Not sure if this is a bug or if it is a feature that needs some balancing work. Yesterday my character kept starving because they couldn't eat anything without dying. I have the max on vitamin depletion and I kept getting hungry but all vitamins were basically maxed out leaving me to choose death by starvation or death by vitamin OD. I definitely like the vitamin idea and think that if we are going to have that in game, the standard hunger meter should be removed to preserve this unique feature.