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Lotus

Pathfinder
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Posts posted by Lotus


  1. 7 minutes ago, boomervoncannon said:

    This.

    For 15 years I have listened to a certain kind of pvp player endlessly deride, insult, abuse, talk down to and dismiss pve players in chest thumping excesses of thinly disguised gamer snobbery (and make no mistake snobbery is exactly what it is because when you peel all the bs away what is left is a core attitude of “I am better than you because of the way I choose to play.”)

    The irony of this epeen bravado is that all available empirical data suggests strongly that without pve players to support the MMO’s these coxcombs are playing, the games would soon fold. Let me provide for you a list of all the long term successful games that can reasonably be considered of the same genre as Atlas in which pvp players do not represent a minority of the playerbase:

    Eve.

    And that’s it.

    Eve was a play time = advantage though like the skills and stuff were time gated which was a way to milk money to me which is why I only played it for a month. It was just bad 😕

     

    ~Lotus

    • Like 2

  2. 3 minutes ago, UDO said:

     

    remember the outcry about the aggressive wildlife?unless u played from day 1 you wont remember what it was like  ,

    it wasn't that there was too many it was because of the aggro range all the devs needed to do was reduce it and most players would have been happy , but no they decided to reduce their spawns so they are almost non existent ,i set up in g4 day 2 i think it was i spent the first few weeks fighting mobs whenever i left my bsse it was fun , the only thing that wasn't was how far away they aggroed from , but it was fun and a definite sense of danger when seeing a pack of 3 wolfs or beach full of crocs, now bearing in mind i'm in the same spot i might see an agressive creature a couple of times a week depending on how far away from my base i travel , which never used to be very far ,

    the devs need to take another look at the spawns , is this a survival game ? NO it's a game that's less dangerous than hello kitty island .

    Polar used to be way harder too. Like yeti's were terrifying. It was so cold like full fur with 2-3 fires at night cold.

    I remember having to plan out fights with alpha's like it's a boss fight. Now it's just a speed bump worth more EXP, except rhinos and bears, cause rhinos OP.

    NERF RHINOS THEY ARE SO OP I CAN'T 1v1 IT WITH MY PISTOL GRAPESHOT DOESN'T CARE 😢 IT'S ALL JAT'S FAULT!

    ~Lotus

    • Like 1

  3. 7 minutes ago, Myrmidon said:

    People are quitting on PvP due to low pop. And no, they're not leaving due to the PvP format. How do I know? I ask them.

    According to the forums people quit because of cheaters more than it's boring.

    So I proposed this a while ago and people thought it was stupid but I will throw the idea out there again. I believe that PvP should have the safe zone thing all the time. Your island will be paid for with badges instead of gold. The badges are earned through going into a battleground or arena and fighting other teams. You pay gold to enter into the arena and can basically play until you lose. The gear/boat you bring in will not come back out though it's play till you die. So you can queue up things like a 1v1 schooner or 2 schooners, 2 brigs, and a galley vs an equal team or whatever. This would bring new life into the sea combat without it being a random thing it's now basically forced. You could also have some ground fights with tames or whatever just queue up and fight for badges. You earn your badges and pay for your flag if your flag runs out of badges your island unclaims and somebody with badges can take it. You would also give badges a spoil time so people can't just amass them. That way people have PvP when they want it no offline crap no stupid sieges. No more oh they have more people.

     

    ~Lotus

     

    • Like 3

  4. 1 hour ago, Skyroguen said:

    1. foundations take no time to place.

    2. foundations take time to demolish.

    end result is someone can foundation spam faster than a landlord can remove them.

    eventually the spammer will win.

    And that is if you can find them all need to look in the grass and behind trees and in the water and on cliffs... You also need to be able to hold E on them which I know a few ways to make that pretty hard to do which also needs to be fixed.

    ~Lotus

    • Like 1
    • Thanks 1

  5. 6 minutes ago, Myrmidon said:

    No skill involved - You're fighting the wrong people.

    AFK raids - The new system has nearly eliminated AFK raids.

    Exploits and Hacks - You're not going to get rid of these 100%. In any game. They're not as rampant as the forums make them out to be and the exploits are taken care of in short order.

    Whats in it for PvE players? More people to play with. Works perfectly fine in Eve.

    If concessions aren't made to increase the pop across the servers - there are going to be a lot of dead servers. I see people quit every day because of low pop.

    They quit because the game's PvP format is just bad.

    We have plenty of people to play with on PvE so nothing to gain.

    People are quitting because of low Pop on PvE? Where are you getting your information from? We have people on break cause there's no content cause the dev's spend too much time dealing with all the cheaters and exploiters on PvP. 😕

    ~Lotus

    • Like 5

  6. 1 minute ago, Myrmidon said:

    No one says you have to leave the PvE zones. Trade with folks willing to make the trip to get any mats outside the PvE zones you might need. Pay them gold or other resources in return. You never have to leave your safe little box and it creates content for those that want to play a trader.

    Or I can play PvE and not deal with it.

    Atlas falls into 2 of the types of PvP games I won't play.

    Atlas is a time invested = advantage type game. There's no problem with that but it's not the type of game I would play. I prefer to start a match on equal footing then have a match of skill not oh you have 40 levels on me so I have a disadvantage.

    The other type of PvP game I won't play is one where cheaters are not punished severely. I understand that not everybody is going to be good and they don't like the way that makes them look. So they download hacks or use exploits to get an advantage because they want to be able to win. To me that is pathetic but what I was taught as right and wrong as a child is not what others were taught. Where I draw the line is that the players were not permabanned. Recently they had the exp execution glitch that was abused a lot. I' heard some players went from 50 to 100+ in about 2 hours. The response was to lower people to 100. That is still a free 50 levels. Not interested.

    Things I don't like but accept are that there's caps on how big a tribe can be. If a group wants to be 1500 members and a bunch of 20 man tribes want to ally and fight of the evil empire hell yeah that is exciting.

    I also don't like how sluggish combat is in this game it's really low APM stuff.

    A group of us went to PvP after we ran out of content and it was fun for some of us but the majority didn't like it and just went back to PvE.

     

    ~Lotus

    • Like 2

  7. On 5/20/2019 at 6:59 PM, cfxyxx said:

    my crab now blocking in a ship. Anyone know how can I get out. We have this bug a long time why don't fix it?

    The way we fix this is to put our boat right next to their boat then jump on top of the tame and hold E then it should say move to ship. You need to be really close to the other boat to make it work. The other thing you can do is to try and clip a piece of your boat like a ceiling into their boat so you can catch your crab then jump it out. Which company/server is it?

    ~Lotus


  8. 2 hours ago, Rising said:

    this problem is not global but on every grid I've been it only affects the Lawless Islands.

    And this is not a bug was done intentionally.

     

    @DEVS Roadmap (NERF):

    Nerf your Ships ✅

    Nerf SOTD Ships Level ✅

    Nerf SOTD NPC Crew Level ✅

    Nerf Island WildLife ✅

     

    🛠️  Working in: 🛠️

    Nerf Resources in Lawless Islands 🛠️

    and finally Nerf Tames  🛠️

     

    these developers really love those who live in Lawless 😍

    Where did you find this roadmap? 😄

    ~Lotus


  9. 29 minutes ago, vaylain said:

    You guys are major trolls!  The freaking cost for these NPCs is too freaking high for any small/solo company unless they plan to play every freaking night to farm a shitload of gold...

    One crewman is approximate, 1 gold every 2.5 hours with skill points dedicated to the cause.

    Add it up, 10 NPCs in a 24 hr period is 96 gold, give or take...

    So, every day a solo/small company would need to farm 100 gold each and every day? That is madness! I am not a fan of being a slave to a video game. Many of us need to actually work, we don't get to play the game 24x7 and when we do get the free time to play, we certainly don't want to be forced to farm gold for the entire night. This doesn't even include the food, ammo, or any other resources...

    You realize that crew cost decreases when you take them off your stations right? So cut that number in half roughly. You should also have a few points in accommodations so you have a few more beds it also increases pay times by like 30 minutes per 1 point or something (I don't exactly how much cause I don't worry about gold to me it's just a bed I know it does help though also with food.) They increased the gold from floatsoms and wrecks and if you really want I will buy the music sheets from you for 200g per difficulty. That is 600g for a hard sheet!

    This leads me to a serious question though. Is 100 gold a lot of gold to some people?

    ~Lotus

    • Like 1

  10. 1 hour ago, UDO said:

    , yes there are aggressive wildlife noone is saying there isnt ,but not anywhere near what it used to be , it's a snooze fest when out exploring and farming , there is nothing to be wary of ,not a single island ive been to since they nerfed it like they did has been in any shape or form dangerous , havnt been even close to death from wild life since the nerf ,so yes it is a global issue 

    alphas don't seem to be the issue the issue is the amount of wildlife as in wolf's / crocs / cobras / lions / tigers / not the giraffes , rhinos, birds etc ,

     i am now thinking that the non aggressive wildlife out numbers the aggressive now and the issue is that the non aggressive wildlife is killing the aggressive wildlife ,giving them n o chance to actually populate properly now due the reduction in their spawns anyway ..i have seen wolfs spawn attack a giraffe kill it then go to the next one kills it , then on its third giraffe gets killed due to low life , so another wolf is killed but the system then respawns more giraffes and a solo wolf then the pattern repeats again , as its only 1 wolf it gets killed quickly well before the next animal spawn cycle  might explain why there are a lot less aggressive wildlife . not enough are being spawned to keep the balance between agressive and non agressive 

     

    there is no danger anywhere now , not on sea , not on land nothing , 

    They need to make it so it says ok there's X amount of Y creature and populate based on that. That way if the area has no wolves then it will spawn more wolves. This could make it easier to force rotate spawns but at the same time prevent the early days where that horse ran by and you knew you were about to die cause horses were the heralds of death with their pack of 20 wolves behind them -_-

    ~Lotus


  11. 7 hours ago, Sulfurblade said:

    This is all good and great, wonderful advice but it doesn't change the fact the game needs a way to tell the difference between 

    Guild Property and Personal Property

    Guild Tames and Personal Tames 

    etc etc....

    The current communist state we are stuck in currently really is lacking and a more robust system of ownership would be greatly appreciated!!!

    The game has that set up already the owner needs to set it that way. Maybe you should join a tribe that operates with that?

    So the communist state you are stuck in is self inflicted.

    7 hours ago, boomervoncannon said:

    The inability to unclaim or gift ships seems problematic, but I can tell you with strong certainty what will happen if a "more robust" system of ownership were introduced that allowed members of companies to personally own things and limit even company members access to them. It will lead in short order to a mindset of nearly everything being personally owned and people thinking even within a company of "mine" and "yours". In the long term, this will hinder company development and cohesiveness more than help. Solo players will always want to play solo and can do so, but more private and personalized ownership of property by individuals within guilds tends to create more drama than it mitigates. I say this based on 15 years of MMO play in guilds that had both types of systems in place.

    Exactly when people go into a tribe with a mine and yours mindset they are generally parasites to that group. They are in there for personal gain and want to use the tribe with minimal contribution.

     

    4 hours ago, 8ball said:

    The OP's problem person reminds me of a guy that insided us pre wipe.  Wanted ownership of the company, temporarily, to do some, "testing".  When I refused to give it to him, he killed us all in our sleep and disbanded the company, he had admin.  In retrospect, I should have removed admin from him, but, I just couldn't/didn't see a grown man acting the way he did by killing us all.  

     

    Do Not give him admin for any reason.  Like Lotus said, boot him and give him what things you want immediately.

    I hope you have claimed the island you are on, because, I'd get ready for griefing.

    This is another reason why building on claimed islands should be set to allies only.

    3 hours ago, Velius said:

    If he asks again, here's what you do:

    Kick him out of the company. Knock him out. Put him in a cage. Forcefeed him. Repeat until he uninstalls.

    Do NOT him admin rights whatever you do. Just get rid of him and give him exactly nothing. He is trying to screw you over. 

    If he complains, you simply give the universal retort: "Dude, Pirates."

    Dollie wiped a company for doing that.

    1 hour ago, Derfel said:

    I feel the core of these issues is the pvp base ruleset and no consideration towards the different playstyle of PVE
    On PVP players behaving like assholes , stealing from the company , trashing etc is understandable..
    but in pve , we would like to be able to offer players transport without forcing them into the company/alliance , to gift ships to new players , to have amicable splits in companies , hell give us the option to Tame/build for the company or for personal use..that way if you build a ship for the companies use , you cant complain if you cant take it with you..but if you join with a personal ship/build it for yourself , then the company might be able to use it , but its yours

    The game is PvP first then adapted to PvE until PvE becomes the dominant population it will always be this way. (Which sucks 😞 )

    They are making it so you can unclaim ships they are just working out a few kinks with it because that is a very powerful mechanic to have in the game. With that you could set it up so somebody splitting off would not be that bad.

     

    ~Lotus

    14 minutes ago, Daveroe said:

    Tell him to get stuffed  and stop being a mouthy internet fiend, kick him, block him and your life will be much better. There ate yo many people in this game who think because they are anonymous they can act like assholes.

    I wouldn't do that, unless you are a tyrant then sink his ship infront of him while the tribe watches to set an example. Seriously though don't do that.

    Need to be firm but giving it helps to remain in good standing with everybody.

    ~Lotus


  12. 1 hour ago, UDO said:

    logged in to see rafts around my galleon , i lifted the anchor dropped the sails and the galleon shot to the left as if the rafts were a solid object ,and almost got stuck on a sand bank took me almost 10 mins to get it out and sail away , is this a new form of griefing that has been discovered surrounding anchored ships with rafts to make it hard to get out 

    That isn't a new form of griefing. It's an old form of griefing 😛 They need to make it so you can't anchor near nonallied boats.

    The new meta for griefing is... in a private message to Jat -_-

    ~Lotus


  13. 17 minutes ago, uli said:

    so now we have a company of 3 that owns an entire island what’s the difference there isn’t one , except now everyone can build where they want too which works better for the game ,

     

    this new system was designed to allow anyone to build anywhere that was the  point of it no other reason

    , if the game devs  had wanted island owners to be able to set build permissions they would have included it , instead they gave island owners a limited window to clean up or remove u wanted structures, if they choose not to take advantage of it and keep the island free if span them that is their choice ,they knew how the system was going to work before they claimed the islands then they moan when they can’t keep up with the job of island owenership . 

    island owners can’t have it their own way all the time , 

     

     

     

    Where did you get this information from?

    The whole island system was for PvP to prevent naked flagspam harassment. PvE was going to get the everything decays but on non-lawless you would feed resources into a box that auto repaired your structure which caused an outcry because it was worse than the other claim. They needed to remove the old claim system from PvE because there were atleast 3 ways you could forcibly remove a claim flag, regardless of upkeep, which to my knowledge was never fixed they just introduced this new system which makes it so you can't do it. (You might be able to do 1 of them but I don't care to try).

    If the company of 3 has the points they should be able to have their island. I do also believe that the upkeep needs to be raised to that the owners have to pay more to keep their islands to prevent a company of 3 that did a member trade can't hold an island they shouldn't have.

    The dev's favor PvP and PvE is an afterthought. With that in mind we will have the PvP systems implemented then adapted for PvE which is why they just gave a window. I personally don't want to play against other players right now, with that in mind I don't want to to have to deal with somebody doing stupid crap every day.

    ~Lotus


  14. 4 hours ago, Whitehawk said:

    well problem now is,he wants me to make him admin so he can unclaim tames himself,trouble is he's threatened to cause me as much trouble as he can to stop me from getting more members But he wont take no for an answer,I cant trust him as admin,but i dont want to boot him and leave him with nothing.He's also getting quite disturbing in his mannerisms and accusing me of ruining his life,yes seriously because i wont make him admin.This company lark is starting to go beyond a joke tbh.I play to relax not to take abuse.Makes me wanna quit and just play solo games again.I've only ever seen this sort of thing happen to others,I guess I now know what it's like.

    I never trust people that demand admin I give it when I feel people need it to do things not because they just want it. What does he need admin for? He can't be in the tribe and unclaim then reclaim tames. To me it seems he is going to just make a mess. I would remove him and then offer him his stuff ASAP rather than letting it drag on and cause headache for others in the tribe. There's never a good time to do stuff like that and it sounds like what he is doing is causing the game to not be fun for you. It's one of the crappy parts about being the leader but if he's being irrational he becomes a threat to everybody in the tribe's stuff and that just isn't worth it.

    ~Lotus

    • Like 1

  15. 7 hours ago, uli said:

    and then we are back to the early days of players having nowhere to build again , 

    the point of this system was to stop that . 

    u can’t force alliances just so that people can build. 

     

    No the problem with that system was like the company of 3 that had 75 claims. If people want to set their land to everybody cool but I would like to prevent people from setting traps all over the place.

    15 hours ago, DilBert said:

    Going to own an island you can not be lazy. That is the whole point of anyone being able to build anywhere. Do not want them there then you have to destroy what they build. Have to be diligent to get rid of the spammers. 

    That is not the point of this game. If I wanted to fight people I would PvP not on this game though cause PvP is just full of cheaters.

    7 hours ago, Vorxius said:

    personally I'd like to nominate a company / player black list, so you can prevent known miscreants rolling on to your land and continuing their building malpractice.

    There could then be a conglomerate of island owners subscribing to facilitate a sanction on known problematic players / companies, rather than tearing out hair and playing whack-a-mole with structures that appear over night every night by the same well known troll.

    This game does not have the technology for a player prevention at this time. You can change your company ID by making a new company then just merging it.

    6 hours ago, Realist said:

    Never liked the land ownership to begin with. It needs to be build anywhere. If there is a problem with foundation spam than make it have to be atleast a 1x1 to block building.

    if people spam 1x1’s then oh well at least they are wasting a lot of time.

    still needs to be build anywhere. The flag and claim system was dumb from they beginning. They tried something new. It was stupid, so now it is time to get rid of it

    The further from Ark's trash land management system this game gets the better it gets. A 1x1 is pretty cheap even a 2x2 is cheap and easy to make. The only way a freebuild would work is if they have enough GM's on staff. With that said this game isn't really making sales so where does that money come from? I've bought the game for a few people and they won't even install it cause of how bad the reviews are. That is more about how cheaters go unpunished.

     

    5 hours ago, Chucksteak said:

    The claim system still sucks. Island owners are assholes, foundation spammers are assholes, the [] [] [] [] are assholes. 

    We are almost right back where we started.

    People wanted 1 claim per person, maybe an extra 1 or 2 for a company. Instead we got a system where you just take the whole island. People warned this system would still suck. They were right.

    Everyone said foundation spam would be an issue. They were right. So how did this NOT get addressed?

    Raised company limit by 50% to 75, bad move,  favors megas on a "non mega" server. Now 2 companies allied are back at 150! On Colonies! Why? WTF! 

    Exploits found and guess what, "megas" and friends not banned. We were told they would be tougher on cheaters this time around, instead not only are they not banned, they are rewarded! They all get to keep lvl 100+!

    How bout, we go back to 50 members per company, no alliances, trash the god damn island owner system untill better game theory is learned. Go full lawless. Oh and fucking ban the cheaters!!

    Enable ally only build stops the foundation spam on PvE. For PvP you can just kill them and blow up their stuff.

    The reason they arn't banned is because they don't really have technology to catch cheaters in mass. Battleye is a joke imo but I compare it to Blizzard's Warden which was several millions of dollars to make.

    You can't limit massive congregations of players. I saw how the AoP operated and it was crazy how much information was being spread through that. It was not done through the in game alliance system.

    As for PvPing in this game it's basically cheat when you can as often as you can as hard as you can grats you're a winner. The people have to compensate for the fact they have no talent or skill by cheating.

     

    ~Lotus


  16. 10 hours ago, Vorxius said:

    Been following posts by Lotus and Salty, and tbh, if land owners (landlords sounds too clunky), were like this more often then they should be given the grace to manage as they see fit.  Problem with great responsibility, comes the old cliche of great power.  If players could wipe all structures belonging to morons, then the world would be a much much nicer place...  however, you give that power to a moron, and, quite quickly you get giant swathes of real estate uninhabitable.   How to filter the morons, from the honorable?   Quite frankly you can't, unless there's some form of democracy involved, but how the hell that would work, i genuinely have absolutely no clue.

    Lotus and Salty, keep up the good work, sounds like you have nailed the spirit of land occupancy.  You guys should write the book on island management!

    For PvE not having tenants should make a huge difference IMO. That way people can't be toxic cause they have the land. It should be more of a civil service to help people not something you go on a power trip with.

    4 hours ago, Winter Thorne said:

    Someone really said that?  I hope you reported them.

    I see your point, but what if the new island owner IS one of those two guys?  Should they be able to start kicking people off an island they've been on for 6 months or a year?

    If they want to remove people it's crappy but that is why I want upkeep to be brutal for land with no tenants that way they can kick people out but they are just owning themselves by doing so.

    The one guy said it in game and the other guy said it in discord. I reported both.

    3 hours ago, Winter Thorne said:

    I agree with some of what you say,  but I'm not sure we can say that the new system allows most people to have a space to build yet, because the servers are nowhere near fully loaded.  When this new change came in, a number of us predicted that everyone would think it was fine afterward just because so many people have gone.  It looks like we were only half right about that.  We had listed all the ways this new system was unfair to both landlords and tenants, and all the things that would annoy each group.   It turns out that the things that are unfair to landlords are evident even without a fully loaded system, so now we're seeing the landlords' complaints and suggestions for changes, each of which make the tenants situation worse.  But the tenants won't speak up until the population numbers are up, so it's a bit unfair to not consider them.  I'd wait to see what it's like when/if the server numbers come back up.

    To put some of these suggestions in perspective, you have to review what happened and how we got here:

    The first claim system had smaller unlimited claims with no upkeep.  The earliest people grabbed all they wanted and later people reported they couldn't find land to claim.  After a while the player numbers started dropping and various expiration timers were put in place for claims.  It became a little easier to find a claim, but the fact remained that fully loaded servers wouldn't have a claim for everybody.

    The devs came up with a change designed to allow everybody not to have a claim, but to have a place to build.  The idea was not popular, as what people really wanted were claims,  and this change made even fewer claims available than the last system.  So the devs new philosophy of "build anywhere"  was implemented.  Not only was it unfair to both landlords and tenants, but there was no way to resolve any of that without making it even more unfair to the other group.

     

    You and Lotus are both approaching this from the standpoint of how to be more fair to landowners, but your solutions make it even less fair to tenants than it is already.

    Of course it's not fair to landowners that they only get 24 hours to remove structures.  It's ridiculous.  People need to be able to be away from the game for as much as a couple weeks at a time for various things.  But if you change that, it's even more unfair to a tenant who has spent a lot of time starting to put a base together and then has somebody just wipe it all out.

    The idea of being able to set permissions of who can and can't build is even more unfair to tenants on a fully loaded server, and it just won't fly under this system, because the whole system is based on the devs' idea that anybody can build anywhere.    That's the whole bit that made it possible to have fewer and bigger claims and still give the other players a way to play the game.  They promised people they could build anywhere.    (They never really meant it though, or they wouldn't have given other players the power to keep people from doing just that.)  Doesn't matter..that is as much a part of this new system as claiming an island is.

    If you do away with "build anywhere" by using permissions, and then give the land owners an extended destruction timer, then what does the complete new claims system look like?  It looks like the old system, with far fewer claims than before, with claim caps and upkeep.  You still haven't got enough claims or now even enough land for all the players on a fully loaded server, and you've put over half the players subject to the whims of the other group who get to own the claims.

    It's like we said back at the beginning of this change - there are things in it that are going to make both groups very unhappy, and it looks like the devs had a goal of making everyone unhappy equally rather than making everyone happy.  The unhappiness is balanced.  If you start tinkering with that balance in favor of landlords, you'll make tenants unhappier and vice versa.

    I do applaud the ideas about making alliances a lot more useful.  I think they were designed with pvp in mind, but for pve they are the "town structures" in the game, and need a lot more detailed permissions, chat options, etc.  I also think the idea about increasing upkeep is good, but needs more discussion.  There needs to be an incentive for bigger companies to take fewer bigger islands than more smaller ones.

    There;s other changes they should put in. The current problem with land is some of the bigger tribes did take more land than they should have. (I have seen 1 tribe with 4 small islands) I believe that they should have to pay an extra 250% upkeep on each island for that. If you make it so having a bunch of small islands costs you a lot on top of not having tenants a lot of the smaller islands will clear up. I have also noticed people trying to sell islands which is wrong imo. They should make it so you don't want to hold extra land because it hurts you too much. Gold is far to easy to come by and so people can afford to pay it in hopes of getting something you can't currently buy. If that island was costing somebody 1-2k a day they would want to drop it asap which they should.

    With that said the rules would look like this:

    Upkeep = 20x point value.

    Settlers = 25% discount each.

    Extra island = 50% increase on upkeep per island.

    So

    35 point island = 700g/day, 1 settler 525/day, 2 settlers 394/day

    70 point island = 1400/day, 1 settler 1050/day, 2 settlers 788/day

    105 point island = 2100/day, 1 settler 1575,  2 settlers 1181/day

    This is where the sliding upkeep system screws the greedy guys (There's a lot of them) with +50% per island.

    2 x 35 point islands = 2100/day, 1 settler on 1 island would make it 1837/day , 1 settler on each island would make it 1575/day, 2 settlers on 1 island  with 0 on another would be 1641/day.  The breakdown of this would be (35 x 20 = 700 x 1.5 (cause 2 islands) = 1050 x .75 (settler) = 788 x .75 (settler) = 591) + (35 x 20 = 700 x 1.5 (2 islands)= 1050) = 1641.

    70 + 35 point islands = 3150/day

    3x35 point islands = 4200/day

    4x35 point islands = 7000/day (Just wanted to put that in there cause screw people that do stuff like that)

     

    The idea is that having 1 big island should be cheaper than a bunch of little islands. The other thing they need to do though is make the islands more balanced where the bigger islands have more variety so they are worth more. Currently though abusing the lawless system is the current meta but that is a discussion for another time.

     

    ~Lotus


  17. 3 hours ago, zottel said:

    Pretty sure it wont. Boss will be in a Big room where he cant Escape or too Big to be kited Outside.but  there will be Other ways to cheese it,like standing above somewhere And kill it with carbines.

    I'm hoping it's not like that either -_-. I want an overtuned place vs an undertuned because the game having no challenge is kinda sad 😕

    ~Lotus


  18. 3 hours ago, zottel said:

    Think they are trying too Hard to please everyone that the survival aspect went missing. Alphas Are no threat anymore, sotds are no challenge And now the golden Age Ruins Are more a walk in a park now. There are 3 reasons People die. First Are the Sharks when Getting Crew. Second is dehydration cause dying is almost always faster And third is Food cause the Time to make Food is longer than actually respawning. There is Not even a reason to craft better HP gear than Common Till the ICE Cave is released

    Icecave will most likely be kite the boss to your boat and naked run.

    ~Lotus


  19. 3 hours ago, Tezcatlipoca said:

    2x I was kicked off the ship now in that fucking bossfight because she thought it was great that all ships were kicked around dumbly during the phase change. Such crappy mechanics are annoying enough, but not being able to spawn on his ship for 40 minutes and not getting anything in the end, even though the group has made it, is just the biggest crap you can imagine.

    Unfortunately, you did not learn anything from Ark and deliver the same shit here as there. The hardware goes to its knees, the mechanics and content walls are sneaky and the bottom line is that everything is designed for these stupid megatribes. I pay you to keep me entertained, not for you to annoy me! 5 hours for nothing ...

    What are you talking about?

    ~Lotus

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