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CommunityIsBraindead

Pathfinder
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About CommunityIsBraindead

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    Pathfinder
  1. This is seems like a very skewed view of the game and apritations of the devs based on what appears to be ARK gameplay even though this isn't ARK and you have no idea the actuality of the gameplay or social dynamics within the game. Evidence and reason make an argument. Making claims about people's motivations you have no way of knowing, on top of trashing a game you only know conjecture about makes an embarrassment. We don't know lawless zones weren't supposed to exist. We just know they weren't supposed to be spawn/starter zones. But I agree with your last point, you dont risk what you're not comfortable losing, and if you lose it to a bug or glitch then sorry but you voluntarily chose to play early access and should be fully aware that it's not a finished game. You payed to playtest an unfinished project. Anyone mad about glitches and balance issues needs to be aware that they did this to themselves, no one made then buy a game that was announced to be unfinished and years away from completion. The game is an MMO, with MMO level goals. On its surface it announces that it will be challenging and have lots of systems that make you work to survive. To read this information and think "I can do this all by myself " is absurd. What other MMO do you know where a solo player can do everything alone. MMO games require teamwork, like real life, and if you cant bear to talk to other people to get something done then there is bigger problems then game bugs. You are wrong on a statistical level. Most players are part of factions, whether they be small groups or mega groups that banded together. A large portion of players in this game started day on with groups of friends and a lot of those who didnt still joined groups because this game screams teamwork from the very beginning. You want to play a realistic game about building boats, pirating, taming, farming, and raiding, and think 'It makes sense that I could do this completely alone with zero help.' Humanity has come so far never being cooperative haven't they? Extremely lucky? You can go anywhere, with all kinds of people with all kinds of islands. If you cant find one single island where you can become friends with the inhabitants or even be on neutral terms than your diplomacy sucks or you really don't want to make allies. While solo play should be more viable, I agree with this. An MMO, especially a hardcore survival MMO, requires teamwork. I cant think of any examples of large scale games like this where you never require someones help or a group to clear out certain areas or grind resources. This is a decent idea as to how to make the early game more viable. Especially for players that don't have the time some other groups have. Although these do exist in some form as freeports which could easily be used for trade and organization. If you spent 30 hours trying to find an island I just don't know what to say. Extremely choosy, bad at the game, trying to hate it just to hate it, or new levels of extreme bad luck. I dont know what fits the most but I do know that it isn't this hard, thousands of other players have done it, a lot of them have even found multiple islands to post up on. I suppose there always gonna be that bottom percentage in any game but that is not a game flaw. That'd be like saying Overwatch or League of Legends is bad because you cant get out of bronze or silver.
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