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Grongash

Pathfinder
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Posts posted by Grongash


  1. Ships....

    • Its a game that is supposed to be about sailing and we have 3 Ship-types, one of them rather pointless.
    • Rethink the whole treasure map system. It is boring and a big turn off.
    • Add content.
    • Follow your actual "roadmap"
    • Communicate in a way that works for your target audience. Learn who your target audience actually is.
    • Like 1

  2. So now you dont get insta gibbed, but cant ever kill them before they go back into the ground. They clearly stopped playing their own game a long time ago. Its like they are trying to make Atlas one big Promo for Ark.

    • Thanks 1

  3. On 1/24/2020 at 5:15 AM, PeglegTheAngry said:

    Oh? Why? If it's because "lul salt makes ice melt dummy" Cause that's some clown stuff.

    Salt lowers the freezing point of water, it doesn't heat it up. The fluid in the bag will still be SUBFREEZING.

    For you:

    cee973b39b731addf670f519fbf915eb798f3e99880ac9b29fcbaa76c7afe93b_1.jpg.e187cc2f3ba5e53aac81460f7f4f2e87.jpg
     

    You kind of prove my point here. I didn't say that it makes ice melt, or that it heats it up. 

    Salt reduces the melting point of water by up to 20°C, you somewhat googled that one right. But how exactly would freezing point depression decrease the spoiling time by double? And do you store your food in subfreezing -20°C Saltwater at home? Yummie. 

    You should hold on to the Clown license, it is clearly yours.

     

    For future reference: It looks more impressive if you dont edit your post after you googled stuff. While you are at it,  google Manta rays.

    • Haha 1

  4. 1 hour ago, PeglegTheAngry said:

    Ice and salt together makes the ice last longer, which will vastly increase spoil times of food. Cold weather will also lower spoil times when using ice.

    If that is the case that is even dumber than the super aggressive Mantas. Whoever planned all of this must have been a Kindergarten dropout.

    • Confused 1

  5. 19 hours ago, Batshit Krazy said:

    ...still tryin to remove a cargo/box from claimed bears on NA/PvE, anyone know how? The game wont allow it

     

    Like most of the bugs this one got ignored since their first try aka "season". Never got fixed. Probably never will. 


  6. As someone who decided to give this game another shot (after i quit shortly before the last reset) im quite concerned actually. The lag seems to be worse than ever (with less players than ever), so they seem to have reduced the hardware/Server part. Even twitter went kind of dark. Last time i played, it at least looked like they tried. Now it feels like they just completely gave up. All the problems, annoyances and bugs the game had before i left are still there. But hey. We have cats.

    • Like 2

  7. Currently testing if i give it another shot myself, but i have seen that there are still so many things not working... Logging out on a ship that moves while you are offline still drops you off in the same sector next to the waterborder swimming.. Still tons of ghost resources you cant harvest... But we got annoying cats running around in Freeports. That's what every Pirate game really needs.


  8. 8 hours ago, Dang Bo said:

    If it were meant to be a DLC they wouldn't have went out of their way to get rid of the DX9/10/11 assets just to improve the graphics while knowing full well how long it's going to take to optimize everything recreated in DX12. Also that's not even how the crabs look in Atlas.

    Check reddit and youtube, it even had the full-blown ark menus there in place, they were only hidden in earlier builds. It started out as a DLC for sure and at some point they probably thought it could make it as a standalone. It also fits the amount of content, the way it was delivered and the issues they had to fix and change things. The Developers with a clue about the engine/system clearly stayed with ARK.

    It is a shame really, in addition to ARK this could have rocked as DLC.


  9. On 11/3/2019 at 1:25 AM, Talstorm said:

    I have been having issues with the tame limit and it isn't the companies limit, but it is the entire server limit. Because we are in the same tile as a mega-company, and because of that the entire server has hit a tame limit. I was wondering is there a reason the devs implemented it this way or is it simply a bug. Every small company is having issues with this problem, so I do not think it is bug, but I am unsure.

    Because the engine was never meant to handle what it has to, they went the cheap way of "fixing" it. Same with the reduced building count after the last "relaunch".

    • Thanks 1

  10. 2 hours ago, Realist said:

    Well that was short lived lol

    I'm really looking forward to you finally playing the game, so you see what we talked about the last 10 months, can get bored and move along to annoy another EA Community (whose game you wont buy, but ofc know everything about it).


  11. 18 hours ago, Percieval said:

    I just hope this game becomes less grind and more about sailing out and battling. 

    Yes, exactly that. If sailing just means to carry some resources half afk and tabbed out, "spiced up" with pointless Cyclones then ill pass, thanks.


  12. 10 hours ago, Grigory Grogswallow said:

    It sucks because this wipe isnt adding anything of value to the game aside from a the new map. Which isnt going to make the game feel any better 

     

    And that is exactly why im done with the game this time around. I don't think they will ever learn.

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