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Lotus

Pathfinder
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Posts posted by Lotus


  1. 1 hour ago, DilBert said:

    Either way it is working as intended. If you do not want them building on your settlement, then you have to do the work and be diligent in removing anything they build in the allowed time.  

    How do you get working as intended when it specifically says company and allies as an option but everybody is building?

    • Like 2

  2. 14 hours ago, Daemon Cross said:

    Lotus, it’s good to see you back, still sucks to see you like the new system and want to make it harder for solo/small companies to own land.  Before you get started on the “why don’t you go play unofficial or join a company campaign” conversation I’ll go ahead and stop you and tell you why are you ready - it’s because we don’t want to. It’s as simple as that. The new claim system sucks, you’ll find more people agreeing with that than you will disagreeing with it.  If you are part of a large company then you may like it, if you are solo then you probably won’t.

         The player base jumped up after the patch was released, its slowly dying back off and it’s mostly due to the same reasons it did the last time, because people want their own piece of land, simple as that, they don’t want to join a large company, they like playing solo or with a small group of friends. 

        I noticed that empire server bombed, guess that didn’t go as well as the developers hoped.

    Empires bombed cause the the old system was trash. What I think they should look into would be having island clusters where each little island would be claimable.  G10 and E10 have some I would use as an example.

    13 hours ago, Daemon Cross said:

    Yeah some regions are nothing but 53 point islands and there definitely isn’t enough 15 point islands.  I’m not sure how each individual feels but those of you who have managed to claim an island would you be content if you were just a resident on someone else’s island who could restrict your building ideas or even where you build ?

       From what I’m seeing those that own or are part of a company that owns an island are good with the new system but those who are living on someone else’s land aren’t at least for the majority. 

        I won’t live on someone else’s land, regardless of how good of a land owner they may be, lawless would be more my favor if there was some kind of a build radius protection other then pillar spamming. 

        The old claim system worked good for most people but it did need improvements made. Limited claim flags would have solved most issues.  Most people could have build a nice base, taming pen and barn on a single claim flag.  If people preferred to play as a group then allow a group of 10 to have 2 claims, a group of 20 to have 3 claims so on so forth.

      If your going to play solo  to a company of 5 then you can manage with one claim, a small company 6 to 10 could manage with two claims, so on so forth.

       That promotes joining a group to gain more land access and also solves the land issues.

    The minimum of an island should be 30 points and if you take more than 1 island they should add a mythos upkeep of 10% of the gold cost daily to hold multiple islands. Some of the mid sized companies have taken multiple small islands rather than an island that they should be on. The higher cost of small islands will make them not worth it for companies that shouldn't be on them to take them.

     

    At this point I believe they will just fix point values and it will work out. They will most likely not go back to claim flags at this point because of how bad empires failed.

     

    If I was a solo player I would actually prefer to live on other people's islands. A guy in my grid has a public garden for people. It's a win/win he gets food in his tax bank and other people don't need to worry about maintaining a farm or spending points on it.

     

    ~Lotus

    • Like 3

  3. 6 minutes ago, Winter Thorne said:

    Lotus!  I wondered where you'd been.

    No way I'm going to colonies on EU Pve.  I especially don't want to play the role of "Here's what it's like to start the game months after everyone else and find all the claims gone and the place spammed all to hell."  I keep wondering when people will stop evaluating the system like everyone starts at zero hour and consider what it will be like for new players. 

    Colonies does seem a nice deal for megas.  The only problem is that the claim changes were supposed to help small companies and solos.

     

    It needs some tuning but I feel it's way more balanced than the previous one. I believe the gold cost should go up by about 2x daily. This will make it so people will need to put more effort into holding islands. I also think the second island should add a mythos upkeep to the flag. The little islands got soaked up super quick but I think higher upkeep will make it so they change hands more. Some of the island values are screwed but all in all I think it's good so far and promising in the future.

    ~Lotus

    • Like 2

  4. 4 minutes ago, Buck Rider said:

    Well, now I'm on EU. Already have a base, a few tames and a brig. I have no plans at this point to go to NA once it opens.

    Downside, I don't understand 2/3 of the chat... wait, is that really a downside? Most the Euros seem just fine to me.

    With some of the people I've met on this game I wouldn't mind not understanding them 😄

    ~Lotus

    • Like 2

  5. On 4/11/2019 at 6:26 AM, Winter Thorne said:

    Not comparable, really.  Look at it this way -  first both EU and NA pve players get the short end of the stick.  EU pve gets wiped early, NA pve gets stuck playing on servers where nobody feels like doing anything because it's all going away within a week, and neither group gets a pve ptr to look at.  NA pve was a ghost town then, btw...nobody playing there either.  Next, there's finally a ptr for pve to look at but only for a couple days but at least at the end of that, the patch goes live and we're all back in business, right?  Except we're not.

    There are only 2 things people have been waiting for - a sneak peek at the new stuff on ptr  (not a ton of interest there though), and getting past the wipe to live code on the live servers.  EU got their sneak peek at the same time as US, if they wanted one, but the US has to wait at least a couple more weeks to really play the game again, which is all anyone wanted.

    Unless they move permanently to EU, which some will do, or choose to go mess around for 2 weeks on EU, which makes me feel bad for you all.  

    We got 2 powerstones on PTR and explored the trenches in the sub. Tamed a crab threw each other into the ocean. For EU-PvE tried the Kraken today. Basic boats kinda screwed us. We will try again in a few days.

    Unless they transfer all of our stuff to NA and the tribe agrees or they do another wipe (Both of which I highly doubt) I don't see Lotus going back to NA anytime soon.

    As for the whole NA server thing I don't feel a need for it. The ping difference is not really noticeable it's the patch being laggy. We have a nice healthy player base right now it feels really good and I think colonies on PvE has been really successful.

    ~Lotus

    • Like 4

  6. 54 minutes ago, Winter Thorne said:

    Well, that's a point that has actually come up in some of the discussions here.  I don't think there are any MMO features they can add that make players, especially new players, not want a piece of land to own.  The only thing I can see them doing that would change the dynamic enough is to turn the islands into towns and bring in a system of villagers who have a say in the town government.  People would be happier to have a plot of land in a town and contribute to the town upkeep, rent a shop, etc.  That would make the landlords unhappy, knowing they don't own it anymore and can get voted out.   Maybe wouldn't appease all the people who just want a piece of land somewhere, but it would probably make enough people happy to fix things.

    But that's a big structural endeavor for this dev team.  (And most dev teams these days)  They prefer to "add MMO" by throwing in a dungeon or repeatable quests.  They throw doodads at the game rather than building complicated structural things.  I think at most, they might program in some type of invasions hoping everyone on an island would band together and become a group in order to fight them.  But if I'm a small group/solo having to be a tenant with a restrictive or bad landlord, that wouldn't do a thing to fix that problem.

    In a game like this, having a base that you own and control is fundamental.  There are whole skill lines based around being able to build things.  You can't expand on top of a structure that doesn't provide that and expect to overcome that problem.

    I started thinking of all kinds of crazy things that would make the game be like this is a specific type of island. Things I came up with were simple some were like that's crazy but it could work.

    Theory 1 Island invasions. What if there was an item that we could put into something that triggered an invasion of something stupid strong. (Like the drop pods in extinction). The amount of griefing that could happen from that would be stupid. They could use the OLR protection but then we could just have one person build walls and log out so we have invulnerable walls to hide behind. So they make it so the creatures do damage to online and offline stuff well not it's the SotD grief all over again. This theory doesn't seem super possible but it could be. The amount of work it would take to make this not trash would be epic.

    Theory 2 Player made cities. So if a tribe puts a massive city up and this thing has all kinds of things in it then right next to it another tribe builds another massive city and the server lags like hell because of it. You would have to limit it to 1 city per island but how would you decide who gets the city? The tribe that owns the island gets to build the city.

    Theory 3 Island levels. What if they are going to make it so you can dump resources into the island to level it up. What would be the point of this? I thought of some things that the island level would effect maybe the grid would have higher level SotD in bigger packs. Maybe higher level cap on animals.

    Theory 4 Biome changing. What if they make an item that can change the biome of the island. I would be madder than hell if I made my perfect tropical paradise with a tiki bar and everything. I wake up the next day and it's polar with a penguin making that horrible penguin sound.

    Theory 5  Island naming. I believe the idea was confirmed somewhere that you can rename islands. I just can't remember where.

    Theory 6 Factions. What if they make it so taxes go towards a war effort type thing like in WoW and after a certain faction pays enough taxes something happens. Like a warfront type event on lawless which is why they didn't want people to live on lawless and why lawless is programmed the way it is. Only it becomes how it is on WoW where it's like a Battleground. (This is something I could get a real MMO feel from) It would be a PvP experience because Faction A is pushing out Faction B and you can go participate in the fighting. After the fight though it goes back to PvE on the lawless it just has a factions guys on it and this would be tied to dailies or something.

    I don't know though it could be all kinds of things. The point is we don't know Grapeshot's reasons. We were just focusing on what we thought would be best for the current game not the game they are building.

    ~Lotus

    • Like 2

  7. I was talking to somebody about the land claims situation. Person is familiar with Atlas but a much bigger Ark player. The conversation was basically this.

    I was playing 16 hours a day every day for like 2 months. I had 1k hours when the wipe was announced. So I am talking to this person about the claims. I was explaining how at this point claims worked that people would basically need to quit for a month to get land and would only have to log in then out to keep it for another month. The upkeep they had was not working to make getting>keeping>losing land cycles in check for PvE. So they needed a harsher upkeep applied to owning land.

    So they were going to make the islands all lawless and put this repair machine in to keep your buildings from decaying to death. The problem I saw with this was they would have people blocking resources to kick other players off the island cause they can't repair if they can't get resources.

    They decided to change it though which I was thankful for was putting 1 tribe as owner of an island then they have to basically feed the flag based on island size. Which I think is great. Just take freebuild off and make it so the owner has to allow tribes to build. Then the people that don't want to or don't have the ability to feed a flag every 3-5 or whatever days can just build on somebody else's land and they pay taxes to help the land owner. Win/Win

    I then started talking about how some people want it to be 1-3 claims per person which would be fair if they added an upkeep cost like owning the island. The only problem is if 1-2 people wanted to they could screw all the tribes on an island by using their claims to block resources. If somebody wants to build on top of the only metal mountain on an island you can't really have a dev say no you need to play how it benefits the other players. So it would lead to problems. So I think the devs see it was the whole island for a tribe is better for the players regardless of big or small tribes.

    This person goes and explains to me well Atlas is supposed to be an MMORPG with few real MMORPG features at this point what if they are making the changes in preparation for features that haven't been announced yet?

    And at that point my jaw just kinda dropped and I was like damn it might not have anything to do with what people want but what they are designing. So I just kinda sat there humbled. 😕

     

    ~Lotus

    • Like 3

  8. 41 minutes ago, Zadira said:

    If this thread does not show the devs very clearly how we want to play this game, I don't know what will. 

    I already pointed this out. To me the thread shows incredible bias. The OP put negatives attached to the first positives attached to the other 2.

    The other thing you have to realize is that this poll does not control who votes. I could put 1k votes on whatever I wanted to win and be like that is clearly what the game wants. PvP only players could come vote. There's a lot of reasons this isn't clear or accurate.

    What is wanted is the ability to get land in a fair manner. The problem is what I see is fair and what you see if fair can be different.

    ~Lotus

    • Like 2

  9. 1 hour ago, travis843 said:

    Exactly what i mean by casual lol. Pvp is for competitive gameplay. I mean land claims and fighting over the land in a war system in pve. The war could be set to even terms and nor let stronger players attack weaker one but let the weak attack the strong. But in pve it should be done for rewards and not for the land. But id really like to see, more than anything is personally built ships belonging to the builder and not the company and can only be used or changed by the owner as well as personal lock boxes. So if i build storage and pin lick it, no one can take things i dont give them.

    You can set tribes up to be like that the only people that would be able to get in is admins. I believe tames can be set that way too.  I had the boats in a similar way until a captain died on the kraken and the guy that we repairing could not move the ship I was like whelp crap need to not have that happen again.

    ~Lotus

    • Like 2

  10. 55 minutes ago, travis843 said:

    It's finally good to know that they are not going to do anything for PVE players. I thought PVE was for casual and solo players but I guess that was wrong. I stopped playing Ark because I could not spend every waking minute playing into a game and it doesn't look like Atlas is going to be any different. In theory it is a great game and I like the theme of it but now that Ubisoft is coming out with a ship battles game with better detailed ship models and customizations. I have yet to see anything indicating a casual like mode will be implemented and they make up a lot of the player base in many games. I guess I will have to just put all my efforts into Red Dead 2 so I don't have to worry about my progress ever being wiped as well. Tbh I would rather play Sid Meier's Pirates then this game now. It has many of the aspects even though it is a really old game. It really seems the devs are taking a wrong direction due to feedback. There is always going to be somebody whining and complaining about the changes. The flags really should have been left alone so people would not have to spend every waking minute worrying about keeping their land and those seem land crybabies are whining about the changes now.  so instead of spending time actually looking for land or finding a good company to join that may give you some land why not get on the feedback and cry about not finding any and ruin it for everyone causing everybody to lose all their progress. So when I get home this game is due for an uninstalled until I see the base game or something that resembles it with added features at most.

    To me PvE is a place I can work on endgame content without having to fight other players. If a group goes for progression on PvP they run the risk of somebody attacking them when they are looking for the ghost ship or trying to pull the kraken. I don't want to have to worry about dying to somebody while I am doing a treasure map. I don't want to worry about people destroying my stuff while I am offline. That is why I play PvE. I am pretty sure the new tribe claiming an island thing is going to be amazing.

    ~Lotus

    • Like 4

  11. 2 minutes ago, Eve BlackVeil said:

    Lawless Servers were introduced I think day 1? Because we couldnt log into the freeport servers. They were full. They then opened up other servers for us to use so people could actually log in and play. However these did not contain a freeport. I don't remember them specifically saying their intention with lawless was what you mentioned but it could very well be so.

    I had hoped they would change them back so I could lay claim to my area but they never did and now I'm ok with it.

    They were proud to launch the game as a mixture of Ark and sailing the seas as pirates so I don't know how much they really want to break away from.

    Day 1 we were only able to spawn in freeports and we hit a huge choke point. They then allowed people to spawn on lawless zones to help remove the bottle necks but it was still so many people. Lawless also had the freeport max level 8 cap.

    ~Lotus

    • Like 2

  12. 4 minutes ago, Eve BlackVeil said:

    There are many comments on this thread about lawless islands. Whether it be minimizing thee amount of them or dissuading people from settling on them for example. What is so wrong with them? Don't players have the right to choose what is fun for them or what SCENERY is most beautiful in the game to them (I'm speaking of myself here! lol)? I kinda have that rebel vibe feeling from playing on one and I gotta tell ya, It feels pretty PIRATE-ISH imo. In my own warped mind that is.

    Lawless as a system was designed for people to use as a place to stay before they get land. All the land got taken and so people never left. You used to not be able to use beds on lawless ground but they patched that because people were stuck there. Lawless allows you to build anywhere which makes it so people on PvE can grief easier. The other problem with lawless is that the resources respawn with no influence of what is built around them. This makes it so you don't have to plan if your new building will stop a precious resource from spawning. The game even in it's description say you search out a claim and fight to maintain it. Lawless in a way is a claim but at the same time keeps the game in Ark's shadow which I feel they want to really break away from.

    ~Lotus

    • Like 2

  13. 1 hour ago, Winter Thorne said:

    To my understanding more players just wanted caps on claims.   But I think you've misunderstood the other side of the argument too.

    If there are caps on claims then no freebuild is fine, because everyone is getting a claim.

    If it's the island system you have to have freebuild, because all the players won't have claims and they were promised land to build on.  (Not claims which is what they wanted, but just land to build on).  The freebuild is the only thing in that system trying to balance the power of the landlords and ensure land, so you have to have it.

    People who wanted caps on claims aren't also arguing for no freebuild with the other system.

     

    Two things strike me about this captain's log.  One is the amount of focus and resources being put into pvp, with pve being an afterthought.  Two is that we have even less information about what's coming up than before.

    Atlas is a PvP game that has a PvE option. I want it to be the other way around but with the player base that is how it is now.

    ~Lotus

    • Like 2
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