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krazmuze

Pathfinder
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Posts posted by krazmuze


  1. check the latest captains log feb feature update is now the mar feature update.   offline raiding and megacorp claiming is being revamped instead.

     

    Player shops is enhancement for trading companies though, it does not get rid of them.  Someone has to stock the shop and collect the gold.   It just gives them a portal for offline impersonal trades.

     

     


  2. Our recent testing seems to point to it being admins in cheater boats, but getting reliable data on that from all the cheater boats handed out to non admins to help them with their buggy loss?  That requires more testing ; of course everyone is going to say their cheater boat the admin gave them always draws aggro!  So you need someone honest willing to lose that boat if it does not draw aggro...

    But we did extensively test this weekend, admins in cheater boats no aggro, admins in ramshackle bought with cheater mats drew aggro.  More tests needed for nonadmins in cheater boats.   


  3. That is the way it is already, most damned in golden, less in polar, lesser in normal.   The issue is it seems to have increased across the board, my theory is we are seeing the new spawn rates to accommodate the big/small sized damned coming soon they are just all medium size right now.  They are testing to see if the servers can handle it - and already they had to regress their view distance patch for server performance as they was spawning in aggroed

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  4. If they did x2 all the time then they lose their incentive for players to play on weekends when others are more likely playing and to bring rage quitters back.   Which is exactly why they have done it twice now and bonus weekends are actually at 4x - it is because they need that bonus weekend to grow population.   If they stabilize on that then weekend rates simply come right back to 8x and your weekday farmer is complaining all over again and the cycle repeats.  There will never be a point where you say good enough, because x2 weekends is always better even if they start giving you that same rate on weekdays, now you covet the x2x2 of the weekend it no longer satisfies you.

     


  5. 52 minutes ago, vaylain said:

    Hey, its fine to me. If Grapeshot does not mind the lack in players Mon-Fri and their influx on weekends then they should keep the standard model by all means. If the game ends up flopping, they can lay off their employees and file bankruptcy I care not...

    But that is why they and many other MMOs use this model - simply because it does make them more money.  MMOs are about social engagement that keeps you in the game which brings others into the game, that is more likely to happen on weekends when people can play all day rather than just after work.  So it is in their best interest to encourage you to play when more people are likely available to play with.   The devs did not invent this x2 weekends in some grand social experiment, they are using it because it is proven to work in other MMOs.


  6. I suggest OP play on unofficial that has consistent high rates with no bonus weekends.

    Otherwise this is what happens

    x1 weekday , x2 bonus weekend

    weekday farmer complains they will not play 

     

    x2 weekday , x4 bonus weekend

    weekday farmer complains they will not play 

     

    x4 weekday, x8 bonus weekend

    weekday farmer complains they will not play 

     

    x8 weekday , x16 bonus weekend

    weekday farmer complains they will not play 

    ...

    bonus weekends are a staple of MMOs it gets people that stopped playing incentive to come back, because that customer loss is greater than the customer loss of the weekday farmer.  They would not do it if it was costing them net customers.

     


  7. I have to agree the patch changed something.   I am running an offline copy of official and it only runs servers that I am in, and only when I am on it.       So there was no opportunity for damned to build up even though I might not visit it for weeks.     There was for sure much much more damned in freeports and lawless usually 6 in view when normally it would be 3.   My sloop was lightly loaded so I escaped but it was a two hour journey to cross half a grid as you can only outrun them with the wind, and there would always be another in the way.

    Devs need to own up to the hidden change, this is not about 'git gud son' it is about fixing bugs and making sure they are not regressing code accidentally as they make feature changes.    I suspect what happened is they put in the AI change for the upcoming damned change.

    If they cannot fix it then they should have the damned turn on each other.

     

     

    • Like 2

  8. Kill rate < spawn  rate is why damned spawning in freeports makes little sense.   Who will kill them?   Not lvl 8 ramshackle  sloopers without cannons.    Nor will the gally running in to fetch things from the store, they want to get out before they get damaged too bad, and protecting the sloopers from the greens is not worth the reward.

    I think in order to control the population when players are not - damned should turn on each other.

     

     

     


  9. that is not a ghost ship that is a damned ship.   With the latest patch your base and anchored ships are safe unless you engage.  Based on my testing (full redis wipes)  It seems that the current settings are for three of them at a time to harass you   (four in polar, five in golden).   Reducing NPCShipNumMul seems to reduce how many swarm you but see others posts it seems to require a full redis wipe to take.

     


  10. there is still a buff to pursue just not forced into it with a  debuff.   

    I like the treasuremap idea though maybe make it take multiple random tries to find the right map and loot box so that you would not know for certain where to go at 90 might take you till 100 to find it.   Anyone in your group would benefit just like treasure hunting.   Make it the most elite spawns.

    I think you should break your idea into its own thread. 

    It never made sense to me that the fountain of youth would be found in powerstones islands where there already is an endgame quest and just creates a naked sloop lag fest - even bumping up  to 8 locations is not going to help much. 

    Treasure map makes it every location and fits within the lore of foy that is was something to search for.   And they did say the are entertaining a redesign of foy.

     

     


  11. pretty much need voxels to do that, like minecraft, wurmonline, planet explorers and nomansky. 

    Otherwise it would have to be preexisting caves that you can mine nodes, like ark caves just make that the main purpose.   

    Terrain is not dynamic in this game, performance already gets bad with dynamic structures and boats forcing limits that still have horrible drawin - can you imagine how much worse dynamic terrain would make it?

     


  12. wave generators often using spatial frequency domain synthesis, what that means is waves are relative to the size of the grid as otherwise it would require 4x the memory to make waves be same size.   They cannot just copy paste the same wave pattern 4x as it would create unrealistic discontinuity and they cannot half step the pattern as that would smear out the waves.

     

     


  13. It is already in there, but not an ini like you think.   It is a server customization in the .json or island editor.   It is used on official for damned in polar and powerstone grids.

    Not sure how number of grids has to do with it as it is a grid specific setting.  More likely is their spawn was balanced for the larger population expected to be killing them on official, unofficial has smaller populations thus less killing means more ships. 

     Here is an old post on it. 

     

     

     

    on 

    • Like 1

  14. On 1/18/2019 at 7:42 AM, Kero said:

    Maybe is not boolean and you need to set the fixed age integer

    Incorrect assumption as it was the devs that posted the patch with it at default of 'false' as per the official game, indicating it is a boolean along with the naming convention 'b' prefix which also indicates it is a boolean. 

    More likely assumption is that there is a another variable that sets the age that they did not disclose.    So anyone has this variable working?

     


  15. The Atlas devs released their server files for free for this very reason that people can play on their own servers, also if you are going to develop mods using the devkit the best way to develop them is to use single player.

    ARK only allows you to make server clusters for teleports, there is no ship sailing across borders, so not sure where the idea comes from that ARK is single player ATLAS.  Many of the systems in ATLAS are improved from ARK as well.

    This guy wrote a server navigator to play the entire official map and the discord is active supporting those trying to get setup.  https://discordapp.com/channels/532730727570210826/532731162250969118

    Maybe you play official and want to use single player to scout out where resources are.

    If that is too big then there are some smaller sample maps in the server editor and a number of people making them.

    Yes Atlas has no direct LAN search and if you setup your maps using external IP you need a router/ISP that lets you get out and back in.

    But you can also setup your maps with LAN 128.x.x.x  or play on your gaming PC using 127.x.x..x here address which is how the servers already access the redis database.   Add your login server to steam and it will show up in ATLAS favorites.   The only drawback to the internal address is rejoin does not work, and every logout server needs to be added in steam  (or you bed teleport to freeport to logout)

    And yes there currently is no mod that solves the server not up so bottles are empty problem.  You could just multiply treasure to compensate.

     

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