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Erian

Pathfinder
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About Erian

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    Pathfinder
  1. I built a small base on someone else's territory and I'm now wondering: What happens if they decide at a later point that no-one is allowed to build there anymore? Will I keep my structure but can't add things to it or will my structures become theirs? I could not find this in the patch notes.
  2. There are a few collision bugs that I noticed. There are probably more. 'enemy' ships (at least in PvE) cannot be stood on. You slide around like you are falling and have to die in order to get away. when a lion attacks, I often get stuck inside it's head, also in the falling animation. the same happens with a scorpion when you are too close and it uses its sting.
  3. If this is already in the game, be sure to let me know, but I would like a way to gift ships or maybe even structures to a company/person. Even just being able to unclaim a ship would be good, if that would allow someone else to claim that ship in, say, 10 minutes.
  4. The title says the question: what do you get XP for? I already know a few things, but it might change with patches: Do get XP for: killing wild animals Existing Do not get XP for: crafting, cooking etc.
  5. PVP or PVE? In PVP you should be able to deal damage. In PVE you should not I guess? I've not tried this, but in ARK at least, some tools/weapons could not destroy the higher tier structures. Did you try to damage a stone/reinofrced door with a stone axe? I'm not sure if that would work, but perhaps it won't....
  6. How does one set up a farm in ATLAS? We came across one buildable island with fresh water so far, and it was taken by a big company. Is there any other way to get water to a farm? Is there a skill that allows you to purify water? (can I purify seawater by cooking it for example?) Or get it straight from green ground? It hardly ever rains, so that will not be enough to water the crops.
  7. How long do you let it run? With me, it takes a few minutes. If the game doesn't crash or give the timeout error, it might still be loading. I also needed more RAM for the game to start in the first place. But not sure if that is the reason for your problems.
  8. We were sailing on a Schooner with a bed on the lower deck, but when spawning at that bed, we could spawn on the upper deck, lower deck or below the lower deck. Spawning below the lower deck makes you have to wait untill your thirst or hunger runs out, as there is no way to get out of it.
  9. correction: I meant "log entry when someone starts stealing ships (or land, if that is not added yet). Now we have to check all ships and boats if someone is busy stealing them."
  10. I think there are 2 things missing from the company log. - a message system, so I can leave messages in the log for the rest of the company - notifications when someone starts stealing ships (or land, if that is not added yet). Now we have to check all ships and boats if someone is busy stealing them. Another small improvement: put the newest entries on the top, not at the bottom.
  11. Not all solo players are like that. I like to play solo. I wanted to play solo and still work together with other people. I intended to set up a small base and build ships for companies or people who want/need a ship. Perhaps in return for materials, perhaps in return for nothing (what can I say, I'm addicted to building). In ARK I built things that everyone could use, all doors unlocked etc. (yes, I was in an unofficial server when I did that, so didn't get the full ARK toxicity) I don't see that happen in this game any time soon. I would still love to build ships for people, but rather to help people, not to have them taken by megas.
  12. For all its flaws I do quite like this game so far. But if this is genuinly true, if this is the aim of the game, then I'll probably stop playing. I play games for my own enjoyment, not for that of the devs or other people. Also, apart from sadistic people, do high level players really enjoy steamrolling the low level ones?
  13. Here a suggestion for the claim system for PVE servers: - limit the claims to 1 per player - in the management of a company, admins can set whether claims become company owned or remain with the player - companies don't get extra claims. They have as many claims as they have members, or none if the claims stay with the members - if a player leaves the company and claims are company-owned, the comapny admins get 24h to pick the land they want to unclaim. If they don't pick land, the land that was last added gets removed. The player will get his one claim back. - any buildings on an unclaimed bit of land act like on lawless land, but the demolish timer doesn't reset. I posted something similar in the PVP discussion/general discussion and the counter argument there is that the devs want to stimulate sea battles and a good time for big streamers. On PVE, this argument surely doesn't hold, as there should be no sea battles. Any thoughts?
  14. Go to sea to be shot to bits by a ghost ship.
  15. I may be totally wrong when thinking this, but I suspect that most players play solo or in small groups. I think even people joining those megas would rather play with their own group but weren't able to and thus joined a mega.
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