Diesel Power
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Content Count
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Last visited
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Posts posted by Diesel Power
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For most things you get a bit of leeway for how close they need to be to successfully breed, but cows & bulls have a distance that is more suitable for a much smaller animal... please increase it a bit - at least to the same as for horses.
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Bird stands would be really nice.
Perhaps also chicken coops which supply eggs/poop into it's inventory... and a lot more other similar ideas....
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No. Just no.
Exp past a certain point is bad enough without this additional torture.
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I think at least part of the confusion comes from the term they used in the patch notes: "Basing".
In this case what Basing means, is essentially "Character is able to stand firmly" - ie, not that floating around thing it used to do.
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Yes, please do something about the creepy ghost towns
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And don't forget how bad the implementation is - i mean really, if you take out the box but leave the rack, or even just want to pick up a box that got dropped in the water, you need to use an entire new rack item.... because reasons.
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Predictions:
New Armor Skin: Skeleton skin - Makes you look like a walking skeleton.
NPC towns now have NPC villagers, and no longer sound like creepy ghost towns.
You can now target a resource box with the F key to dump all resources from your current mount into that resource box.
New wall and ceiling Structures (2x2, 4x4) available, with all snap-points as if they were made from separate wall pieces.
Corner and inverted corner stairs and ramps finally added to structure options.
Monsterbaits: craft a lure that will attempt to attract certain types of creatures. (eg,"meat lure" might increase the chances of appropriate carnivores spawning nearby).
Animal Meat & Fish Meat kibble now available to craft, stacks to 100 and has the same decay timer as cultivated crops. (seriously, this would make so much difference for breeding...)
Ice now cools feeding troughs, keeping meat from spoiling so quickly, and raw meats now stack to 100.
'Dye Remover' dye added to remove paint from paintable surfaces... white dye now actually paints ships white.
Can now craft Cheese from milk. (Grants strong Vitamin E)
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It'll be Shattrath, Unexpected City Of Bones all over again.
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The new cargo + cupboard saddle combo is really nice.
Now i'd like to see a version where you put a cage on it, and it will hold a certain amount of small animals (chickens, rabbits, etc), those things are the hugest pain to move a bunch of.
Hopefully it's something that can be added easily
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Ok, so, adding irrigation to the grill is great.
Making it only hold 300 water is, well. Needless to say when you compare that 300 water to 400 from a *single jar*....
Please increase the 300 to at least 3000 - you've already set the precedent with the barrels and reservoirs for holding such an amount.
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Okay, so, Ice now takes care of half the meat problem, now if it'd just work in a feeding trough, it'd be 3/4 of the way there...
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Arches would be nice.
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Also: please add an option to completely unmap something, ie, to no longer have a hotkey.
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Did EU PVE get rolled back to pre-wipe servers or something? Island claims are gone, and only the small old style claims are on flags now...
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Please add a worm farm as a way to get worms without having to spend an hour shoveling for half a stack of them.
Ideally: make farm plots accept worms as a "seed", and then grow them as the "crops". (And hopefully doing it this way will make it easier to implement )
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I've said it before and I'll say it again.
Meat for tames is ridiculous. It needs to either last longer, or stack higher, or both.
Alternately, some new recipes for 'meat/fish kibble' for animals which stacks higher and lasts longer would be good too. Stack to 100, last as long as cultivated vegetables for preference, and make it only edible for tamed animals - no use for people, or in taming. (And please don't do something silly like make it take multiple bits of meat to make 1 kibble...)
The disparity between feeding herb/omnivores and carnivores is extremely frustrating
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+1 to google translate.
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Is that a CamElephAntelope?
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If you get to close to shore, you *can* get ships stuck there, esp. the bigger ones...
Hafta just try turning them about and putting the sails on the job lol
Also: where you put your steering wheel is where the ship pivots, so depending on where your wheel is, it might be worth putting a new one in a different place. (My galleon has it at the back, and it saved me from being totally stuck too).
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*sniff*
I had high hopes for you guys...
And you blew them away, like the baby out of that cannon.
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And lets not forget the thumping that sounds like about 3.5 bodies being dropped to the ground as well... more so on jumping, but it does come out at other times too.
Bear run sounds are a bit 'wtf' as well...
So much just sounds mechanical rather than biological.
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Animal collision boxes need a serious look at.
My lions tail will clip through a wall, but will stop an elephant dead. My bears head also clips through a wall, but will push me away from it - while still keeping me a few centimeters away from actually touching it...
Elephants can knock over a tree, but can't push a sheep out of the way?
Lots of work to do.
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And no "unbind" option either.
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Our npc crew work like tamable creatures... will they now be breedable?
That's gonna be... something.
Q&A With the Devs - Ask a Pirate Day #8
in Announcements
Posted
I see how a wipe for this claim change is *clearly* not necessary.
Also, If you believe that, I have this bridge I'd like to sell you...