Jump to content

Diesel Power

Pathfinder
  • Content Count

    75
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Diesel Power


  1. For most things you get a bit of leeway for how close they need to be to successfully breed, but cows & bulls have a distance that is more suitable for a much smaller animal... please increase it a bit - at least to the same as for horses.

    • Like 1

  2. Predictions:

    New Armor Skin: Skeleton skin - Makes you look like a walking skeleton.

    NPC towns now have NPC villagers, and no longer sound like creepy ghost towns.

    You can now target a resource box with the F key to dump all resources from your current mount into that resource box.

    New wall and ceiling Structures (2x2,  4x4) available, with all snap-points as if they were made from separate wall pieces.

    Corner and inverted corner stairs and ramps finally added to structure options.

    Monsterbaits: craft a lure that will attempt to attract certain types of creatures. (eg,"meat lure" might increase the chances of appropriate carnivores spawning nearby).

    Animal Meat & Fish Meat kibble now available to craft, stacks to 100 and has the same decay timer as cultivated crops. (seriously, this would make so much difference for breeding...)

    Ice now cools feeding troughs, keeping meat from spoiling so quickly, and raw meats now stack to 100.

    'Dye Remover' dye added to remove paint from paintable surfaces... white dye now actually paints ships white.

    Can now craft Cheese from milk. (Grants strong Vitamin E)

     


  3. The new cargo + cupboard saddle combo is really nice.

    Now i'd like to see a version where you put a cage on it, and it will hold a certain amount of small animals (chickens, rabbits, etc), those things are the hugest pain to move a bunch of.

    Hopefully it's something that can be added easily 🙂

     


  4. Ok, so, adding irrigation to the grill is great.

    Making it only hold 300 water is, well. Needless to say when you compare that 300 water to 400 from a *single jar*....

    Please increase the 300 to at least 3000 - you've already set the precedent with the barrels and reservoirs for holding such an amount.


  5. Please add a worm farm as a way to get worms without having to spend an hour shoveling for half a stack of them.

    Ideally: make farm plots accept worms as a "seed", and then grow them as the "crops". (And hopefully doing it this way will make it easier to implement 😉 )

    • Like 2

  6. I've said it before and I'll say it again.

    Meat for tames is ridiculous. It needs to either last longer, or stack higher, or both.

    Alternately, some new recipes for 'meat/fish kibble' for animals which stacks higher and lasts longer would be good too. Stack to 100, last as long as cultivated vegetables for preference, and make it only edible for tamed animals - no use for people, or in taming. (And please don't do something silly like make it take multiple bits of meat to make 1 kibble...)

    The disparity between feeding herb/omnivores and carnivores is extremely frustrating 😞

    • Like 2

  7. If you get to close to shore, you *can* get ships stuck there, esp. the bigger ones...

    Hafta just try turning them about and putting the sails on the job lol

    Also: where you put your steering wheel is where the ship pivots, so depending on where your wheel is, it might be worth putting a new one in a different place. (My galleon has it at the back, and it saved me from being totally stuck too).


  8. And lets not forget the thumping that sounds like about 3.5 bodies being dropped to the ground as well... more so on jumping, but it does come out at other times too.

    Bear run sounds are a bit 'wtf' as well...

    So much just sounds mechanical rather than biological.

×
×
  • Create New...