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Defixio

Pathfinder
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Posts posted by Defixio


  1. I saw one in a14 i think? i was diving to check a salvage and there was a HUGE black mass under me, at first i thought it was just super dark then i bumped a whale. it was pretty chil. i swam down it's body to see if i could interact with it's face or tail or anything. it eventually kept swimming and then i got back to being mauled by sharks.


  2. On 2/13/2019 at 4:34 AM, Shintai said:

    ships as bases.

    If they could make (pve) ships utterly invincible when anchored. it would be nice to have a "ship is your base" kind of thing going on. but as it is now it's too easy to loose them to tornados and greifers. 

    • Like 1

  3. They should really allow building on lawless islands only within like 20 feet of the shore, so that the inland is always available to harvest.  they should also disallow gates/large gates to be placed within a certain radius of one another to prevent them being used to create huge walls.


  4. I think the thing all animals need the most is the ability to "make them sit" on some sort of "animal stall" so you can guarentee they don't fall through floors on platforms, into foundations, or off of ships. much like crewmen do where you can make them sit on a chair or sit on the sails.

     

    Giraffe: seems to be a weird scout/passenger thing? not terribly useful in the game of boats. However if you made them "not get agro" from other creatures even from alphas i could see them used in maps. maybe make them farm thatch good?

     

    Pig: The pig is annoying to guide around with it's super low carry weight (riding it takes some levels).

    Bull: seems to have terrible health. it's very "hard" to tame it because you accidentally kill it.

     

    Also i know you didn't ask for this feedback but: 

    Yeti: let us tame some form of yeti. i adored ark yeti for it's play control, compact might, and ability to zipline. fun stuff.

     

     


  5. we literally had a guy give the game a second chance this last week, and this happened to him in the first 10 minutes. he got furious and uninstalled the game. This effectively chases away players.

     

    The proper solution to anchored boats in PVE should be this:

    Once anchored for 5 minutes, they are utterly invincible. no amount of weight, passengers, damage from PVE sources, SOTD, whales etc should harm them. 

    The anchor should not  be allowed to rise unless you get weight, passengers under control. 

    Your anchor shield needs 5 minutes of not being gnawed on by a whale or SOTD to take effect to prevent it being used as a shield in combat.

     

    this current system gives bad feel to new players and it discourages team work. we'd love to take strangers treasure map hunting with us, but we don't want them to turn into a boat hover prisoner.

    I doubt it's an easy fix, but surely they can make "boat anchored" buff give various rules right?


  6. if there was no fast travel I would say everyone needs to be able to build a "home bed" they can always return to, and otherwise they can (upon death) return to one of the five or so closest beds. so they can persist on a boat at sea or go back home to check on something.

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