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Martyn

Pathfinder
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Posts posted by Martyn


  1. 3 minutes ago, Whitehawk said:

    Well unfortunately because of my lesser intelligence, I chose to make a base on lawless, silly me.  So this won't directly affect me, however also due to my severe mental impediments, I am prone to outbursts of caring about other people (bonkers I know) and whatever happens as a result of this new wipe system I don't believe will be beneficial to pve.

    I get that.  I do.  Hope you continue to enjoy the game and I fixed your statement for you.  I am guessing english isn't your main language.


  2. 2 hours ago, Slash78 said:

    You're right.  The Devs don't care about casual gamers.  That's why at just after peak hours the game has fewer than 4249 players.  That's how many Pathfinder: Kingmaker has, the 100th game of Steam's Top 100.

    And your point is?

    People bought the game in EA.. it's not finished.  It's a process.. when it's released, maybe the numbers will be the same, maybe by some miracle they'll turn it around.. maybe it's just doomed, because the world is full of babies.  That's life bud.. that's life.

    In the meantime, I have tames to feed, islands to explore.

    12 minutes ago, [GP] Guybrush Threepwood said:

    Like you make stuff up in your head claiming the majority support this in PvE when there's about 2 people in this topic that support it compared to the large amount that don't?

    Also like you make stuff up in your head that people in this topic don't play Atlas and have no right to comment?

    Every post you make now is an embarrassment.

    The large amount who don't even play the game? Thier opinions, like yours, don't matter.  Which is why I ignore the majority of what you say.

    I bet you can't even remember why you're arguing?


  3. 2 hours ago, Winter Thorne said:

    Those two full stops are between your ears.

    Nobody cares about empty houses.  There's a decay mechanic to take care of empty houses.

    There's another thing nobody cares about and that's your opinion of "casual players"...you know, those people who have families, jobs, lives...stuff like that.  

    I don't recall this game being advertised as Mom's Basement Dwellers Only.

    Somebody spends 3 months building something great and interesting, and you think it's not a big deal to pack that up in a few hours and just do it all over again.  Must be you've never built anything great or interesting.   Or spent a day doing anything other than playing Atlas.

    It's an....interesting....perspective, Martyn.  Or a trollish one.

    I think it's great how you just make up stuff in your own head and then accuse people claiming they said it.

    Do you really think people will hunt down occupied islands, just to raze everything? It's an optional extra.  Most people won't use it.  Some might, but it is, their choice, not yours.  You aren't paying, you don't have an argument.  If you want rights.. own the island.

    Until then, go back to crying into your pillow, screaming at walls or whatever it is you do when you're not trolling these forums.

    If you don't empty your house in the 48 hours.. that's your fault.  Also you clearly have no comprehension of what a casual player is, most avg players, play on avg 2-4 hours and have jobs, children, lives etc.  Yet they still manage to play every day for a few hours. Casual players turn up maybe on a weekend.. maybe for a day every other week.. Why should the rights of all the thousands of players who play every day, be punished, so the few people who may or may not turn up at all can play a happy happy game.  The have no rights, if they want more, they should at least play the avg number of hours everyone else does.

    Games should be balanced for the majority.. not the minority.  Minorities get no rights.

    If they did.. I'd have a submarine.


  4. 10 hours ago, Jack Shandy said:

    Always check for ramps.

    So far for us it's been about 50 / 50 if there is a ramp. I think island owners are putting ramps in to get more out of gold taxes. (A positive reason for taxes, who'd have though it.) 

    There are no taxes.  It's just a 20% bonus to all settlement owners.


  5. 54 minutes ago, Dosgimp said:

    Leaks come from plank's going under what 500hp's?    If your taking damage from Canon's well that caused your leaks champ,  Otherwise decay damage,  or you hit a shallow spot.  Which frankly I have done countless times,  whats odd, sometimes you take damage,  sometimes you don't but you cannot move forward, and have to spin all the way around until the boat is released.  

    I like the no damage shallow but cannot move,  which i think is because i am coming in slowly under 2 knots, compared to running in full speed then hitting "X" just as i get under 8% distance.   

    I dont think the logs need to catch leaks,  Knowing the ship sunk, is all i need to know,  How it happens is a process of elimination,  either it was blown up, got hurt & didn't repair, or hit the shallow. 

    Just my 2cents

    Or 99% of the time, was just deleted by the game for some random reason.  All ship sinkings should be in the log.  Along with the reason why.


  6. On 7/15/2019 at 4:04 PM, BigBombz said:

    If I ever -for what ever reasons- decide to leave my ship and take a swim in the ocean, it's very rare that more than five or six sharks instantly spawn around me. They are ridiculously underpowered too - they need two or even three bites at my ass before I'm dead!!
    And after I'm dead I sometimes- even when the sharks camp my lootbag, as they should - manage to get my loot with less than ten tries! How's that a challenging and fun gameplay?
    Another problem is after killing a SoD ship when I (covardly suited in diving suit) jump into the ocean to recruit new crew members I sometimes manage to move them on to my ship before they get eaten by a shark. Luckily most of the times when I kill a whale that gets eaten by sharks with any possible gold before I get change to overload my ship with gold coins.
    So clearly there are not enough sharks in the sea and they are not OP enough! Can we have more, bigger ones, possibly with lasers?

    When you're lv 150. With your 300 hps you might find sharks a minor thing.

    Try it when you're lv 20.. Try it, without the diving platform, without the dingy.. without a grapple.  Go give it a shot with only 100 health..

    Then we'll see who is laughing.

     

    Perhaps sharks should spawn in relation to the level of the player?  So a lv 150 player spawns 4-5 level 150 sharks.. maybe an alpha shark..

    Then you'll be crying about alpha sharks ripping up your whales before you can even get your mythical diving suit in the water.. Eating your potential crew before you can even rescue them.

    (oic.. it was a joke thread.. i take everything so literally sometimes)


  7. 6 minutes ago, Whitehawk said:

    Casual players don't matter?very loaded statement,you either enjoy arguing or don't think when you type,I wonder which one it is...... 

    Who do they matter to? Themselves? The devs don't care about them.. you don't care about them, the griefers, nightraiders, offliners.  They don't care about them.

    And you actually expect me to as well?  As well what.. to care or not to care..

    Personally I do care.  But I recognise the problem and the scale of it, because I'm more intelligent than you are.  All you do is persue argumentative statements to make further argument.  You pull out 1 line of text.. to make a new argument, because you actually think, that if 1 argument you make wins, it actually justifies all your arguments and makes them all true.

    But it doesn't.. it just means you won 1 fight out of a dozen.. that you lost.

    Now.. who doesn't think.  When they type?


  8. 8 hours ago, Winter Thorne said:

    One company in our alliance has stopped selling tames for gold because they have so much gold they don't know what to do with it.  Now they will only accept high level BPs and mythos.

    You don't think people are running around with more gold than they know what to do with?  25k?   pffffft.

    Now.. that isn't the question.  They have "so much" money, it's now worthless.  It was worthless from the start.  IT is only use to buy cosmetics and pay for islands.

    The question is, will they use it, to grief people with empty houses?

    You see, the real question here, is will people who are smart enough to make money from the system, stupid enough to just go around griefing empty buildings for the sake of it? And even if they do.. surely all they're doing is doing everyone else a favour? Cleaning the map up one island at a time.

    Bearing in mind.. they have to wait 48 hours.. before they can even do it.

    So anyone who does get caught out.. will be a casual player and they don't matter, because they're a casual player..

    And what are the gains? I wait until 46 hours has passed.. run around my base breaking all my lockers.. 15mins later.. all my stuff is gone. 

    All the "griefer" gets.. is empty land.  All my tames I couldn't move are dead.  All my gold, my bps, my stuff is on my ships.. all the stone, wood, easy to replace stuff.. is in the nether..

    This is what you're all arguing about.

    And it fits between these two full stops..


  9. 1 hour ago, Kidori said:

    Don't forget the new 12-hour decay on unsnapped structures. I've seen a number of foundation-spammed islands suddenly cleared up because of this.

    The spam is not removed automatically.

    In fact, the settlement system, protects the spam and keeps it active.

    Similarly, stasis on lawless islands noone visits.. keeps everything buggy, broken and protected.. thus, items have been there for 2 months.. noones ever been online to use them or render near them.  Still there..

    Player shipwrecks.. still there..

    Almost Everything they promised.. almost everything discussed in this forum.. all lies.. it's still broken, still buggy.. still ingame.

    The only thing that is actively removed are pillers..

    Just.

    Pillers.

    And some ceilings.  There are from time to time the odd bed, boat, locker removed, but it's all stuff that's been placed in the last 6-8weeks.  Everything older.. still ingame.

    Yes, there's some truth out there. But good luck finding it.


  10. 12 hours ago, Archsenex said:

    I have never died to a heatwave on official.  While you take damage, even the worst heatwaves aren't enough to kill you, alone.

    I've never taken fortitude. I just put on clothes and maybe drop in water etc.

    Water does help, it doesnt lower temp it gives you hyper resist.  Hyper resist is ultimately what you need.

    Haven't played for awhile then eh?

    Naked, cloth, hide..fort... skilled stats.  Nothing helps.  At 46dgc or 115dgf you get cooked.  Unless you log out, use a freezer or go diving..

    Diving is actually a nice suggestion.. that'll save me on icecubes.

    The worst part of it for me, is the blinding sunlight..

    If you have no fort.. and no skilled fort.. you're either lying or haven't played for ages.. as I watch people drop dead 4-5 times everytime it heatwaves in n8 or i8.  And they have 40 odd fort..and still get cooked.  I have 60 default 90 with balance and still take 50% damage. I also have mw hide armour and all the fortitude stats.. which don't seem to help.  Nor does my mw cloth.  It's either ice.. or swim/drowning. Dodging sharks..

    And the arctic is just as bad, but in reverse. Again tho, high fort and mw fur.. really helps.  Unless you fall in the water.  Then you get to see how fast your food can really drop.

    As krazmuze says tho, it does feel like heat waves are broken/bugged and should just affect your thirst.. but atm.. they remind me of the burning sands of the ark expansion.. god the number of times I died before I realised what the tent was for..

    We need those tents in atlas.. I'd have one pitched on my deck.


  11. 7 hours ago, Luxfere said:

    Been building a galleon for a while now and after this new patch introduced fast decay on official servers i lost said galleon, it just says it was removed from the company and I am refreshing everything daily. The timer states 10 days til decay every day so there you have it. Its not on a lawless island either.

    Yeh I lost 2 schooners.  Fully built and on green anchor. They just vanished.  They'd been sitting awhile.. tbh.  But inside the settlement.

    I've seen other companies ramshackle sloops.. still sitting on beaches in lawless.. even now, weeks after the companies quit..

    6 hours ago, Pete Rottedtoof said:

    For the record if you're not dealing with decay there obviously needs to be some sort of penalty but maybe a a warning of some sort might be in order.

    Yeh a visible timer would be nice.


  12. 8 hours ago, wandelaar said:

    Steam Family Library Share is disabled for atlas so in your example those people would have all paid the price and, according to your own posts, acquired the right to do whatever.
     

    In case you don't know.. $30 is peanuts to most people.  Loose change.. $300.00 to pay2win.. compare that to a decent video card or a decent cpu.. there's your answer on instantwin teams.. I pay £700+ on tv every year.. I don't even watch tv.. if pc games cost the same as say.. server software.. or a decent editing suite.. well, maybe grapecard could afford some devs and maybe even some gms.. and I doubt you'd see pay2win teams.. not at a cost of thousands..

    I'd like to see a code check on accounts, if someone hasn't played in the last 10 days, they are automatically deleted from their company.  My company.. would drop from 40 odd players down to 3.

    It'd royally mess up our island points.. but at least it'd be fair.  Those tiny little islands you get.. for like 15 pts.. you could fit our entire active company on one of those..but you couldn't fit all our tames... biggest waste of resourses in this game.. tames..


  13. 5 hours ago, DannyUK said:

    You know what is going to happen, everyone is going to go back to lawless if they decide to stay on after all they said about wanting them off lawless, couldn't make it up could you.:classic_laugh:

    It would just be nice for the devs to actually tell us their thoughts on this, are they going to listen to what the majority want? We know they read these forums yet they have stayed silent about it, they must have discussed the backlash over this stupid idea in PvE.

    The clock is ticking before the first nuke drops, I hope they stand down before it's to late.

    tbh if I wasn't in a company that owned it's own island.. and was willing to grind the gold to keep it etc.. I'd still be living on a lawless island.  Probably in the Tundra or Arctic.. where noone else goes.  Except to visit.


  14. 1 hour ago, Darkweaver said:

    I understand how this change effects PvE, but you guys really hijacked my thread LOL. I created this  thread to discuss how this change, yet again, benefits the larger companies over smaller ones in PvP. There is already a huge power gap and it is not linear. Due to everything related to farming and how BPs work there is an exponential power gap.

    The current situation is this. There are mega alliances on PvP servers; consisting of the biggest companies on the entire Atlas. If you are a team of 1-3-5 people, they will not invite you to their alliance not just because you are not of use to them but because they are limited on how many allies they can have. So they stick with the biggest boys. There are a handful of elite clubs out there who get to experience the end game and the mythical naval warfare, and the rest of the player base are just insects to them.

    Being the small guy, If you live on lawless you have no raid timer, you can get offline raided. You WILL get offline raided.

    If you are a settler on someone's island, all of what you guys discussed for PvE applies and even more scenarios apply due to PvP.

    If you own a small island, someone who has the numbers, without any fear of repercussions because of the mentioned exponential power gap and sheer numbers thanks to alliance meta, can raid you at will. A bigger company raids a smaller company that's just life in PvP but this whole mega alliance meta is making it so much easier.

    The fast decay change earlier made it very difficult for the small guy to keep control of his island. Anyone can now come and build on my island without permission and use it as a base of operation to grief me. That 24 hour timer to demo works outside raid time and there could be a lot of places to hide a small shack for a smart PvP player on a bigger island especially.

    And now the ability to raze an island... Before these two changes I had the chance to persevere on my island even if i was raided. I could simply come back and make sure they can never fully wipe my foundations. Which is something that happened to me. A company who was in a mega alliance wanted to settle on my island, they came and raided everything, but eventually gave up trying to get the island because i had ways to deny them.

    Raze an island in this current state of the game is ONLY useful to the mega griefer.

    And 12k gold is a pathetic number that doesn't mean anything at all. Especially when you are just done raiding someone who, if worth his salt, already had a decent amount.

     

    Maybe post in Pvp - Discussions then? Just a thought.

    As to your query.. any game that has servers that cater for hundreds or even potentially thousands of players.. are always bad for solo or smaller groups, unless there is a vast vast map to get lost in.. in Atlas.. you can zoom out, mouseover regions, see exactly who is where.. there's no hiding and once people know you can't win, they'll gank you. Nothing will ever stop that, short of irl punishments for scumbag attitudes.  ie 1000 lashes.. if you ganked someone.. 😉

    I'd be the hangman!! For free..

    Pvp gaming at a seige level requires more or less balanced teams, made up or more or less the equivilent xp of player.. otherwise it rapidly becomes lopsided and one side steamrolls the other. Then the flattened players complain its too hard..

    So the system needs to reflect this.  This is part of the reason I don't pvp in survival games.. it's too unbalanced towards zerging like groups.

    Zerg is ok if there's 24 v 24.. but when the numbers are in the hundreds.. it's usually lagged v laggier.. it isn't imo fun for anyone, nor can it be.

    I'm amazed noone is complaining here about pvp with more than 4-5 ships involved.. because in pve.. you can't usually see more than 2-3 ships without getting completely desync'd with the rest.. boggles the mind how you manage to fight each other.. so it seems to me, that all pvp really means in a survival lagfest.. is offline raiding.  Sneakemups and stealemups this is the new pvp.. on youtube for every large ship battle.. there's 10 videos showing people sneaking into offline player bases to destroy all their ships.. that isn't pvp to me.. doesn't matter how many people are in your group..

    As for the 12k gold.. well, I'd not call it nothing.  Even for a large company.  There's also prerequisites before you can mass grief an island.. you need the island points spare, you need to capture it, then you need to buy the eraze.. then you need to wait 48 hours.. then you get to waste your 12k on empty houses and empty stables.. and a shedload of spam.  Do that a few times and even mega's will get bored and quit.

    That all said.. as I said, I don't play pvp, so take my comments with a bucket of salt.. I shouldn't really be commenting on a sphere of the game I don't even partake in.  If you'd posted in pvp discussion.. I might never have.

     

    One fix I could suggest that might remove a degree of the more obnoxious aspect of current pvp design.. when a  war starts, sides are limited to a set number, say 35 a side.. now it might be that one side has 100 members and the other 1000 but only 35 can be in the sieged area at a time.. then companies could multitask raids etc.. whilst the campaign to capture the flag.. which is all it really is, is a balanced 1v1 fight like most arcade pvp games.  You take away the ability to zerg, you take away the ability to offline raid.. you force pvpers to play fair.. life is unfair eh.. when even gankers have to obey the rules.

    I think the obvious truth is, that mass pvp is just a pipe dream, it will never work, because people will be people and not teamplayers.  And the painful truth is.. unless you live in an oppressed situation, where friends means something, you'll probably never be in a big company, that games like atlas demands.  This is why specific cultures are doing so well in these games.. because being friends, really means something to them.  To the rest of us, it's stab another back, afk, gone to lunch, back in 5 but I meant 2 hours.. it just doesn't work.

    • Confused 1

  15. 5 hours ago, Kidori said:

    Now, I'm not a mathematician, and didn't even get very good grades in math when I was in school, so correct me if I'm wrong here.

    Majority means the larger number right? Because I see one person happy with this change and 1...2...3... I dunno, a lot more than one unhappy with it.

    I also see a lot more people living as settlers in the game than as land owners.

    So if majority does in fact mean the larger number, I'm confused which majority you speak of.

    I refer to the companies of people numbering in the dozens to the hundreds.. not the odd solo player here or there.  As for these forums.. most of the people responding here, don't even play the game.. they count as a negative number.

    • Confused 1

  16. 4 hours ago, zottel said:

    I would love to so Sea Battles completly Without NPC Crew. That would actually make a galleon even more Strong but at the Same Time also Hard to get enough Players to Board One. 

    Not to mention have you ever tried firing a cannon on a moving ship? Aiming it alone is a nightmare.. the npc crews make the ship strong.. players are good for turning sails making repairs etc.. selecting targets.. but not for shooting cannons.  Hell with the medium cannons you can't even see the target properly. Let alone range it.


  17. I'd like to see companys broken down into squads, sections etc.. But the "company" is everyone, it just wouldn't work with crews of 10, ie pugs.. noone likes being in a pug..

    Companies are for dependable people, you trust.. well usually, I'm finding americans don't do trust very well like the rest of us, but, back to pugs. pugs people go afk, they go for lunch without warning etc.. it's no good, you need to be able to depend on people for teamwork.


  18. 13 minutes ago, Grongash said:

    Yes, for both! Which leads to a case where every stranger can look whats stored in the flag/bank, but company members cant depending on the settings.

    Can't look or can't access? Surely ranks can be edited to allow looking without accessing?

    Reason I ask is our company is set by default, no ranks.  Only admins can break stuff on ships, but noone can break each others placed items on land. So if a player quits the company say 3 months go by.. still can't get rid of their stuff..

    There also seems to be an issue of trust, with company members stealing gold from the flag, so the leaders wall off the flag/bank/silo etc with an admin'd only door to allow only specific people access.  It seems a long winded way to do something the ranking system is supposed to do.. I haven't really looked at the rank system since i joined my na pve company tho.

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