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Vaenix

Pathfinder
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Posts posted by Vaenix


  1. 45 minutes ago, Vorxius said:

    Do you know if this works for sails to?

    We have a Galleon that we use to transport stuff about, so no where near the crew needed for war, we have one per sail.  I guess when we stop at land, we unseat the crew to make repairs, but that's about it.  Wonder if right shift puts em all back on the last sail seats they were on to.......  hmm..

    This does nothing to the guys on sails, just the guys doing cannon work and so on.  I usually just whistle "y" on one of the crew so they can make repairs.

    • Thanks 1

  2. So base stats can be found here.

    https://atlas.gamepedia.com/Bear

    The highest roll you could get would likely be 30 points in one stat(that's gonna be extremely unlikely and nearly impossible).  I would consider 140-160% a high melee and 600-800 high health(these are possible but I've not found may of them)

    I've done some breeding, never resulted in a mutation no matter how many generations of inbreds were there so I'm skeptical that the system is actually in for that.  However you can definitely combine stats like in Ark to make a powerhouse of a bear, the one I ended up with before the wipe was around lvl 52 base from perfect tame parents(lvl 44s).

    I would recommend not using campfires/grills for this like the gamepedia site says but instead to use wall hooks and hang a torch at them, saves space and can be controlled by a lever via pin code to allow for much better temperature control.

    • Thanks 2

  3. Most of my questions are data related as the bug / content topics seem to be mostly covered.

    1. The calculations for discovery points seem to be dynamic especially for unofficials, is there a formula for this that can be released so that more accurate charts for levels can be developed?

    2. Does the game ever intend on having creatures at levels like Ark has seen in the past exist?(Right now the base game has them capped at a certain level so without a custom level table unofficial levels tend to break)

    3. The discord webhooks does not seem to work 100% for unofficials,  is there additional configuration that needs to be done that hasn't been released yet or is the plan to only have webhooks available for officials?

    4. With the discord webhook being available for tribe logs, is there any intention to allow this functionality to be expanded to admin commands or other game logs that might help server owners? 

     


  4. Might be glitched, I'd place a new water barrel just to make sure. But there is definitely a craft icon in the water barrels inventory when making grog.  Also just a tip make sure everything is empty it won't craft using full waterskins for some reason.


  5. On 2/7/2019 at 2:18 PM, Grendalsh said:

    I've been trying to sort out the rates at which AI NPCs consume food, in order to manage feeding an army of them scattered across an island's defenses.

    I've been able to sort out the following:

    • NPCs will eat the first food type available that will address their current hunger (missing food stat). This means they will eat berries (1.5 food value) before they eat veggies (5 food value) or cooked food (25-50 food value).
    • I observed that it took about ~2mins for an NPC in the Sweeping animation to reduce  0.1 food value. This would imply they lose 1 food value per 20mins, or 3 food per hour.
    • I left this same NPC on idle alone near a larder with a 100 stack of berries. After 80 mins, he had eaten 9 of the berries (accounting for spoilage). Berries are now 1.5 food. At roughly 6 berries per hour, this yields a food consumption rate of ~9 food per hour. 
    • So far, my unmeasured observations of consumption of the veggie stacks I've been stocking in the larders for NPCs on cannons has pointed towards a consumption rate of about 2food per hour. 

    My hypothesis at present is that different activities have different food consumption rates, similar to the gold/hour costs. However, I've been unable to get consistent values for the same activities. I'm in an area with a lot of traffic, so it's difficult to have controlled experiments. 

    Has anyone been able to get consistent values?

    I'd be interested in finding out but honestly I just toss 2-3k berries into a larder near them each day that I'm on since that's the easiest thing to get the most of for me.

    • Thanks 1

    • Bear
      • Move to Tier 3 this tame outclasses the tiger and lion easily.  
    • Chicken
      • No changes to them just would like to have a structure to put them in that I can pay a gold cost to have auto collect turned on for them.  Otherwise it's an all day job to collect their eggs which is only fun for so long.
    • Cow
      • Same as chicken no changes just a structure that can automate the collection of their resources(milk) for a gold cost.
    • Bull
      • Increase thatch harvest rate a bit.
    • Crow
      • Fix collision issues when taming, right now they are a bit glitchy  with structures when you try to tame them.
    • Razortooth
      • These things are weak, these should feel like a threat and they really don't.
    • Shieldhorn
      • This is literally a trike from Ark.  Movement style everything matches right up.  A few changes to make it a bit more unique than that and move away from the berry gatherer that it is.  
    • Elephant
      • Good as it is, gathers a ton of wood so that makes construction of ships easier.
    • Giant Pig
      • Honestly not sure on this one, I've tamed it and it doesn't really seem worth the waste of maize to tame let alone berries.  It's weak and stamina deficient and can poop command, other than that it's one job of berry gathering is outclassed by most other tames in it's tier currently.   It needs a job to be useful or at least enable the saddle option(don't require it) so that it can get some armor.
    • Giraffe
      • This things pretty awesome as it is.
    • Horse
      • Good as it is
    • Lion
      • Weak as it gets, needs buffed or reduced in class or simply made untameable and used as an aggressive mob that we have to just deal with. Also remove the grab from the damn alpha that's just ridiculously OP.
    • Monkey
      • The healing buff is pretty OP, doesn't quite outclass the medikits but does a good job on it's own.
    • Ostrich
      • Super fast, perhaps a bit more HP(~5%) and reduced weight.  Otherwise this thing is a great travel mount.
    • Parrot
      • Good as it is, collision issues need fixed just like the crow.
    • Penguin
      • Has no affect on breeding, if they are intended to help with this then they definitely need to have expanded range on their ability and impact tames.
    • Rabbit
      • Has no ability, is currently just a cute shoulder pet(I personally like them).  It seems like it would make sense to give this thing something related to either luck or it's ears being used as a weather radar though since I'm not sure how "luck" is currently calculated.  Perhaps a mild luck bonus for treasure hunting.
    • Rhino
      • Good as it is.
    • Seagull
      • Good as it is, collision issues need fixed just like the crow.
    • Sheep
      • Same as chicken no changes just a structure that can automate the collection of their resources(fleece) for a gold cost.
    • Tiger
      • Same as lion, this thing is super weak, needs either buffed or made into a lower class(tier 2).  
    • Vulture
      • Haven't tamed but it's a bird so probably has the same collision issues.
    • Wolf
      • This thing got nerfed to hell and gets used as a chew toy for almost everything else.  You might as well drop it into Tier 1.

     

    Cargo Saddle - Add the ability to have a storage box/resource chest added to this so that we can transport cargo around.  Have it affect the weight of the hauling tame by 25% but the weight of a boat by 100%.

    Saddle Blueprints - Add in higher quality or at least make the common ones upgradable so that we can protect tames better.

    For everyone shouting "This game isn't supposed to be about tames"

    1. We have mythical creatures that can kill players in 1-2 hits at best.
    2. We have alpha creatures that can tear you to bits in again 1-2 hits.
    3. We have super low weight to be carrying around tons of materials

    This is an MMO survival game that includes very few of the MMO aspects and many of the Survival ones, The few MMO ones that it has seem to be mobs that are fairly high in power and we keep getting nerfed at the player level due to PVP.

    • Like 1

  6. Super uneventful night as I didn't spend a ton of time in game.  Discussed the breeding mechanics with some neighbors and sailed over to deliver bears that they were buying for 1k gold.  I noticed that we have an excess of ghost ships in between our two islands so I will be arming up my battle brig to take care of that for the next voyage over.


  7. 2 hours ago, Lynx said:

    There is an increasing number of people getting internet from mobile isp. These will not function for internet servers, port forwarding dosen't work.

     

    I would guess that most of the current Atlas owners who now just want to play alone in a single player world or LAN server, have simply quit the game. Population shows this.

     

    And the demographic of people who will only buy if single player mode is an option, simply will not buy. 

     

    The devs chose to offer server software and a devkit. I should be able to get the server to two-way communicate with my client behind a LAN. Ark does this.

     

    Also, what about people who want to host and the same machine they play on? Really a server cannot directly talk to the client that's in the same machine? No.

     

    There is already a suggestion about adding single player mode. This discussion isn't about a true single player mode, meaning the client would run the server.

     

    It's about extending the existing advertised unofficial server functionality, to include no port forwarding LAN server conditions.

    With the Altas population dropping, implementing LAN (no port forwarding) could help increase the population and bring in new customers.

    So your saying you want them to recode the entire thing during this EA process to meet your needs which may or may not actually give them any new customers while their still trying to finish the game?  Personally I'd rather them continue working down their development plan and if LAN/Single Player is on that list so be it, but it's not like they would be the first game to be online only(a lot do it and a lot are still successful at it).

     

    Also we're going down the "doom and gloom" bullshit again, for the most part atlas population can drop and will during the EA process.  It will have it's rises and falls as people get to the end of the content and take breaks until new content comes out, using that as a justification for your wanted change just shows you don't actually understand this process.


  8. 1 hour ago, Shintai said:

    I work with databases daily. They picked the hard way.

    They simply made yet another bad call on how they wanted game mechanics. And the result gameplay wise have been very poor. Multiple fixes with a downside of their own. How did they even imagine boarding a ship in PvP would be like, sinking while they fight on the deck due to over crew count?

    Working on databases does not equal working in game development or even understanding how their engine works in the slightest.  I'm not saying they chose the best solution but they picked what worked for the engine and what worked fairly.  Yes people get stuck, and honestly I'd rather that than ships that take hours of work getting sunk.

    • Like 1

  9. 3 hours ago, Hambo said:

    And you are misinterpreting "MMO" to mean "No Solo Players".

    MMO means a large number of players on-line.  It doesn't force all those players to have anything to do with any of the rest.

    Alright since you are deliberately missing the point I will spell it out in plain text so that a toddler can understand.  This entire post was about options for joining the game, single player/lan/online servers.  Every post I threw up was regarding the fact that they don't have to do it and they have not promised that they would have an option on the game for LAN let alone local single player.  Please go read the store page if you truly believe they have promised you a full release game that has these options feel free to contact a lawyer, I'm sure they'd be happy to take your money.


  10. 4 hours ago, Vesuvius said:

    Reading comprehension is important yes... mobile isp's cannot do LAN currently as Ark can.

    So as you've just pointed out... LAN is available... it just doesnt work to its full potential... again, leaving a good portion of pple that would buy/play no option but to go elsewhere.

     

    Not being a smart ass is also important yes?

    I couldn't care less about being a smart ass, I care about people trying to twist words because they don't agree with the full point being made.

    It's an EA, that already leaves out a good portion of the market. 

    It not having single player or LAN doesn't really matter right now if they plan to have it down the road fine, if not then also fine that is entirely their decision.

    If it is something you want, feel free to add it to the "Suggestions" forum, especially if your gonna whine about someone posting that isn't in full agreement or has anything else to say.


  11. 1 minute ago, Vesuvius said:

    Im not sure why you are arguing against an option that 

    A: You dont care about and

     

    B: wont effect the mmo playerbase.

     

    The Devs know full well that they are missing out on an entire segment of players that *only* play s/p and/ or LAN.

     

    It makes zero difference to the rest of the game.

     

    It should be in.

    Not arguing against, go re read any/all of my post.  I said this is EA it is not a complete game and the available options may change.  Currently what is advertised is an Online MMO, no where in there can one assume Single Player or LAN would be an option.  As someone has already posted LAN is in fact an option.

    Reading comprehension, it's rather important.

     

    • Like 1

  12. Just now, Lynx said:

    Which is exactly why this thread exist. Discussing the need or want for LAN server support to get added to atlas.

     

    This really shouldnt matter for how a client connects or communicates with just 1 server. I just need communication to happen between server and client to happen all behind or within a LAN.

    And it already can from what @arzosah posted.  Your provider just doesn't like their methods.  That is not something the devs have to deal with that is something your provider has to deal with.


  13. 1 minute ago, DannyUK said:

    Yes the devs made the mechanics and suddenly changed it favouring the first timers the system is clearly broken. What gives a landlord the right to charge rent? Because he paid for it for a set price. They didn't pay for the house and the bank comes calling asking for more money than listed (moving the goalposts) 

    I don't see it as favour towards the new members so we beg to differ.

    Like I said many times before, I have no interest in the claim flags. I'm very happy where I am on lawless until they decide to fix the system and there will be a wipe at some point, it's inevitable.

    Yeah there will be a wipe at some point(Maybe).  But whining every other day asking for one cuz you didn't get land and want them to make the system easier so that you can get land isn't really going to cause them to wipe.  Adding cost, reducing claim times when you have multiple flags, removing bodies from contesting, all the different things can easily be seen as benefiting new members and asking them to constantly nerf people who decided to play first only means you get to take the crutch you designed when they decide enough is enough and quit.


  14. 5 minutes ago, ThunderGod97 said:

    That raft under the shore is a common exploit to hide a bed. It's called undermeshing and in PVP is commonly used in order to prevent people from destroying the beds of defenders. Entirely against the rules and if the devs find it, they will remove it. I've seen it used in some places in PVE too though. It was definitely more common before you could place beds on land in lawless.

    I have no idea how to do that, just know it happens.

    This was definitely an accidental one.  We were all trying to kill an alpha cobra and the guy on the raft freaked when it hopped on his raft.  He hit full sail and it rammed up under the mesh somehow.  So while yeah against the rules that one was not an intentional thing.


  15. Just now, Lynx said:

    Then why can i run Ark LAN server just fine? It's because Atlas doesn't support 100% LAN only servers.

     

    Mobile isp dosen't support the NAT loopback required for Atlas servers.

    Because they use completely different networking.  Atlas is not Ark.  It's a completely different setup.

    Atlas is multiple different servers stitched together to make 1 living world.  

    Ark is 1 server per map that get linked to allow you to transfer back and forth.

     

    The linking mechanism is very different clearly as Atlas has a short load time and you can sail entire ships full of people through at once.  


  16. 1 minute ago, DannyUK said:

    Yes but why should the people get to keep those flag when the devs have changed the rules, surely you can't see this as fair to everyone? So you say people will rent land, what gives them the right to rent it in the first place?

    If they wiped the claims and started again with the fresh rules they brought in then I'd agree with you but not when they move the goal posts 3 weeks in so they get the advantage. What they should have done when they announced the change of rules around flags was to say ok guys we are changing how claim flags work now, we will make it fair for everyone and let you claim the flags again.

    You can't just suddenly change the rules in favour of those who started the game first, that is not fair to new members at all.

    As I said before, they game is favoured towards the big Twitch streamers with big companies, they are not interested in the small timers. I'm very happy on lawless right now and if they turfed everyone off it I'd be saying goodbye to the game and I know alot of others would also.

    What gives them the right?  The fact that they claimed it and the devs made the mechanic in order to do so and if the devs add in a fee to maintain that claim then also because they can pay that.  What gives a landlord the right to charge rent to an apartment complex?  The only goal post moved is to make it harder on those keeping their claims and easier on those wanting to get them.  This isn't an in favor of those who started the game first change it's an in favor of the new members very clearly. 

     

    Like I said before, this is just a whine post for someone who didn't get land and isn't willing to work to get any either.

    • Like 1

  17. 7 minutes ago, Lynx said:

    As i said before, i tried all this before. It didn't work for me.

    Here is the post with me getting help, someone even helped me through discord. It was determined that my mobile isp interferes.

     

    I am not going to buy Atlas again, just to have it not work. I need an official statement from the devs saying they support LAN connections.

    If your mobile isp interferes with the batch file that they've released in order to support this option, nothing they do is going to fix that for you.

    Go complain to your ISP about them interfering with it.

    • Like 1

  18. Just now, MeatSammich said:

    I'm....impressed...?

    Yeah, thats a new one for me, and I thought I've managed to screw up driving a ship every possible way.

    I did the wedge a raft about 40 feet into a shoreline thing the first week, too.

    Wasn't near M4 by chance was it lol cuz that's exactly what I saw happen?

    2 minutes ago, UDO said:

    I landed there to repair after nearly being sunk by sotd , after repairing and rebuilding bed , i opened sails 10% to get in to position and it clipped through the rocks and got stuck ,only the tip of the front is in the water 

    I have no idea if you can get it out of there or if it is a complete lost cause, the worst I've had was accidentally pulling a brig in shallow water, lost a few planks from that one but we had materials on board to save it and get out even though we took constant damage until we got it out.


  19. Not sure what age I am now, did FoY the same day it released and plan to do it again especially now that they've made the islands somewhat clearable.  Will likely clear the area next time using ballista/swivel bear army before going in this time around.


  20. 1 minute ago, Lynx said:

    Ark has LAN support. I am sure i am not the only one who bought Atlas, but was unable to setup a LAN server. There were several threads at EA launch of people trying to get LAN servers setup with cpjat64's map tutorial and map files.

     

    After watching the population decrease and all the gameplay problems, not sure there will be a good reason to buy Atlas.

     

    Will have to see what the modding community does to fix the gameplay and if anyone creates a single player rebalancing mod(s).

     

    Someone already created a 3rd party program that will auto switch servers and just run 1 grid at a time with the full map.

     

    You are severely avoiding the reality of the situation.  Ark is a finished game and has been released from it's EA cycle.  Atlas is barely out of the gates with it's EA cycle.  

     

    And since you seem to not understand or are deliberately avoiding this simple fact.  It is EA, Early Access, Alpha/Beta state.  Nothing is finished, and they can toss the entire thing in the trash and design something different during this process if they really want.  

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