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mrma

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  1. Fatal error! VERSION: 11.4 PhysX3_x64.dll!physx::NpShape::getFlags() (0x00007ffb7991597a) + 10 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npshape.cpp:610] ShooterGameServer.exe!FBodyInstance::UpdatePhysicsShapeFilterData() (0x00007ff6c63fb1ec) + 17 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:743] ShooterGameServer.exe!FBodyInstance::UpdatePhysicsFilterData() (0x00007ff6c63facfd) + 80 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:888] ShooterGameServer.exe!USkeletalMeshComponent::OnComponentCollisionSettingsChanged() (0x00007ff6c612bed2) + 18 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:539] ShooterGameServer.exe!UPrimitiveComponent::SetCollisionEnabled() (0x00007ff6c60f6d61) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:1047] ShooterGameServer.exe!USkeletalMeshComponent::UpdateKinematicBonesToPhysics() (0x00007ff6c63f97aa) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\physicsengine\physanim.cpp:305] ShooterGameServer.exe!USkeletalMeshComponent::PostAnimEvaluation() (0x00007ff6c612c77b) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1455] ShooterGameServer.exe!USkeletalMeshComponent::CompleteParallelAnimationEvaluation() (0x00007ff6c6118aa5) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1698] ShooterGameServer.exe!TGraphTask<FParallelAnimationCompletionTask>::ExecuteTask() (0x00007ff6c611c473) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6c5a14b1d) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6c5a14c2e) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6c5a1e629) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6c61ae895) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff6c61b2852) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x00007ff6c60585d4) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\leveltick.cpp:1253] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6c5ff8ac2) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\gameengine.cpp:1181] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6c4bcd0ab) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launchengineloop.cpp:2449] ShooterGameServer.exe!GuardedMain() (0x00007ff6c4bc7e5d) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6c4bc7eba) + 5 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6c4bcd99a) + 17 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6c6eac01d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb954f168d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb957c4629) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb957c4629) + 0 bytes [UnknownFile:0]
  2. I still don't understand how this tool should configure the path. Feeling very fascinated. I set up CMD in D:\steamcmd. When I install the game, I install the game in D:\Atlas. When I run autoupdate, I will prompt d:\steamcmd\steamapps\appmanifest_1006030.acf. At present, I found that It seems that only when the game is installed and installed in the same directory as SteamCmd, can the autoupdate be executed normally? If so, can you describe the configuration steps from installing SteamCmd? Thank you very much.
  3. I finally got it. In fact, all the paths set are set to the path of steamCMD. The game is to be installed in the root directory of steamcmd
  4. This is the result of two configurations.The difference between the configuration is GameServerPath, the path set in Figure 1 is steamcmd, and the path set in Figure 2 is the game folder.I don't know how to proceed.
  5. How can I adjust this error? Thank you Fatal error! VERSION: 7.0 ShooterGameServer.exe!AShipPathManager::BeginPlay() (0x00007ff6edcc90b9) + 40 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shippathmanager.cpp:78] ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff6eecfa826) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\level.cpp:1981] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff6eee82830) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3402] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff6eee5040d) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff6eee3981b) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff6edd30619) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6edd3d03a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6eec8dd06) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6edd2935f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6ed8b735c) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff6ed8b6e52) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6ed8b6f5a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6ed8bcc6a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6efb5386d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd638f16ad) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd64b64629) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd64b64629) + 0 bytes [UnknownFile:0]
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