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Grongash

Pathfinder
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Posts posted by Grongash


  1. Just now, [GP] Guybrush Threepwood said:

    The last wipe was never planned, but it became necessary. I'm not sure what a statement from them saying we'll try not to wipe will actually achieve.

    It is always easier to wipe, less work. I get the last wipe, it was needed and i was ok with that. Still we never got an actual statement what their plans regarding this are. Even if it will ofc never be guaranteed it would at least show their intentions. A lot of people i know quit only for that reason and their bad trackrecord.

    Oh and everytime they make changes to the grid and islands they have to wipe if its about islands people built on.


  2. Too late for most, including myself. As long as you treat the "live" Servers like a PTR/early alpha too i cba to start over on yet another server. If there is a clear statement that you try not to wipe the live Servers until release at least, id be happy to. Otherways no dice. Its effort on our side. Give us something in return.


  3. 1 hour ago, [GP] Guybrush Threepwood said:

    The boosted weekends don't increase player count to a noticeable level because it is not the "time factor" that is the problem. Even if we had regular boosts during week and weekends that doesn't take away the fact the actual issues are still present.

    As I said before, anyone that says boosted weekends are causing more players to quit, clearly do not know the real problems with the game.

    Double wind weekend! 😛


  4. 1 minute ago, Realist said:

    All of that is wrong lol steam charts give definitive data. I don’t care about what people talk about in game because it doesn’t really matter.

     

    No point to argue with someone who starts out with "wrong lol". Read what i wrote, google it until you get it. Check how to approach that data statistically in a correct way. If you get it and have an actual argument, feel free to drop me a line. Or in your words.. "no, lol".


  5. 13 minutes ago, Realist said:

    Using that excuse this time was pretty stupid. Anyone can see the steam charts and when the numbers raise and lower 😂

     

    The steamcharts do not provide enough data about distinguishable events to make any of your above assumptions (other than the pointless day/night peaks). Plus you have never actually played the game you keep complaining about. You have no idea how the difference plays out, dont know any people who play it nor do you see the ingame chat and what people talk or complain about. So yeah, literally everyone who logged once is more qualified than you to talk about that topic.

    You are however giving a good reason why posting here should be connected to owning the game. Would also fix the spam bot problem.


  6. 2 minutes ago, Myrmidon said:

    No skill involved - You're fighting the wrong people.

    Yeah because you totally get to chose. I played on the official PvP servers, its not so much about skill most of the time, its about who exploited better for gear.

     

    8 minutes ago, Myrmidon said:

    AFK raids - The new system has nearly eliminated AFK raids.

    Still not a Pirate game about Sea Battles or big sieges, hell the engine couldnt even handle thst anyway.

     

    9 minutes ago, Myrmidon said:

    Exploits and Hacks - You're not going to get rid of these 100%. In any game. They're not as rampant as the forums make them out to be and the exploits are taken care of in short order.

    Not getting rid of them is one thing. How GS handles them another.

     

    12 minutes ago, Myrmidon said:

    Whats in it for PvE players? More people to play with. Works perfectly fine in Eve.

    I avoid the PvP community on purpose, thanks.

     

    15 minutes ago, Myrmidon said:

    If concessions aren't made to increase the pop across the servers - there are going to be a lot of dead servers. I see people quit every day because of low pop.

    News flash, the game is dead. Merging wont fix it. Fixing the reasons people leave might. Like adding ships instead of more tames. Or making use of the Crew instead of having a whole Zoo of tames for the daily business. Or fixing the flaws instead of adding freaking torpedos or Subs. 


  7. 1 minute ago, Myrmidon said:

    No one says you have to leave the PvE zones. Trade with folks willing to make the trip to get any mats outside the PvE zones you might need. Pay them gold or other resources in return. You never have to leave your safe little box and it creates content for those that want to play a trader.

    Drop your delusions that not wanting to PvP is about "safe little boxes" and that only you PvPers play the "real" gane. Im not interested in what GS calls "PvP". Most of the time no skill involved, afk raids and grieve fest with tons of exploits and hacks. They cant handle it. If it ever becomes a balanced playfield free of chinese hackers and aimbotters we can talk, but i wouldnt hold my breath.


  8. 10 hours ago, advengerkos said:

    Another fun night of sailing....

    image.png

    Yes, its a pointless timesink that drives a lot of players away. It forces you to commit quite a lot of time in one session to get anything done. 


  9. 7 hours ago, UnknownSystemError said:

    Jat posted that it won't always be 2x a specific thing. They want to try different bonuses out like 2x SOTD ship kill exp and others. If it isn't listed in the splash message as that particular bonus, odds are you ain't getting it. Shipwrecks and flotsam were increased 20% in a recent patch because they realized no one was doing that content. The game only rewards active players. The whole setup discourages the casual who wants to log in every few days and putter around on a boat. Take more than a 10 day break as a solo player and come back to having lost all your stuff on land, tames claimed, boat decayed and sunk (takes longer than that, but still happens).

    Yeah it sucks how they went from 2-3 weeks afk time (PvE) to 10 days without a word. But then again.. no one wanted the crappy island claim system in the first place. I guess they greatly overestimate the fun factor of their game. 


  10. 7 hours ago, The_Wiesel said:

    even if there is no 2x Gold this Weekend. making enough Gold is easy enough on PVE. Whales, bounties, aso. easy to farm 3-8 k Gold. enough to run Islands for weeks

    Not the point. If you are in a small company (or solo, like a lot on PvE) you end up spending way too much time doing maps. The system is crap for PvE already as it is. The change made it worse. The whole PvE part is scaled for the playerbase they would like to have, not for the actual amount they have. And it is rapidly declining, a lot of people only log for maintenance already.


  11. Did 2 maps and only got the normal gold amount... Is this a bug or a enormous gold nerf? The reduced gold costs for crews would be a joke if you decrease the income at the same time...

    Also makes the island costs a bit brutal, at least for PvE...


  12. More and more people i know stop playing, and to a large part due to the enormous downtimes this game has. A whole evening is easily devoured if you have to sail across more than 4-5 tiles with the current wind mechanic. Its a big turn off that you cant just log and get things done in a 3-4 hour session. Dont get me werong, i dont ask for zipping ovrer the whole map in 5 mins.. But waiting for ages for the wind to turn and rise... not fun. I spent large parts staring at the boring sea semi afk while watching tv.


  13. The whole sailing part turned into an annoying, horribly inaccurate weather simulation. Especially the Zero wind events make no sense. Staring at a completely flat sea while snailing through a sector. Very engaging gameplay. There was a game called Naval Action. See how it worked out for them.

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