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JasonYork

Pathfinder
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Posts posted by JasonYork


  1. I gave up a couple of weeks ago, mainly due to the ship sinking bug but to be honest that was just the catalyst, everything about this game is just ill thought out, lazy and disorganised. It feels like a bunch of people sat down and said 'let's make a pirate mmo' and that was abouts the length and breadth of it, everything else was just thrown in with no overall plan or end goal, except money.

    One thing is for sure, any future games grapeshot are involved in will be met with a high degree of caution before i part with any money, there are better, more organised companies out there who understand that a quality product is what brings in cash, not EA shit like this.

    • Like 3

  2. 2 hours ago, Pappy Green said:

    This resource blocking is working as intended, Jat himself replied to my comment in the "captains log" about v10 where I brought up this issue. There have been multiple updates since then and none of them have addressed this issue and there has been no mention of it from the devs. The excuse that "they're working on it" is invalid as this fix would literally take 30 seconds. It's a single variable that needs to be changed and it hasn't been done. That says it all.

    He also said they were looking into it and possibly might need to change the radius, the foundation radius (the feature not the size) is hardcoded or something and was inactive until recent patch but from the sounds of it it can be and most likely will be adjusted.


  3. yep all containers of all types can now be locked (thank god!), decay timer on dropped items is only a couple of mins so that wouldn't work either.

    I'm not saying my suggestions are a permanent fix, but it would make sinking ships by current methods extremely difficult with a few quick and simple changes.


  4. Could we please have 2 changes implemented to prevent/severely hinder the sinking of ships by overweight players on PvE servers.

    1. If overweight the player cannot move at all, or be grappled.

    2. If the player is overweight they take damage, scaled on how overweight they are. (aka if you're just over you barely take any damage, if you're 1000's overweight you take significant damage.)

     

    I believe these 2 simple changes would make the current relentless griefing of sinking ships on pve servers much less common.

    (This would also be reliant on the current armour weight reset bug being fixed)


  5. They are already addressing this with the upcoming neutral zones, with neutral zones you can build on them even if the land belongs to someone else, you may have to pay a little tax in terms of the resources you gather but essentially you will get to build and play. It will be patched in tomorrow and activated on wednesday.


  6. Game is certainly heading in the right direction! The frequency of patches has made a significant difference to the game so far, mostly for the better.

    I would like to see hostile creatures fixed/rebalanced however, they are currently causing so many issues such as instant death, excessive speeds, excessive spawn rates and sinking anchored ships when noone is around, which is having a very detrimental effect on the quality of gameplay right now.


  7. They are attacking NPC crew and do splash damage, hence the sinking of ships, it needs to be changed so they ignore crew  or do no damage to ships cos right now it's just silly losing a ship while you're offline to this.


  8. A major problem with most aggressive mobs is they will attack the closest passive mob, this usually triggers a full health regen while you are stood there shooting it in the face. Fire arrows were severely nerfed in previous patch but they are still ok, will take a good 10 arrows usually to kill a croc (unless it starts regenning).

    But yeah, completely agree with the no fun factor, the spawn rates are stupidly high kill 10 crocs and within a few mins there will be another bunch of them making it a constant hassle just to chop some wood. Plus the fact they attack npc crew on ships which is a major annoyance because they thrash around in the water at super speeds making it very difficult to hit them and don't get me started on if they attack you in the water, there is no counter to that they will kill you in seconds.

    The aggressive mobs and spawn rates need some serious rebalancing, its making the game very frustrating instead of fun, which is why we play games in the first place.

    • Like 4

  9. Lets just do away with Skill Points and unlock everything from lvl 1 then, cos even at the minute with a respec per level no one needs to bother thinking about what skills they want, just respec, make stuff and respec until max level. Making it once per hour defeats the entire point of having skills progression.

    The once per level respec needs to be removed and a single use respec added at max level.


  10. We travelled from D9 to C12 and I kid you not, we saw well over 30+ ghost ships, there was one every 5 minutes. It's really not fun at all just trying avoid them constantly.

    Compared to before this latest 'reduction' patch there were alot less (but still too many), now they are everywhere. Along with this and so many other gameplay problems I am very close to giving up on this game, there is a potential here that I haven't seen in any other game so far but the sheer frustration currently is killing it.


  11. Not sure if this is specific to Patch 7, bought the game today and jumped in to a Freeport area on EU PvE server.

    The performance was dire to say the least, there were 120+ players in the zone but the game was constantly freezing up, especially when turning, it was impossible to fight anything the animals would warp all over the place including right in front of you so you couldn't even run away. It felt like FPS drops but after jumping on a Unofficial server, which was smooth as butter with no lag issues at all, I can only surmise the official server and subsequent amount of players was the issue.

    I hope the performance/stability issue is better, I actually had a refund request pending on steam but have cancelled that to see how this new patch works out. Fingers crossed!

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