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JasonYork

Pathfinder
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Everything posted by JasonYork

  1. I gave up a couple of weeks ago, mainly due to the ship sinking bug but to be honest that was just the catalyst, everything about this game is just ill thought out, lazy and disorganised. It feels like a bunch of people sat down and said 'let's make a pirate mmo' and that was abouts the length and breadth of it, everything else was just thrown in with no overall plan or end goal, except money. One thing is for sure, any future games grapeshot are involved in will be met with a high degree of caution before i part with any money, there are better, more organised companies out there who understand that a quality product is what brings in cash, not EA shit like this.
  2. I would have thought anyone with a basic comprehension of reading would understand why this is the biggest issue facing this game right now. As it stands this gives anti-social griefers endless hours of enjoyment while the vast majority of normal sociable gamers have either stopped playing or no longer build ships, if developers don't understand this they have no business making MMO's, especially one based on.. ships. It just smacks of incompetence and is rather telling regarding the future of the game in general.
  3. Stopped playing a couple of weeks ago on pve due to this, what's the point in playing a ship building game where you can't build ships? I'm surprised this isn't a high priority hotfix, it affects every single aspect of the game.
  4. He also said they were looking into it and possibly might need to change the radius, the foundation radius (the feature not the size) is hardcoded or something and was inactive until recent patch but from the sounds of it it can be and most likely will be adjusted.
  5. yep all containers of all types can now be locked (thank god!), decay timer on dropped items is only a couple of mins so that wouldn't work either. I'm not saying my suggestions are a permanent fix, but it would make sinking ships by current methods extremely difficult with a few quick and simple changes.
  6. I didn't mean boats, i meant the player carrying the weight takes damage, but boats take damage from being overweight already hence the entire point??
  7. Could we please have 2 changes implemented to prevent/severely hinder the sinking of ships by overweight players on PvE servers. 1. If overweight the player cannot move at all, or be grappled. 2. If the player is overweight they take damage, scaled on how overweight they are. (aka if you're just over you barely take any damage, if you're 1000's overweight you take significant damage.) I believe these 2 simple changes would make the current relentless griefing of sinking ships on pve servers much less common. (This would also be reliant on the current armour weight reset bug being fixed)
  8. We are on test servers. Thats pretty much the definition of Early Access, you are testing and providing feedback, when the game is fully released then yeah test servers would be a no brainer
  9. The side panels probably failed to load when you crossed over, hence the relog fix. Worrying bug though!
  10. 1 - Exploits such as sinking ships in pve 2 - Creature balance inc spawn rates and hostile mobs sinking ships while offline 3 - Content
  11. They are already addressing this with the upcoming neutral zones, with neutral zones you can build on them even if the land belongs to someone else, you may have to pay a little tax in terms of the resources you gather but essentially you will get to build and play. It will be patched in tomorrow and activated on wednesday.
  12. Game is certainly heading in the right direction! The frequency of patches has made a significant difference to the game so far, mostly for the better. I would like to see hostile creatures fixed/rebalanced however, they are currently causing so many issues such as instant death, excessive speeds, excessive spawn rates and sinking anchored ships when noone is around, which is having a very detrimental effect on the quality of gameplay right now.
  13. They are attacking NPC crew and do splash damage, hence the sinking of ships, it needs to be changed so they ignore crew or do no damage to ships cos right now it's just silly losing a ship while you're offline to this.
  14. A major problem with most aggressive mobs is they will attack the closest passive mob, this usually triggers a full health regen while you are stood there shooting it in the face. Fire arrows were severely nerfed in previous patch but they are still ok, will take a good 10 arrows usually to kill a croc (unless it starts regenning). But yeah, completely agree with the no fun factor, the spawn rates are stupidly high kill 10 crocs and within a few mins there will be another bunch of them making it a constant hassle just to chop some wood. Plus the fact they attack npc crew on ships which is a major annoyance because they thrash around in the water at super speeds making it very difficult to hit them and don't get me started on if they attack you in the water, there is no counter to that they will kill you in seconds. The aggressive mobs and spawn rates need some serious rebalancing, its making the game very frustrating instead of fun, which is why we play games in the first place.
  15. The claim is contested, that means someone is preventing the flag from declaiming the area you're trying to place it. Its likely a player who is logged out in the area (sleeping).
  16. Crocs are broken af right now, lvl 2 croc sank our schooner while it was parked off the coastline. Yeah a crocodile sank a ship... stupid. This game is not PvE its EvP.
  17. Lets just do away with Skill Points and unlock everything from lvl 1 then, cos even at the minute with a respec per level no one needs to bother thinking about what skills they want, just respec, make stuff and respec until max level. Making it once per hour defeats the entire point of having skills progression. The once per level respec needs to be removed and a single use respec added at max level.
  18. Yep we were quite enjoying it before this last patch, had to avoid a few SotD but sailing and exploring was alot of fun, then yesterday's patch hit, every 5 mins regardless we were trying to avoid them, saw 30+ ships travelling through in 2.5 zones, the entire thing became boring, predictable and annoying. Really sucked the fun out of sailing.
  19. Agreed, there is no way to avoid these scenarios, you may as well just spawn a ghost ship right next to your ship because that is exactly what happens when you cross the border, it's literally blind luck.
  20. Green areas - Claimable Purple - Freeport Red - Lawless (Dunno if NA or EU PvP have different layouts, this is EU PvE)
  21. We travelled from D9 to C12 and I kid you not, we saw well over 30+ ghost ships, there was one every 5 minutes. It's really not fun at all just trying avoid them constantly. Compared to before this latest 'reduction' patch there were alot less (but still too many), now they are everywhere. Along with this and so many other gameplay problems I am very close to giving up on this game, there is a potential here that I haven't seen in any other game so far but the sheer frustration currently is killing it.
  22. No this happened to me aswell, I tried to place a marker for some rice i found, was stood on the spot with compass open for coordinates, entered them but the actual marker was in the sea far to the west, moved and tried it again (with diff coords) just to make sure. Sounds like the compass UI coordinates is broken/offset.
  23. Its possible the server is laggy, check the ESC menu for the ping. If it is FPS, which is also highly likely, try lowering the texture scaling, makes the game look awful but it does improve FPS for me. I also have above recommended spec computer but FPS is anywhere from 10-40ish, with endless and frequent total FPS drops, game isn't optimised at all.
  24. Not when thousands of players don't even have access and cant log in because servers have been down for 7 hours, thats not Early Access at all.
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