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IcyAxe

Pathfinder
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Posts posted by IcyAxe


  1. I am in EU and I have 200ms ping on most of the servers. At the beginning I had around 30ms. This is not issue with servers being in EU (yes for people from other continents it ads around 100ms) , but this is not the issue here. Game needs a really good server optimization. Splitting servers by region won't do a thing.


  2. I agree that farming/collecting stuff is kind of very grindy right now. this is why farmhouse in PvP/PvE is a good addition, but they need to change few core things, before saying that this is a fix. Because in current state its just a bandage to bigger issues.

    They should just add crew requirement for farm house. So you would have to acquire crew and pay gold for it as @GINDORF said.

    they should limit to one farmhouse per company per island, and you should have ability to have multiple upgrades (like now where is wooden one and stone one) allowing more and more crew members to work at it.


     


  3. This ends my experience with this game, I had my time with the game almost 500 hours actually. Maybe I will return if game gets ever finished.

    I barely got the galleon done, I have lost so many tames, ships, crew, inventory and ofc endless time, expecting devs to do right thing, by not wiping the servers and actually work on correcting the claim system as it goes. Claim system is not bad, it just needs correct tweaks...

    I have lost countless hours searching for discovery points, some of them bugged, blocked, and such.

    I have lost so much time taking claims on PvE, I had to fight toxic players, who were willing to sink my ships by exploits just to get that one more claim, just to spite others around them.

    Every day I keep getting disconnected, around 20:00 my time every 20seconds, this crap was never addressed. 

    I understand that wipe is necessary due to map changes, but the changes they are taking are not that drastic that the game requires CHARACTER WIPE, and, they could easily allow us to perma store animals, ships, items? for some time after the wipe, so when some time goes by we should be able to retrieve them for gold. And this could actually be made as a feature in freeport so if we go away for longer time we are able to store our stuff away.


    And I am 100% that nothing will change. There is going to be another claim/spot rush, foundation spam, shipyard spam, griefers having their field day,...

    The main gripe with the wipe I have is that the game breaking bugs will still be present, this way wipe doesn't make any sense.

    It would make more sense if they would throw in the polls and ACTUALLY ASK the community what they think.
     

    This is just definition of insanity. It seems like devs didn't learn anything from Ark nor the Atlas.

    • Like 1

  4. I have my base built, using 1 land & 1 sea claim that overlap, because there was no other way of getting a bit bigger plot. if they remove sea claims it will be the same for me as in being wiped - which means our company is gone.

    Sea flags should only be touching/overlapping the land claims if they are from same company.


  5. 10 hours ago, ArchieVision said:

    A wipe would not be a wise thing to do at this stage of the PvE side of the game. 

    1. Wiping would cause established players to leave in droves. None likes to have their hard work gone in an instant and have to start over. 
    2. Most land would be taken again in a week or 2. So this would not solve the issue of land.
    3. Until the claim flag system is corrected and balanced correctly, this will be an issue and hot topic of discussion. 

    Also, about the issue of adding gold costs to claim flags is a bit much. If you look at the big picture, the devs put this in place with having it a competition with land in the 1st place. Taxation, laws and land governance(coming soon), Claim Flags, and a page on the web site dedicated to the top ten land holders of each server. So adding a gold cost to each flag would be counter intuitive to the vision that GrapeShot has for the game as a whole. It would severely curtail the size of the top ten and limit the growth of companies so they can challenge these top guilds.  It would be received the same way as a wipe to be honest. In a very bad light. 

    But instead of a countdown timer that is based on how many flags you have is also not a good system that just turns the game into "Capture the Flag" for the larger companies that have tax banks and land for harvesting, we can have a decay based system where it is fair and balanced. 

    1. All flags of the company have a repair cost to them.
    2. They decay over time. Lets say 2 weeks. After that, the flag breaks and the land becomes open to claim by anyone.
    3. The company must have the resources in a resource box or in a players inventory for the flags to be repaired. 
    4. Players can use a repair hammer to repair the flags, or press "E" and use the redial menu. 
    5. NPCs can be set to keep all flags that are touching/overlapping in a cell repaired. 
    6. Sea flags will not have a decay, but have a placement cost. And can be challenged within 3 days. 
    7. Sea claims that touch/overlap a land claim will be considered a land claim and have decay. But at a slightly faster rate. 
    8. The cost of repairing flags will go up as the amount of flags touching/overlapping increases past 10 flags. 
    9. Single/Isolated Flags without company builds and/or not set to everyone building will be decayed at a faster rate. 
    10. If a flag has a company build, company ships, or company owned tames on it, it will decay at a 50% slower rate. IE 4 weeks. 
    11. Builds, Boats, NPC's and Tames of the owning company will decay at the same rate as the flag they are in and can be claimed by other companies after the timer runs out. 
    12. Boats, NPC's, and Tames that are abandoned or left in another companies flag area will have a 5 day decay timer and will become the property of the flag owner or if they are not in a flag area they will will be claimable by anyone when the timer runs out. 
    13. Boats, Building, Tames, and NPC's that are not claimed or in a flag area for 3 days will auto destroy. 
    14. Players that are not a part of a company get one free land claim and 1 sea claim. All the above rules will apply. 

    15. When a player from the owning company spawns into a claim flags area of coverage, then all flag timers that are touching/overlapping that flags area of effect will be reset.

    16. A member of the owning company must visit the flag to reset the claim timer. 

     

    Basically what you just said is the same as gold option. The problem is with number of flags someone is holding.

    I know a two guys who are holding over 50 flags in large cluster, none of the flags are free to build the server is basicaly almost empty most of the time. Oh and they don't build anything on that server they only have fundations with beds. 

     

    You have to know that gold has soo little value in current state (i know that base galeon crew costs 1000g/day). + Flags don't have any physical form and they are just an abstract construct. When you place them you don't need any materials so any other resources than gold makes no sense.

    I understand that for some people acquireing gold might be a bit harder, but there are other ways. Trading, renting land, floodslam,... 


  6. 1 minute ago, arzosah said:

    A maintenance cost could be problematic early game, since there isn't a steady flow of gold until you can do treasure maps.  Floatsam give pretty shitty gold, and if lots of people are actually taking them they'll be much rarer than they are currently.

    Maybe 1 or two flags should be "free" for a company. The cost is open for debate/analysis. 🙂 


  7. Server wipes would just kill the game. Period.

    I have only TWO flags. and they are on worst places imaginable. They are useless. I had to camp them for 5 hours to get them. Now calculate how much gold you get for that time. I would double the price.

    There is no need for a wipe if they do "decay" or "maintenance" cost correctly. If you have 100 flags it should cost you running these flags. Few flags should only be few hundred gold per day. Then flag cost jumps up.
    Megas would have initiative to actually do something than sit on their flags.

    Flag cost should be correctly set. Maybe with discounts on number of people you have under tenancy. Or something like that. And flag hoarding fest should self regulate. Now there is almost no penalty to having a lot of flags.

    Whole deal should work globally - cost per flag. 

    Currently only crews are gold sinks (I know that maintaining base galleon crew with no accommodation and captain skills is expensive. ). I was able to farm with couple of my friends 15k gold in couple of hours. I had big issues returning to base with that amount of gold with my brig.

     


  8. They need to implement "maintenance" cost for claims AND buildings (having crew repairing buildings and "feeding" flags). Else is really easy to keep large bases and a lot of flags. Depending on number of flags, upkeep should be exponentially more expensive (in gold?). 

    If I want to have solo 50 flags I should be ready to upkeep them ALL, not just by visiting them and resetting the upkeep timer...

    Flags that were lost due to upkeep should loose protection timer and be claimable in less than 1hr. 

    This system could regulate lawless areas too. People who are spamming foundations, shipyards would have to pay for repairs by farming and having crew repairing.

    Edit:
    if you want to have a xy flags for zz days you should have xxxxxx amount of gold ready in locker (timers would then change according to that available gold).

    NO wipe would then be necessary. And gold would have meaning.

     

    And flag owners will be forced to release flags or manage them and get tenants.

    • Like 3

  9. We are interested in joining Kraken fight, we are crew of 4 we have one brig with 3 large speed, 12 medium and couple of large cannons.
    We are currently based on L6. 
    How much ammo & repair materials is suggested? Should I aim for mobility or for armament?
     


  10. The problem are server tiles and unknown what lies behind server borders. Server travel is broken.  Having whole world in one seamless world (check Spatial OS) where you see beyond server borders and travel without server borders would make this game really good. You would see ships from far away  And you could avoid PvP zones if there is someone camping the border.

     

    Imo still they should convert one of freeports to pvp zone.


  11. Yes i agree. I think it would be better to just merge everything PvP & PvE together in whole BIG world instead of separate worlds. 🙂 Ofc whole thing would need another set of rules... how would transfer of goods, ships,... count because a lot of PvPers would love to be "safe" in PvE areas. 

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