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Strom

Pathfinder
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Posts posted by Strom


  1. On 1/5/2019 at 11:28 AM, Morgrhim said:

    Once you have a PVE island, you need to get the X and Y coords in the editor and then do this: (Quest X Value) = EditorXCoord / (Cellsize * Numgrids) where cellsize is your cellsize in Project->Edit and Numgrids is the number of grids you have on that axis. This should return a value between 0 and 1, which is what you need to use in the json for the quest. You also need to make sure the island you're measuring uses the same PowerstoneIndex as the entry in the json, or it will be weird.

     

    Where exactly does the position come from? Is it a specific point on the island, or is it just somewhere on the island like the middle? Also do you have to have the 9 manual discovery points for each powerstone? 

    Thanks!


  2. For anyone wondering how a 3x3 runs. I have a Dual Xeon E5-2667v3, 8 cores @ 3.2ghz per processor for a total of 16 physical cores, 32 logical cores with HT. Total system memory is 96gb of DDR4 ECC memory.

    I'm seeing ~5% cpu usage per server, at about 4.2gb max memory per process. With a 2x2 I was seeing ~24% cpu usage and about 20.4gb of RAM used. I just upgraded the grid to a 3x3 and I'm seeing 42% cpu and 40.6gb of RAM used. I will be trying a 4x4 later tonight as I feel like I have plenty of room for that. Server FPS on the 3x3 is ~30fps currently, as it was on the 2x2. I'm assuming the 4x4 will be 30fps as well.

     

    Performance.PNG.708fa2797bd51d73435db85582df0249.PNG

     

    Performance2.PNG.6a79c749eac4db952a9dcaba64223af3.PNG

    • Like 2

  3. 23 hours ago, Master said:

    So I'll share my "experiences": D as soon as you have configured your ServerGrids correctly you have to create a batch file for each server that tells the server which "Map" to start and which ports .. if you have multiple servers It is important to create a separate storage directory for each server. Player and tribe data are stored by the regis server in the database which is retrieved by all servers in the cluster. Here are 2 batch files for my first 2 servers:

    ShooterGameServer.exe Ocean? ServerX = 0? ServerY = 0? AltSaveDirectoryName = SavedTemperate? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7777? QueryPort = 27015 -NoBattlEye -log -server

    ShooterGameServer.exe Ocean? ServerX = 1? ServerY = 0? AltSaveDirectoryName = SavedDesert? MaxPlayers = 125? ReservedPlayerSlots = 25? SeamlessIP = 89.163.162.242? Port = 7755? QueryPort = 27020 -NoBattlEye -log -server

    hope this helps 🙂

    @MasterAny chance you could post your ServerGrid.ServerOnly.json file? Getting some weird binding errors with IPs, probably just the the wrong ports in my port, gameport, seamlessport settings. Thanks!

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