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Stuleo

Pathfinder
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About Stuleo

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  1. Hello fellow Pathfinders, the almost new Server from Eques Cepae has open its Ports for everyone to join. After a rough start to set up everything that it is like we imagine, i finally can say it is almost done ;-) steam://connect/94.130.88.153:57559 Or search for Eques (it should be enough) So something about the "Idea/Lore" of the Server: It is PvP WITH some minor rules... 1. Every Company has a Major city/Habor which is "Safe" from destruction (looting is allowed but not with destroying something except doors) 2. Ships cannot be claimed at the major "city/harbor" 3. Rule 1+2 does not apply to outposts (but try to only raid if there is someone online of your enemys) For the Lore, there is a big city with a Fort which is the home of the grand PirateKing (Admin) which is is a safe an neutral place for everyone who follows the rules. At this place you will be able to buy everything you want, for the right amount of gold. Of course.... In the nine seas you find every possible biome and all dangers you can imagine, so feel free and join us. Our Discord is https://discord.gg/aGC7qX9
  2. Stuleo

    Fatal Error

    Hello, everytime i want to join my Server i got this error: Fatal error! VERSION: 18.15 ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::StartCheck() (0x00007ff79bafb7a2) + 15 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:703] ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerCurrentServerCheck::Tick() (0x00007ff79bafbb7e) + 11 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:678] ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::StartPlayerCurrentServerCheck() (0x00007ff79bafba97) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:890] ShooterGameServer.exe!AShooterGameSession::FPlayerJoinAllowedCheck::FPlayerJoinAllowedCheck() (0x00007ff79baf43dd) + 8 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:812] ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff79baf53fe) + 62 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamesession.cpp:1216] ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff79ca119b7) + 39 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gamemode.cpp:1286] ShooterGameServer.exe!AShooterGameMode::PreLogin() (0x00007ff79bad74bc) + 0 bytes [h:\yarkupdatelivereal\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2708] ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff79cc06844) + 200 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\world.cpp:4316] ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff79c9a93c7) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\datachannel.cpp:1057] ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff79c9a9d8f) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff79c9a9b96) + 11 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff79c9a9ce3) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff79caa824d) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\netconnection.cpp:1158] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff79caa85b8) + 13 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\netconnection.cpp:619] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff79c90de76) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:226] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalStructureSeating_DriverSeat,void,float>::ExecuteIfSafe() (0x00007ff79b964cdc) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff79ca5c9e9) + 14 bytes [h:\yarkupdatelivereal\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] ShooterGameServer.exe!UWorld::Tick() (0x00007ff79ca7fccf) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\leveltick.cpp:1109] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff79ca207e2) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff79b5dd51b) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launchengineloop.cpp:2449] ShooterGameServer.exe!GuardedMain() (0x00007ff79b5d82dd) + 0 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff79b5d833a) + 5 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff79b5dde0a) + 17 bytes [h:\yarkupdatelivereal\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff79d8d62bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe7daf8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe801fe851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe801fe851) + 0 bytes [UnknownFile:0] This error occured after i Wiped the server (Flushall for redis and deleted all in Saved) what should i try to repair that? before that everything worked fine...
  3. You could upload your map to Imgur an put that URL into your MapURL in the servergrid.json But use the full link with the .jpg at the end.
  4. Hi everyone! Does somebody know how to add the new polar dungeon? I check for a new map editor but it was last updated 12 days ago. So I do not know if it is on an already existing island (if so which one?) And if it needs an separate quest line ( or similar) Thank you
  5. Hi, i have similar problems with my server.... So you took your "project" with the GridEditor and deleted all Islands in it or did you create a new project? And for the new json did you recreate your json or did you take your old one? (I have renamed all my island and do not want to do it again :D) And which are the commands for remove all Structures? thank you Edit: I think i found what helped myself... I deleted all the Folders in ShooterGame/Saved (Because nothing helped... Wipes/new Maps/nothing...)
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