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Elrood

Pathfinder
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Posts posted by Elrood


  1. Right now cooked meat stack at 30. Full stack will decay in ledger in 20 hours. 
    Exactly the same as raw meat. 

    This means on PvE its nearly useless and without excess resources there is no point in making it. 
    Its faster to eat raw meat and to get full stomach, small lose of health (half health without any points in hp) means we can walk it out easily. 

    If we could increase size of the stack to 50 (or 60) we would actually get tangible benefits from cooking meat:

    1. It would take less inv space than raw meat

    2. it could actually take longer than 24 hours for stack to decay, so if I logged out with full stacks in ledger, next day i would have a bunch left when i log in. 

     


  2. Glitch. It happens from time to time and few where mentioned here, on youtube, etc. Nothing ever came out of it beside freaking people out.

    My personal pet (tin hat for sure) theory is they had more land prepared but servers weren't able to perform up to "standards", so they scraped that land and from time to time some glitch in client makes meshes to show up what could have been 😄


  3. 1 hour ago, TiiaAurora said:

    We have a 3x3 2 floor house. Second Floor has a 1x1 room right in the middle, completely closed. Worked fine against all kind of predators 🙂

    Probably it will work like 99,9% of the time 🙂 . I was thinking 4 stories, because i had 3  stories (third story was a roof) towers 3x3 from which i wanted to hunt crocs around my base. I had to add another floor because If they agroed and I was not standing on the 3rd floor from croc (on top of the tower) I was getting damaged. This is why imho 4 stories are important, but only in biomes with crocodiles. Wolfs and so on should be fine. 


  4. Its possible, its freaking griefing and you need stone (stone if animals still destroy buildings, otherwise wood or thatch is enough, right now i'm not sure after so many patches) house, 4 stories high to be 100% safe (crocs can bite up to 2 foundations wide and 3 height through walls). Or very wide house. Non the less, you need to build defensively. In PvE.

    Also you need to claim defensively or you can get your base overlapped by someone else territory and lose tone of stuff. In PvE. 

    So yeah 😞 


  5. Hue hue hue.... 

    By stupid mistake I've left open a claim. And someone else build a taming trap, blocking tone of resources in convenient place for me. I've changed it back to company only and now i have to wait 3 RL DAYS to demolish the trap and 10 DAYS to demolish the containers. And no, i can't access containers. 

    Yeah.... you are really in danger if I add you to exclusion list. You have more protection than my claims if I'm not sleeping inside them.

    And you know what? There is no way I'm going to left any claim open for everybody. If someone comes along and has basics of good behavior covered than i will consider including him on my "claim for rent". Otherwise?! Hell no. Not, if first people who came by blocked tone of stuff, tamed elephant and went away leaving trash behind.


  6. 21 minutes ago, MrHeid said:

    I used to PvP in ARK.  I was constantly worried about my base getting wiped.  It stressed me out when I wasn't online.  So I thought...ok ATLAS ill just PVE.  Seems like there is more PVE content.   Now I am still worried that my ship will be sunk at anytime.  This should not be.  Fixing the weight glitch is the single most important thing they need to do.  It's game breaking.  Yet they keep working on less important stuff.  Nobody cares about server upgrades when there boat they work days on to make sinks to a griefer... You just quit and move on to a different game.  ATLAS is losing players because the devs are failing to fix this.  

    Ouch, actually i would strongly disagree. If i would be rubberbanding all the way (servers upgrades?) too much to build a ship? 😛
    But truth be told servers are right now in playable condition (mostly) for me so now I fill the pain of the stuff above. 

    And yeah, I forgot about animal spawning problem 😞 as its quite recent.


  7. 10 minutes ago, Bad News Bear said:

    Look at bow dmg on armored target, 4 dmg to leather armor, 0-1 dmg to plate armor

    Which means crap on PvE cause we practically ever fight unarmored stuff. 
    And this comparison didn't even touch fire arrows.

    • Like 1

  8. 49 minutes ago, Orv Williams said:

    Yes... he placed a water flag behind an offshore pillar and it overlapped far onto my shore holdings. The area shows as mine when I am walking around, yet he can freely build on it.
     At first he just built out on the pillar, but lately he has come ashore and begun to build. He harvests materials all around my structures like it belongs to him and so far hasn't responded to any attempt on my part to interact. He isn't on during the day when I play, but comes sometime during the night and is gone when I get up.
    It is frustrating. I had a company of around 12 players and all have quit playing totally due to the poor land claim mechanics of this game. I am the last one left, waiting to see if things get better. We suffered constantly with encroachment on our small claim area on a PvE server, as well as theft. The game does NOT feel very PvE in the slightest.

     Bad experience for all... and that is sad. We are a group of middle-aged gamers, I'm 57 years old for fuck's sake. I have better things to do than deal with poor behaving online children on some game with atrocious PvE mechanics that allows for endless griefing.
      

    One thing you should do - put a ticket on wildcard ticket system on this guy explaining situation. This is PvE, such stuff should not happen. It probably won't help your case - freaking hard to say if he did it with bad intentions - but may help future ones and will cost you like 10 minutes top 😞 

    Three things you can try/could happen. First - hope he will stop playing or go long enough that you can claim his flag. Second - do what he did, find a flag ready to claim near his terrain, claim it with sea claim. I wouldn't recommend second solution, as this imho is griefing.... Finally you can try to communicate with him through signs (the structure) - better chance to catch his attention than text on claim flag. Just be prepared that he is desperate for terrain too and without some compromises you won't get anything.

    Unfortunately until claim overlapping is fixed you need buffer zone of you claims around you. Otherwise this will be happening. This game in current state requires you to work around that and few other bugs until they fix them. From current history - fix won't retroactively fix your situation too.

    Best advice IMHO right now would be "find another place" 😞  or learn to live with current situation. Its infuriating, but truth be told easiest way is to go and find other claim where you can set buffer.

    Bank may work, but unfortunately the way overlapping work, he may be able to play normally without the tax cause it is considered his. Didn't experiment with it myself 😞 

     


  9. 5 minutes ago, Garrik said:

    So when they said they added 50 more lvls I was excited.  Patch came out and I went from 51 to 49.  Losing lvls wasn't a huge deal being it is early access.  So I grind alphas and get to 52 and now it says to advance you need to make more discoveries.   Fifty lvls from discoveries?

    From what i remember you can get discovery point from whales hunting for example.


  10. 5 minutes ago, Cyclonic said:

     Woooha bro i did not insult you we were just talking and now who is the childish one.

    Misquoting and catching by one out of context sentence is childish. So yeah, you were. 


    All this here was already discussed many times and really, a lot of us - okey, I for sure - don't really fill like reiterating everything else I've already said. I will sum up some of it for you. Removing claims will get even worse situation. Limiting claims to 1 per person is case of not thinking it through and taking megatribes and smallest companies into consideration. 
    Claiming is still possible. Most vocal players are jerks when it comes to claims and sharing. You can find nice people. When you start crying and namecalling you will be chased away. When you start acting like someone who has to get the claim from someone who already have it, you will be chased away. You would also have boat sunk, be killed by crocs, etc. etc.

    Fill free to contribute to already existing discussion. I know its hard to read through several pages worth of big posts. Good luck! 

    • Like 1

  11. 11 minutes ago, Vaenix said:

    This isn't something easily solved by that though.  Because sinking ships in PVP due to this mechanic(while shitty) can be seen as a valid tactic.  I mentioned in another post that for at least PvE an alarm system of some sort alerting companies of who was doing it(steam id and name not just name) would be beneficial, perhaps this is a craftable thing or an animal you can place somewhere like Ark had(Parasaur).  Or even let us reuse the drydocks to put our boats back in them when we are done sailing for repairs and other maintenance.  But overweight ships need to have real consequences otherwise we just have floating bridges island to island.

    The best quick solution would be just to start banning people doing it. Put some alerts on ship sink by weight, add some logging, like who is on the ship with how much weight when it was destroyed and periodically look through the log. If there is a person with 10k of weight on itself on PvE... Ban. If there is 20 persons of company X on company Y ship... Ban those persons.
    Ban enough people and we will see drastic decrease in how often this exploit is used.


  12. + players can just build few rafts, park it next to lawless and build "floating" permanent base with impunity. 
    Or make schooner (which has more place) and make it practically floating base platform. No need for land anymore - excluding tames.

    Not that it would be too bad (until you had so many ships parked that you would not find place to throw anchor). 


  13. 23 minutes ago, kolonelu said:

    I love your comment, but they need more criticism to make things work better, btw can u kill alpha alone in less than 45 minutes ? treasure  maps was nerfed, they nerfed all, for what reason ? only they know !

    Did treasure two map yeasterday after patch 10, was quite satisfying with around 1/5 or 1/4 of exp at lvl 48 each. 
    I kill alphas (crocs, elephants and every other that spawn on tropical island) in around 30  seconds with <5 fire arrows  - yesterday killed alpha elephant (or croc? or both? not sure, its kind of less than important at that moment; and i know fire arrows will be nerfed in near future). 

    Now, criticism is fine, but what i see is usually idiotic blackmail where threats are silly to say the least or bitching that priorities differ from what player think should be and/or ideas i can see holes from miles away, size of jukatan crater. Or finally "i play this way, so i want to force everyone to play this way"... I'm in misery so everyone should be in misery.... Or few others so constructive ideas. Real, constructive, polite criticism is in extreme danger of not existing.

    Please, consider which of the above this is: 

    5 hours ago, kolonelu said:

    One of my crew member lost 3 levels !!!!!! After level 30 xp for crafting and sailing and building XP is ridicolous low !


    On the other hand I gave you a way i go around xp requirements (and get nice blueprints). Try it, laugh at it, I don't really care. 

    edit:
    Beside look at this whole thread when you think about quality of criticism 😞 


  14. Heh...

    Guys, if someone is dyign to wolfs or crocs all the time its not fun for them. 
    But if you are killing crocs and wolfs all the time and have to kill one every few minutes while trying to do some serious gathering (+ there is nearly no exp progress from them at higher level + elephants are more dangerous to players than crocs on land) to be distracted by yet another suicide in making called croc, have to repair bow yet again, reload gun, make ammo.... Its also no fun. Its irritating too.

    So yeah, whenever you are really good at combat and kill those stuff or suck at it and die repeatedly, it's not fun with this numbers. 

    Also one more observation - from what i see there are waves of animals. One hour I have wave of herbivours and they are fun to play around. Another all but few are gone and I see crocs everywhere. Looks like (again) something is not balanced correctly and/or some hidden mechanics are interfering/clashing and we have idiotic result.

    I had few cases where on my home island there were crocs in dozens, birds and maybe two elephant. Wile I know tone of other animals do (giraffes, cows, bulls, chocobos disguised as ostriches etc) spawn there. But get obliterated by crocs repeatedly and on short notice. 

    What could work best imho would be make predators attack each other also inside the specie? Would keep them in check?


  15. 6 minutes ago, Willard said:

    You can save your character look and just load it 🙂 i think they should balance it so everytime you die and start playing as an offspring you start a little stronger than you were before death. That would be RPG progression.

    Nope, that would be afkclicker progression. From RPG perspective its regression because every time you need to level up again for little gain. RPG hates steps back. And this would be very much 100 steps back to make 100 and one steps forward. They cannot make it too big gain cause it would imbalance the hell of the game.

    This mechanics i saw in Rogue Legacy and afk clickers. First had very short period of character play through and very quick iterating through characters + you never lost anything that took time to gain. Seconds are afk games - extremely niche genre...  And they have exponential decrease of time for each reiteration. Nowhere else. I would say for very good reasons I've already stated.


  16. 3 hours ago, kolonelu said:

    One of my crew member lost 3 levels !!!!!! After level 30 xp for crafting and sailing and building XP is ridicolous low !

    XP for crafing? Thats something new or was always so low i never saw it.

    Try it after level 40. Thats where it start to be hard. 49 to 50 before the patch was more half of 1 to 30 from what i remember. Maybe 1 to 35? Something in this regions.... 

    Go hunt treasure maps. Go kill alphas. This is what actually can level you up at this point with anything like efficiency. Crafting, sailing and gathering was good for lowest level. 

    Edit: as for levels. Lost 3 levels? Sure, I lost 2. From 50 to 47. But have more skillpoints - which are freaking more important than some 3 points in stats.

    • Like 1

  17. 1 minute ago, Willard said:

    I guess they want players to have some character progression outside of leveling. What if each generation has more base HP/skill points etc.? You will be "rewarded" for playing the game by aging and you will be able to create your offspring with bonus stats and eventually play for him. Maybe you lose some xp but you will have better base stats. That would be fine from my point of view at least.

    Yeah, this is rogulite mechanic i was talking about it. The game which made it well was Rogue Legacy. But here is one thing which makes that mechanics totally incompatible to atlas. Every roguelite or roguelike which I know and was successful in any way, had short "character period". Certainly not in 100 of hours. There is no time to get attached to you character. Atlas is very different game in that regard.

    As for losing XP, here is the question - how many level will you lose? Bear in mind we have 100 levels now. How much freaking time it will take to get to this 100ish (or any other max) level every time my main char die?! 

    If by death i lose half an hour - no prob, i can take it. If by death i loose week of playing, than this will mean time to move on. Atlas at the moment is about building, fighting and discovery and progression. Making me regrind levels ever few weeks is not adding anything to the game. I won't build anything new this way because i will be scrambling to catch up to where i was before such death. I may fight cause it is best way to level. I won't be discovering anything new cause I will be optimizing re-leveling to be as fast as possible using what i already know - remaking what you loose is not the time to experiment and wonder. Progression will be reversed. 

    I just don't see benefits. Sure, you could "ascend" in a way with few more stat or skill points. But really, would it be worth hassle of recreating character? Take a look how much time player can spend in character creation screen to make character perfect. This will also have to be redone. Than I need to reiterate current (best at the time) way to grind levels to get to max level again - and 4th time i do it, efficiency will be top priority without consideration how 'unfun' it will be, just a chore game enforce me to do. 

    Look at classic mmorpg. Bored players from time to time roll new characters to play with new ways of playing, to experiment and yet again feel the thrill of learning. With death you basically force player to go through the same process of creating new character but without this drive for change. Just added hassle and grind to get back on top of things.


  18. 1 hour ago, Willard said:

    I don't think you will have to start over. Maybe you lose some levels, maybe not. Maybe you inherit stats and get some bonuses, who knows. But you definitely won't have to start over. This would kill the game and devs know it. You can't make an mmorpg and reset character progression every few weeks. I would not be so worried guys.

     I actually think the more generations the more bonus stats/skillpoints we will have.

    That is actually my only hope if such idiotic mechanism will ever be implemented. Also I really hope no one got brilliant idea out of clickers and offline games for "lets give him additional stats and  skill points on start but make him level up again locking player out of his more developed skills for a week or so.

    We already have "disposable" characters in a game (even there was a meme about how chars looks like vs expectations, just look how some youtubers made their chars look....) and they want to push us in this direction? Would there be any reason to make char look good? If you in week or two need to do it again and again and again? FFS this would only benefit streamers characters cause they would have some change in eye candies for viewers. But for us regular players? What exactly that mechanism would give? How would it make game more enjoyable for me? Please, somebody answer me this. And bear in mind I don't care about whole Zerg thing. I'm playing PvE. 

    This would indicate that someone want to make roguelite mmo? With soo freaking much grind and few weeks of single playthrough!?! FFS even C:DDA didn't make character die from old age and its hardcore to the bone (+ core play is not that different from Atlas if you think about it). I'm not even sure if I know any game which made such mechanics and I'm sure I know none that succeed. Atlas is already a niche game, this would push it out of comfort zone of a lot players who would and are enjoying it now, both PvP as well as PvE. 

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