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UDO

Pathfinder
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Posts posted by UDO


  1. 1 hour ago, CamsterAu said:

    Sap comes in many forms, the one i am most familiar with is Syrup, which can be harvested from trees with orange-ish leaves, not red. The below link may be helpful for you and your friend. 

     

    beehives, plants all in diferent areas all supply sap 

    Just now, UDO said:

    beehives, plants all in diferent areas all supply sap anything sugar based in this game is sap 

     


  2. 2 hours ago, Tentarro said:

    No I want the fucking solution to be that I get all of the shit I fucking lost back, predatory animals disabled until they realize they need to be tuned the fuck down, and for you to pick up a fucking dictionary or take an english lesson

     

    do you actually play this game or are you just that fucking stupid? Lol I bet you play PVE

    they are tuned for more end game than start ITS A SURVIVAL GAME learn to use the surroudning area to manage until u have acces to tames , fire arrows , guns etc ....the same stuff u would do in real life , u wouldnr just expect a wild animal to stand there while u kill it , 

     

    the only wild animal i have ever had trouble with are wolfs not ao much of an issue now i have my own wolfs tames ,, crocs are slow on land , use it dont jump in water with crocs 😕 that their natural territory ,


  3. On 12/31/2018 at 9:14 PM, artaherduron said:

    Lmao - you want to be upset at anyone be mad at your fellow gamers who were taking advantage of the system and hunting the SOTD down or spawn camping Flotsam. They had no choice but to change it where they will attack them if the Raft is within 30% of it's range. But that's like really really close m8 and easy to avoid. 

    this 100% ive odne loads of tripds on rafts and never once had a ghost ship even look in my durection , 

     

    sounds to me more like a learn how to pilot the raft propelry issue than game , or are u one of those player that set the raft in one direction and go afk then piss and moan on forums cos u were afk when your raft ran into a ship?


  4. 1 minute ago, sinrad said:

    Thanks guys 🙂 I'll turn it off and hopefully won't lose anymore. Going to try and get another male bear before this event is over... again...

    in ark i used to have animals on wander inside the main base in their own small 2x2 railied off  area this worked well i never had them wander off outside walls as they didnt need rendering in when u were offline as noone can or needs to see them 🙂


  5. 2 minutes ago, Saffran said:

    1-2 flags is enough imho per player. if you are in a company all of those flags are combined anyways. Could increase the normal flag claim size slightly, and lower the ocean flag claims so they are the same size as the land version.

    no 2 isnt enough u need 4 really 2 for main , 2 for other location , its a big ass map , other wise u stuck on 1 island for ever


  6. 4 minutes ago, Saffran said:

    Or the more you have claimed the more it will cost, maintainance cost to keep the land, every few hours like the crew works

    yes need something and maybe multiplying per flag so for example 1 wood per hour for flag 1 , 2 wood per hour flag 2 , 4 wood per hour flag 3 so per hour , and so on ?  this would hurt smaller tribes if they take over too much ,but large companys would have no issue farming up what needed , doesnt seem much work it out 😛


  7. tbo fire arrows are good for all , wolfs are a run away while on foot , but once u get a tamed predator of your own the world becomes a cake walk , its the sme story over and over until u get started and established it is hardish 

     

    but yes overall they do need  toning down a bit ...its the only thing i die too so far.


  8. 1 hour ago, Saffran said:

    Yea so, lost land, got one single flag that was placed after the PVE upkeep, is still there since they cant claim it but they are still able to overlap most of the territory by placing flags in the water, because the claim is way bigger. 

    PVE claming needs a complete rework. Make the flags grow in size over time, to a set maximum, maybe like the size of when its in the ocean?

     

    could be that u can only place a flag in your own claim which increse the radius maybe? up to 2-4 flag max 


  9. 5 hours ago, Mahakmar said:

    people can try claim your stuff after 16.000 seconds, aka 4 hours, so atm no sleeping if you want to drop your claims sigh

    the claims need to be fixed, either make it square or lock people into 1 claim so everyone can get one, but atm overlapping claims resulting in loss of bases is not working,, people are going to sleep and waking up to loosing their base and the will to play the game

    if the flags countdown goes into minus figures , then it will be safe , tested yesterday and again this morning on neigbors flags he replaced them with new ones still unclaimable this morning 

    2 hours ago, Sinate said:

    Most new claims have the 3 day protection, the problem is that the upkeep is not refreshing when a company member goes in it, in 3 days you will have the same problem again, combined with the enemy claim overlapping issue it makes it harder and harder to replace flags.

    We have been circled by sea and land claims overlapping into our land and we can not replace any flags at all 😞

    if that how it works then thats silly as u could be out explring for 2 days then on holiday , so you waould have to explore then stand in base for 3 days to build up enough time to go on holiday ?

     

    would also be nice if we could see the timers as well , nit just enemy ones when we  run about with flag 


  10. after extensive test between out alianace , we decide to REPLACE ALL our flags the results were very reassuring ,

    the timers were there along with the upkeep message ,

    3 hours later they were in negative number (i know this isnt meant to happen)

    this has now resulted in the claims now being unclaimable and safe for the time being ,checked when i logged in this mornign all good and safe for now 

    which is a relief as we can now enjoy the game instead of wondering if we have anything left when we log in ...l.


  11. 1 hour ago, RyuujinZERO said:

    How about 'Get rid of the Damned'

    I never wanted to be a land lubber in the first place. I wanted to live off my ship and explore, taking on supplies as I travelled, trading with locals, and bringing back my bounty to a small, off-shore dockyard/workshop that only needed a tiny spit of rock to be placed where I could build my future/replacement ships and make upgrades.

    Instead I'm stuck with a rather large land claim that I'm only hanging onto/derping around with because there is no future for me at sea with the Damned everywhere, most of my friends are in the same boat... or, land claims. Being in boat is exactly where we're not. If we could survive out there, I'd give up the prime land claims in a heartbeat.

    this 100$ got my boat ready to again fior the third time , now like u derping about on land o going on short trips on raft that is a pain to drive about with the wind not always going where u want the point of this game was the sea not to be sat on land building shit that u will never use 😕

    3 hours ago, Cantore said:

    AHOY MATES!

    Currently, as everyone knows, there's a terrible issue with PvE'rs getting any land. We've all heard the suggestions thus far, and they're good... but I haven't seen these, and it has surprised me (forgive me if I'm wrong, 'cause I've been looking for a suggestion like this, and I haven't seen it yet...)

    Only 2 Suggestions:

    1) Limit Tundra servers to 1 vertical row of servers in the North (A1 - O1) and 1 row of Tundra servers in the South. In their place, give us an extra row of Temperate zones in the north and south, and an extra row of tropics in the north and south.

    REASONING: Few players can survive more than 5 minutes in the Tundra area, and frankly, it's viciously ridiculous with wolves, lions (which shouldn't be there anyways), and other vermin. Setting up base there is suicidal and most players can't handle it. Let the few die-hard players still have a few islands in the tundra, but having 6 rows of Tundra on the map and only 4 rows of tropics and 4 rows of temperate is just plain silly.

    2) Make another Official PvE server with the above changes. LOL

    If you like these ideas, vote for them in the poll 🙂

    the tundra areas are tf the more preapred , ie players that have gotten furs and lvl up enough to have enough fort 2 of our alliance have already started building there as fg last night as 1.there is a lots less aggro wit land claims , .2 turnips 🙂


  12. 1 hour ago, [GP] Guybrush Threepwood said:

    Yes that is concerning. What they could do is, besides the notification for a few seconds, they could place an icon on the screen that stays there for the duration until either the claim is completed or you go back to stop it. Otherwise if people step away from their screen for a few seconds they'll be thinking I gotta go back to base just to be sure.

    this 100% problem is the oyyl safe flag is the one that u log out under 😕 as long as the flag claim area over lasp where u log out it cant be claimed , anything else timers are too short and they dont refresh 😞


  13. 1 minute ago, 3sixtyy said:

    What u must look is timer above flags. This timer show's when u can contest if no timer that's mean u can contest and claim the land. I do that way and claimed the land

     

    so is this timer only showing on new flags as my new neigbor new flags placed 2 days ago has no timer 😕 , how does the timer show up ?


  14. 2 minutes ago, Berzerkeur said:

    Just explain to me how you lose your land.

    I'm bored of finding innocuped territory with a flag, but no structure, no sleeping player. And when i tried to claim them, it's immediatly contested and I can't take it. And there is f***ing nobody in the zone.

    And for record, it one flag of one company et there is no other flag of them on the island...

    hey may logged out and sleeping in the area , u need to explore the full flag claim area first , if they are sleeping in the area it will auto contested , 

    Just now, UDO said:

    hey may logged out and sleeping in the area , u need to explore the full flag claim area first , if they are sleeping in the area it will auto contested , u say no sleeper there has to be if its a one flag claim area

     


  15. problem is unless your log out /sleep area covers more than one claim radius you will wake u to just the flag on yor base , if your shipyard is in your second claim flag then its fucked 😕 as can be claimed even though it is overlapping the radius u have logged out in , each flag is treated as a separate entity , 

    sp u hqve to be logged out in all areas that u have claimed 😕 not sure how that work, but it needs changing so all flags are linked and treated as one area 

     

    on another note pve players are too fixated on land claims u need to do so much traveling , you wont be spending much time in your base or that is what the game is meant to be , u are supposed to be at sea exploring and collecting resources to return to bases every few days /weeks ,

    as long as players are not claiming and building on resource areas and are only building on beaches (pve) then 1-2 flags is enough even 1 if u place it to cover shipyard as well as base 

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