Jump to content

Grongash

Pathfinder
  • Content Count

    445
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Grongash


  1. 11 hours ago, Realist said:

    I have to admit, I do feel bad. It wasn’t that I wanted this to happen to any of you.

    i did know that it would though. The signs were already there. Even when nobody agrees with me. I do feel for you and it sucks that it is happening.

    my rants probably made things worse, but that was mainly because I was met with such resistance. I really was trying to be informative. I do know these people.

    Like you had any part in this? No offense, but you severely overestimate your importance.

    • Like 1
    • Thanks 1

  2. It was generic, without any actual information and sounded more like a presentation you would give to present the idea of a game to someone like an investor to get funding. Not like the presentation of a game that is already on the market, struggled, failed and needs to be saved.

     

    After this project went down they can at least all consider political careers.


  3. 2 hours ago, crazywildfire said:

    Why do we even have a PC that will blow away consoles out the water x10 if we are only using a quarter of its power. Then the updates are dead to water. Now an update can be ready but we are waiting extra time to get it because it has to get approved through console first.

    Squeeze the last drops of milk out of the cow before you bring it to the slaughterhouse.


  4. 1 hour ago, Samstag Freitagsson said:

    Pirates?!

    More Ships.

    Trade routes with merchant ships.

    Navy.

    Native people for the diffrent biomes.

    Villages to plunder.

    Embattled harbours to raid.

    And seafights with boarding!!!!

    Storys, characters and caribic lore.....

    Id play that game, sounds awesome. But i wouldn't get my hopes up, it seems they have their mind set on the Ark reskin.


  5. If you take a look at the steam charts and comments you will find that "No Mans sky" is actually a pretty bad example overall. Yes, they somewhat managed a comeback (if you are that deep into the crap zone it is however not hard to get better), they are currently dumping back into that zone tho. They did not fix the core problems at all. It is great that you enjoyed it, but it is hardly an example for a success story.


  6. 3 minutes ago, Jatheish said:

    I think it's fair to say a lot of players had already departed before any time, thought, or effort was put into those alternative game modes. As for Blackwood, it's development did start much earlier but was primarily handled by one developer up until the last two weeks to get it out the door and deal with the technical issues.

    Obviously the openworld game has its issues, we don't shy from that, but it's clear the direction the team had taken with our updates weren't really impactful in turning the ship around. You could argue that taking a break from it allows us to give it a fresh perspective and tackle different things in order to get ATLAS to where it needs to be.

    As for not caring, you're highly mistaken. This isn't just a job for a lot of the people here, it's a passion and everyone wants to see the project succeed.

    There's still a lot more work to do and will be continuing to do it over the months ahead. Whether people choose to return or stick around, that's up to them but the team will always put it's best efforts forward in that regards.

    Taking a closer look at the decay timers would go a great lengths, at least for PvE. Tailor it to your customers, small groups of friends or Solo players, i would see it more of a CO-OP really. There are almost no Megas in PvE, people don't like to aggregate in large groups unless they have to.

    More and better communication would help a lot too, i always liked the "to come" part of the patch notes, it gave you an idea about what you worked on (even without dates, just as a road map). With the lack of communication on the official forums this project does feel abandoned, even if it isn't.

    QoL, QoL, QoL.. i know you did a lot in that sector, but take a look at the mods around and consider weaving it into the basegame.


  7. 10 hours ago, Jatheish said:

     Now that these alternative game modes and Blackwood are out the door (albeit with issues we'll need to resolve over time), our attention will be on the Mass Multiplayer version of the game, as that is our team's main priority, which you'll see over the months ahead.

    Probably should have done that the other way round. Now 99% of your Player-base on officials are gone and for pretty much everyone i know there is little to no chance to return. I know, you dont care right now and hope to regain them all (or even better, new ones) when your alpha phase is over... but the initial hype is over and the window of opportunity probably closed for good.


  8. Yeah, they don't seem to get that their game isn't fun enough for that type of commitment and that their player-base (at least for PvE) is too old for that shit. Change the timers back to 3 weeks for buildings AND tames (its idiotic to begin with that they are different, as the lowest timer dictates the maintenance interval).

    • Like 1

  9. On 7/27/2019 at 3:56 PM, [GP] Guybrush Threepwood said:

    If I wanted to play a 24/7 365 game then i'd be happy, but nerf decay timers is getting stupid. Even ARK wasn't this bad with decay timers.

    This was the straw that broke the camels back in the end. It became more of a job, and when you are FORCED to do something all the time or your progress is lost its not going to go well in a game where all you do is build.  They could have changed it at least for PvE, their playerbase there was mostly small groups and Solo players to begin with.

    • Like 3

  10. 57 minutes ago, globytheoldpirate said:

    Guys, let's be honest...
    Since the first trailer we known there will be Hydra, Fantaisy, Dinosaurs, Dragon, Magics, etc..

    Don't be the "Oh how could we know"
    It's since the beginning, as of the tek part in Ark

    I am not complaining about the fantasy part. My issue is with the focus. Every time they add a new tame instead of a new Ship-class the game dies a bit more.

    • Like 2

  11. 37 minutes ago, Puppies4ever said:

    Looks like that the focus is on SP actually.

    Next mega patch is not enough content to bring players back, maybe they will add some more endgame content soon.....

     

    They promised a 40k+ MMO "Pirate" game. We got some fantasy hybrid mix with Submarines, Wooden ships that shoot magically powered torpedoes out of Cannon bays (??), a zoo of magical creatures no one asked for and a development focus on Single-player.  Man did they deliver.

    • Like 1
    • Haha 1

  12. 12 hours ago, zottel said:

     There are Tons of Players who have over 1k hours in this game And i Dont think anyone spends 1k hours on a Game  he does Not like.

    I spent over 1k in this game. I liked it. But a lot of that was mindnumbingly boring sailing, half afk waiting for the boring breeding parts and fighting bugs left and right. It got less fun every time i logged, and somewhere last week i quit for good, the last of the group of real life friends who all did the same. Its just not fun in the end. Great potential, but totally wasted, and instead of trying to fix the core problem they focused on all the wrong stuff.

    I wish they would all play it for a week without any console commands.. from scratch. So much stuff would get fixed within that week....

    • Like 1

  13. 36 minutes ago, Leia86 said:

    Hello! 
    It´s not really about we couldn´t clear the island completely. It´s also about that many structures are buggy. That´s really annoying for the island owner! There´s a bed on a structur you can´t demolish even if the time´s up. The feeding troughs, storage boxes and many more you can place on the ground can be demolished after 40 day´s if it´s possible at all. For what sometimes the island owner pays so much money if he didn´t have a right about his own island?
    Come up with something else!
    You can destroy structures on PVP by player influence. We should have these possibility on PVE too. I´m not the only one who´s upset about it.
    Other guys just put a structure with a bed on the ground and there´s nothing you can do about it. So we pay for a island with many limitations? Is it fair? Is it wanted like that? 
    The player got 10 days before his structures decay and by day 9 they come again and it starts all over again. Great trolling!

    You knew about the buildings before you took the island. Go find one that better fits your needs. You are like someone testdriving a crappy car at the dealership, knowing that it is crap, buying it anyway and then complaining about the stuff you already knew beforehand. Go play PvP if you want to ruin other peoples stuff.


  14. 4 hours ago, Elrood said:

    Nah. Singleplayer is there now. Some of us (well, me) don't care about wipes at all. Wipe, don't wipe, I don't care as long as you don't touch my single player game world 😄 

    What a way to die for a game that was sold as a 40k+ "MMO" 😛

×
×
  • Create New...