mrma
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Fatal error! VERSION: 11.4 PhysX3_x64.dll!physx::NpShape::getFlags() (0x00007ffb7991597a) + 10 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npshape.cpp:610] ShooterGameServer.exe!FBodyInstance::UpdatePhysicsShapeFilterData() (0x00007ff6c63fb1ec) + 17 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:743] ShooterGameServer.exe!FBodyInstance::UpdatePhysicsFilterData() (0x00007ff6c63facfd) + 80 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:888] ShooterGameServer.exe!USkeletalMeshComponent::OnComponentCollisionSettingsChanged() (0x00007ff6c612bed2) + 18 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:539] ShooterGameServer.exe!UPrimitiveComponent::SetCollisionEnabled() (0x00007ff6c60f6d61) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:1047] ShooterGameServer.exe!USkeletalMeshComponent::UpdateKinematicBonesToPhysics() (0x00007ff6c63f97aa) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\physicsengine\physanim.cpp:305] ShooterGameServer.exe!USkeletalMeshComponent::PostAnimEvaluation() (0x00007ff6c612c77b) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1455] ShooterGameServer.exe!USkeletalMeshComponent::CompleteParallelAnimationEvaluation() (0x00007ff6c6118aa5) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1698] ShooterGameServer.exe!TGraphTask<FParallelAnimationCompletionTask>::ExecuteTask() (0x00007ff6c611c473) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6c5a14b1d) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6c5a14c2e) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6c5a1e629) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6c61ae895) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff6c61b2852) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x00007ff6c60585d4) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\leveltick.cpp:1253] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6c5ff8ac2) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\gameengine.cpp:1181] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6c4bcd0ab) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launchengineloop.cpp:2449] ShooterGameServer.exe!GuardedMain() (0x00007ff6c4bc7e5d) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6c4bc7eba) + 5 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6c4bcd99a) + 17 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6c6eac01d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb954f168d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb957c4629) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb957c4629) + 0 bytes [UnknownFile:0]
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I still don't understand how this tool should configure the path. Feeling very fascinated. I set up CMD in D:\steamcmd. When I install the game, I install the game in D:\Atlas. When I run autoupdate, I will prompt d:\steamcmd\steamapps\appmanifest_1006030.acf. At present, I found that It seems that only when the game is installed and installed in the same directory as SteamCmd, can the autoupdate be executed normally? If so, can you describe the configuration steps from installing SteamCmd? Thank you very much.
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Unofficial Dedicated Server Info!
mrma replied to INVALID's topic in Dedicated Server and Developer Tools Discussion
Thank you. I have solved this problem. -
Unofficial Dedicated Server Info!
mrma replied to INVALID's topic in Dedicated Server and Developer Tools Discussion
How can I adjust this error? Thank you Fatal error! VERSION: 7.0 ShooterGameServer.exe!AShipPathManager::BeginPlay() (0x00007ff6edcc90b9) + 40 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shippathmanager.cpp:78] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff6eecfa826) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff6eee82830) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3402] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff6eee5040d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff6eee3981b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff6edd30619) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6edd3d03a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6eec8dd06) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6edd2935f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6ed8b735c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff6ed8b6e52) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6ed8b6f5a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6ed8bcc6a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6efb5386d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd638f16ad) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd64b64629) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd64b64629) + 0 bytes [UnknownFile:0] -
Unofficial Dedicated Server Info!
mrma replied to INVALID's topic in Dedicated Server and Developer Tools Discussion
Hello. How to solve this problem?