these guys def hack, its very obvious and ive seen them duping plenty, they also are not a mega tribe, all these people coming up with random shit like oh thats so easy to do and this and that you guys dont know shit of what you are talking about. go build 4 walls like that yourself. with 50 people. and control 2 zones...... with 50 people....... lmao the cheating is so obvious with these guys also theres no battle eye enabled so its super easy to cheat on this the problem is the devs dont do shit, dont read shit, and dont respond to shit. Also they changed their tribe name to Star Atlas fyi. also this isnt hard. GObjects:
Code:
48 8D 05 ? ? ? ? 8B 40
\x48\x8D\x05\x00\x00\x00\x00\x8B\x40, xxx????xx
GNames:
Code:
48 89 1D ? ? ? ? 8B C3 48
\x48\x89\x1D\x00\x00\x00\x00\x8B\xC3\x48, xxx????xxx
Other:
Code:
ActorArray: 0x88
ProcessEvent: 64
Basic SDK usage:
Code:
#include "SDK/Atlas_Basic.cpp"
#include "SDK/Atlas_CoreUObject_functions.cpp"
#include "SDK/Atlas_Engine_functions.cpp"
#include "SDK/Atlas_ShooterGame_functions.cpp"
Copy the following files:
Code:
Atlas_AIModule_classes.hpp
Atlas_AIModule_structs.hpp
Atlas_Basic.cpp
Atlas_Basic.hpp
Atlas_CoreUObject_classes.hpp
Atlas_CoreUObject_functions.cpp
Atlas_CoreUObject_parameters.hpp
Atlas_CoreUObject_structs.hpp
Atlas_Engine_classes.hpp
Atlas_Engine_functions.cpp
Atlas_Engine_parameters.hpp
Atlas_Engine_structs.hpp
Atlas_InputCore_classes.hpp
Atlas_InputCore_structs.hpp
Atlas_MovieSceneCore_classes.hpp
Atlas_MovieSceneCore_structs.hpp
Atlas_OnlineSubsystemUtils_classes.hpp
Atlas_OnlineSubsystemUtils_structs.hpp
Atlas_OnlineSubsystem_classes.hpp
Atlas_OnlineSubsystem_structs.hpp
Atlas_ShooterGame_classes.hpp
Atlas_ShooterGame_functions.cpp
Atlas_ShooterGame_parameters.hpp
Atlas_ShooterGame_structs.hpp
Atlas_SlateCore_classes.hpp
Atlas_SlateCore_structs.hpp
Atlas_Slate_classes.hpp
Atlas_Slate_structs.hpp
Atlas_UMG_classes.hpp
Atlas_UMG_structs.hpp