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Captain Jack Shadow

Pathfinder
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Posts posted by Captain Jack Shadow


  1. On 5/3/2019 at 7:06 PM, KittyKisses said:

    I've heard they added undermesh character detection in Ark recently, so surely they can do the same in Atlas to keep people from living under the mesh with terrain collision off (which is probably the main concern).

    I assumed that the issue was the hiding of crafting stations and storage boxes, mostly embedded in the terrain.  But, it would make sense that this would be a temp fix for keeping people from living under the mesh.  However, if there is a more permanent fix, as you suggest, then they should use that.  I will say it again, Meta gamers and cheaters, ruin games.  It is up to the Devs to keep them from doing so.


  2. 5 hours ago, trqfreak350 said:

    Same, i found 2 WL 30's on our island one after the other, tamed without a hitch, i use a bear to tank the elephant and bola from it's back never really took any damage from the feeding process. on C7 didn't seem to be much lag, but i don't think it really matters, get in feed back out and it's easy.

    Next time I tame one, I will record it, and show how I can do this, and it works, and the elephant sometimes doesn't even lash out, and I just use S and W, to move in and out, but the elephant does not react the same each time.  Sometimes it lashes out, and sometimes not.  But the good news is that this is being fixed.

    • Like 1

  3. 11 hours ago, Kidori said:

    It was in the latest Captain's Log:

    Not sure how I feel about it being in a dinghy dock, especially with the dinghy dock having such minimal hp, but it's basically exactly what you've been asking for.

    Yes, this is a step in the right direction.  Hopefully this is just a placeholder for something more immersive in the future.  But yes, this is a great first step.


  4. 10 hours ago, Badkebab said:

    Also note that fantasy is not the same as science fiction 

    Not true all the time.  Science fiction can have fantasy elements in the story, and Fantasy can have science fiction elements.  In other words, you can have some serious tech items in a fantasy story, so long as it is a smaller aspect of the lore.  If it is a the focus of the story, with much less fantasy elements, then no, it would be a science fiction story, with fantasy elements.

    • Like 1

  5. 6 hours ago, advengerkos said:

    We should be out going island to island getting rare mats. To do this however due to weight / wind mechanics just make everyone think why bother it takes so long and is so dam boring for the driver.

    The problem is weight of materials.  The resources you carry, can be used to repair your ship.  Repair is in competition with damage.  If you can carry tons of supplies, you would always win the battle using repair.  Nobody would get sunk, if they loaded up on enough supplies.  A work around is a supply crate that cannot be opened while at sea.  Only when anchored could it be opened.  The crate would reduce the weight of resources, dramatically, thus making supply runs make more sense.  It would also allow other side benefits.  We could have a player shop at a Freeport, but we would need to manually stock it, meaning we have to take the supplies to the Freeport, and load them into that booth.  This would also ensure that there is good loot available when you sink somebody, since they would need to be loaded onto a ship, and then that ship would need to be anchored, to open it.  They could also be opened on land.  As it stands, people often popcorn their stuff if they get sunk, to deny everybody else, the opportunity to get the loot.  Weight could be added back to gold, such that people would be encouraged to add it to these crates.  Thus when they get sunk, somebody gets a payday, if they recover the crates.  Add a winch to the diving platform for bringing them up to your ship.  Once at the top, they are placed in a special area you set aside for these crates.  Maybe special foundations that can snap onto the decks, or snap into holes in the decks, could be used for this purpose.  When a crate is added to your ship, it snaps to an open spot on one of those special structures.  Wouldn't it be nice to see actual cargo in your ship?

    Oh, and maybe different containers can be used for different resources.  Like a treasure chest for gold, and a crate for crafted items, and burlap and rope packages for fiber, bushel baskets for food, and pallets for stacked wood, etc...


  6. 1 hour ago, Captain Stabbin said:

    JAT already said they are working on it.....why is this thread still going?

    LULz, the last post was a week and a half ago.  You just kept it going.  It was now being ignored, until you posted in it.  🤣


  7. 5 hours ago, Snarfy Jones said:

    they said on stream today that soon the temperature wont affect babies after 10% 😉

    That's a good start.  After that, they should use my suggestion for imprinting.  Allow 24 hours to imprint.  Once the "wants care in..." timer has expired, allowing you to imprint, maturation should stop, until you imprint, or the imprinting allowed, timer expires, and then it resumes as the timer until next imprint allowed, expires.  In this way, those who have the people to stay up, and imprint as soon as it is allowed, still have their advantage.  They get their imprinting done in 30 hours.  Those who do not have that ability, don't lose out on the ability to imprint, but it takes them a whole lot longer to get the baby imprinted, and to full maturity.

    After that, stop with the Polar, or Tundra only, for breeding and raising of babies.  Babies don't need to be kept cool as much as the need to be kept warm.  Warm climates should not be impossible for raising babies.  If they want to go this route, of for instance, bears not being able to breed, and raise babies in tropical...fine, but make it impossible to raise tigers, elephants, rhinos, giraffes, etc..in Tundra and Polar.  Those should only be raised in warm and hot climates.  The game needs balance.  You shouldn't be at a disadvantage if your base is in a hot climate.  At the same time, you should not be at a disadvantage if your base is in a cold, or temperate climate.  That may be fine for PvE, but not for PvP.


  8. 1 hour ago, pfg said:

    Sorry your just making statements the prove you know exactly nothing about breeding. So let's add a little fact to the discussion.

    1) ALL babies only need someone with them until they turn juvenile at a hair over 10% maturation - that's FIVE hours for bears and SIX for tigers NOT THIRTY. After that they eat from troughs so no more hand feeding.

    2) If its made totally automatic then there is no sense of achievement for doing it. The game has no depth and is cheapened by that - you want something put in at least some nominal effort.

    3) Babies need more care than adults - if you have to have some fires to keep them warm then do it - DON'T use fires, use your brain and pick something else.

    4) Babies don't HAVE to be imprinted - they will survive just fine without. Once again if you want something extra put in some extra effort.

     

    And you just showed that you have not one clue about WHY you breed.  Did you play ARK?  I assume not because your post shows you to not have a clue.  You breed to IMPRINT.

    Imprinting makes a huge difference in how well the tame performs.  If you are not going to imprint, save yourself the trouble and just tame wild animals.


  9. 8 minutes ago, zwt2135 said:

    Any more crap like this is gonna destroy the little player base they have left. Why are they adding unrealistic stuff like this when they could be adding more ship types.

    I don't have a problem with torpedoes.  Read the lore...this is not Earth, and there was existing technology in the lore, that has been lost, and is being rediscovered.  Heck, are you aware that they just figured out how Roman Concrete was made, and why it was so superior to our concrete?  Ours erodes away in the ocean, after about 30 years tops.  Theirs is still around over 2,000 years later.  We finally figured out the secret ingredient.

     

    What I have a problem with is this...there is no counter to a submarine, except maybe another submarine with torps.  Unacceptable with the submarine locked behind the Kraken.

    • Like 1

  10. 2 hours ago, DocHolliday said:

    If everything is made easy then what?  In all the games I have played like this there are simply parts of the game that cannot be reached by certain individuals and small guilds/corps/companies. 

    I see no easy answer here.  These types of games tend to not be friendly to these groups. 

    Breeding is not hard.  Having to hit a moving bird with an arrow...that's challenging.  Hitting bees, that are chasing me, with an arrow...that's hard, but I do it.  Breeding such that you have to stay up all night, or have people get up at night so you can take a break...that's absurd.

    Everything does not have to be hard.  Do walls bite you if you don't approach them at the right angle, when placing a new one on them?  No.  Do rocks run away when you hit them with a pick?  No.

    The difficulty in this game, when playing PvP, is provided by the other players.  PvP games need balance, and this game has none.


  11. 2 hours ago, DocHolliday said:

    Was this posted in the bug report section?

    Pointless to put there.  They know about this issue.  It is a relic from ARK, and is not a secret.  The issue isn't that they need to be made aware that it is a problem...the issue is that they need to understand that it is a problem that can no longer be ignored.

    • Like 1

  12. Red seems to work better in Atlas, but a lot of colors seem to look washed out.  Wouldn't it be better for the colors to appear NEW when applied, and then start looking washed out over time, and need to be reapplied later, to make it look new again?

    Or at least, give the option for a thick and thin coat, to create a new or weathered look?

     

    • Like 1

  13. On 4/30/2019 at 9:54 AM, Vorxius said:

    Hi all, just wanted to reach out to you guys for some advice, if you have some!   Never really worried about this before now, but, after painting up a boat, I realise that the colouring is a bit hit and miss.  Some colours appear more vibrant than others for example, white seems to be next to indistinguishable against the hull.  

    What do folks here find are the more vibrant colours out there for boats?   I saw some pretty amazing colour schemes brought a dimension further using clever lighting to...  I'm as creative as guano, so any suggestions / examples of peoples creativity would be fantastic  I'm looking for inspiration!  Any screenshots would be awesome to!  

    Cheers everyone!   Fair seas to you all.

    Like a part of the game engine that will never be fixed.  ARK has the same problem.  Some colors work great, and others just don't.  For instance, RED on some items, looked more like pink coral.  With red being my favorite color, this was maddening.  I should note that in ARK, most colors did not actually look good.


  14. 10 hours ago, gnihar said:

    What do you get in them, how much gold per wreck?

    The most I got was a little over 100.  In the 130s.  Have only had 2 that were over 100.  Like Flotsam, there seems to be a very heavy tilt towards lower end.  I think they push this too far.  You have to spend an inordinate amount of time doing these, to get anything useful.  Most of the BPs we get, are useless.  Thatch, way too many platforms, stone tools, etc...  Makes it such that we often don't stop for flotsam, or wrecks.  Time is simply more valuable than one more stone gateway BP.   At least with the flotsam, you know whether it is worth stopping.  With wrecks, you simply don't know until you have already wasted your time.

     

    We are talking about just going to a boosted PvE server, and doing all of the end game stuff, and then moving on to a new game. 


  15. 1 hour ago, DocHolliday said:

    The problem here is this.

     

    Most people complaining are looking at this from the individual perspective.  GS is looking at this from the Company perspective.  My company appointed a small team of people who enjoy breeding to handle it.  We are already working on 2nd generation tames.  Excited to see what they breed. 

     

    And this shows how short sighted they are.  What if the people in that company...people who have been gaming together for years, all live in the same time zone?  So somebody has to set their alarm clock, wake up their family in the process, so they can care for a virtual animal?  Absurd.  And even more absurd that people base in hot climates, simply can't breed because the babies die.  They need to rethink this.  In PvP, this is game breaking unbalanced.  In PvE, it can work, I suppose, since you aren't really competing with other people.

    • Thanks 1

  16. 7 hours ago, gadefence said:

    If you put the gateway first, walls will snap into it. It's a good idea to build around your gate.

    Which is the opposite of how it should work.  Gates should snap to proper sized openings.  Also, when I did remove all of the walls, it would no longer snap into the spot I needed it to snap into.  It would always try to put one of the legs, right in the middle of where the doorway needed to be.  Building bases is a core aspect of this game, thus this NEEDS to be fixed soon.  This is not something that needs to be polished later... it needs to be fixed soon.  The simple fact is that a gate should never get an obstructed message just because you are trying to snap it to an existing structure, and also, foundations, walls, ceilings, etc., should never get an obstructed message just because it is colliding with another building structure, such as a gate, wall or foundation.

    The only exploit that I can think of was how in ARK, in the beginning, people were hiding things like mortar and pestle in between foundations, with just a sliver exposed for them to access.  Well S+ fixed that.  Crafting stations, and storage containers could no longer be accessed when more than a small fraction of it was colliding with another structure.  And frankly, if that is the exploit, I would rather have that, than the problems we have now, with the building system.


  17. 4 minutes ago, DannyUK said:

    It's also the foundations on floors, they all go in until you get to the bloody last part, typical. When you put them down most are blue but then you get floor that dips slightly and it goes orange, you either have to put 2 down if possible which is a pain or scrap the idea.

    Don't know why this wasn't fixed while we tested all this before the big update, should have been on the fix list when moving forwards with the big update.

    Apparently, something as fundamental to the game, as being able to build structures, and secure your base, isn't a high enough priority.  I mean, it's literally the core mechanic of the game.

    • Like 4
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