with "holiday protection" this resets all claims from leaving corps too.
    So we have to wait 1-2 weeks more then the Claims will be rotated and its claimable.

    Yes for now its a bit stupid..but over the time the claims will be claimable because of the leaving corps and the "protection" is running out.

    But Yes, we still need a Flag Limit.

    I dont still get it why the Devs or CEO like to see all of there islands are fully claimed and Taxiation.
    If i was a designer it was nice to see some untouched Islands from Flags, because there is no need for this or it is enough space.

    Everytime i sail to another islands, it breaks my "imerssion" to explore the islands when the beach is full of shipyards and ships.
    So i think we need More Grids, or more Islands on some Grids. It would be so nice when you explore a island and no one is there or maybe somewhere 1 or 2 houses.


  18. Still no one here with a great idea to bring this "locations" up to a Website?

    I mean atm it must be clear to know when the fountain change position and which is the next Position, Powerstone 1,2,3,4...

    No one with this knowledge to build a small Website with Timer/Counter and Timezones? 😄


  19. Yes, but i dont know if this the "design" for exploration?!  run fast as you can on the island and back to your ship, sail around to see the next discovery? Dont know :). 
    Yeah it shouldnt be tooo easy...but this is bad. We need less more spawns, or more "animals" that can fight each other. Maybe wolfs fight vs. cobras/snakes + crocos?
    WIth this kind of island spawns its getting boring to explore a island when the beach is full of this wild animals


  20. Here you can see what i mean with "boring to discovery".
    The Red arrow is my body before i die i use the "selfie" cam for show this 😄 and my ship is ~50m away on the beach. 

    Yeah i can fight all of this...but on my tour yesterday..8/10 islands looks like this, and this is boring as f...

    I like to explore...but nut with 1000 bullets, 5 guns, 100 arrows to feel a bit safe.

    20190203190928_1.jpg


  21. For me it looks like with every single reboot, the creatures respawns. So after a day with more then 1 patches we have a double count on creatures. Dont know.

    No no, u miss understand :).
    Sailing themself is fun and feels smooth, when the ping is good.
    But sailing hours for Discovery Points and visit some hardcore aggressive animals Islands, THATS get boring :D.

    I would like to see a bit more from a island, check some buildings, other materials, but every step they are cobras..wolfes..lions and so on. When iam at home i can share the screenshot i take before i die 😄.

    Think we need some "other" aggressive animals that fight each other so we have a bit more changes. Wolfes fights cobras or something like that


  22. Why? 
    What if, you sail hours and hours and now you have ~200 points...another one do nothing, starts to sail and have 200 points in the half of the time.
    Ressources are a other thing then Discovery Points.
    Then you have all Points near your zone, so to use the x2 event you have to sail a hours for get a undiscoverd island.
    Shitstorm income:)

    With the last try of updates we see they cant add point backwards.
    So the only way is do to something with this Points is, change the count of points for next max level, that should be work backwards too

    • Like 1

  23. Lvl | Points

    52 24
    53 47
    54 71
    55 94
    56 118
    57 141
    58 164
    59 188
    60 211

    Yesterday i sailed for discovery points... i understand this idea behind.
    But it is very boring after a while because every islands are full of wolfes, lions, cobras, snakes, crocodiles.

    I was killed yesterday and did a screenshot (cant upload now) you can see 5 Wolfes, 2 Lions, 1 Croc., 3 Cobras.
    And this directly on the beach. There is no point for "Discovery" it is run forrest run and search for the Points.

    The Islands needs lot less "wild animal" so you can "realy" discover and gatter some ressources you dont have on your Region.
    But 90% of the Islands you visit is a wild animal massacre

    I think it was a better idea to lower the "Discovery Points" for Max Level, that sould work backwards so maybe Every 10 Points = 1 Level. You need 500 Points für +50 levels, think this is enough. 

    When i see how far i have to sail and how many hours for 1 more Level. That seems like boring.

    When the game adds more engrams and ressources and maybe more levels then 100...we have enough discovery points to visit left

    • Like 1
    • Thanks 1
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