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gregopeck

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Posts posted by gregopeck


  1. I just got a new Dell 1440p 165hz (Oc'd) Gsync monitor and decided to try it out in Atlas. I'm ignoring the recommendations in GeForce Experience, because they are much lower than I know my PC can handle. This summer I built a new PC with a GTX 1660Ti, i7-8700, an SSD, and 16GB of RAM. I ran this game fine on the "epic" settings preset, although I changed shadow quality settings to "low" as that was the solution I found to crashing on this game and in Ark. 

    It's been a while since I've played the game, but it looks like the graphics quality is worse. It's kind of hard to explain. Maybe, I got used to it, while playing it, took a break, and came back and am not used to it. It kind of looks like it's in low memory mode or something. I have a special shortcut I usually use with custom launch parameters like -USEALLAVAILABLECORES and such, but I've tried this without any launch parameters and it looks the same. In a way, it seems as though maybe my "epic" settings aren't actually being used. I am also playing this game in single player mode.

    Here is a screen shot of before. Unfortunately it's the only one (for before) that I have and it's at night and at sea, but still looks good: https://steamcommunity.com/sharedfiles/filedetails/?id=1830241758

    Here are the two new ones. They seem kind of bright: https://steamcommunity.com/sharedfiles/filedetails/?id=1875445228 https://steamcommunity.com/sharedfiles/filedetails/?id=1875445327 

    Here are my graphics settings: https://steamcommunity.com/sharedfiles/filedetails/?id=1875445128

    I feel like maybe this latest update changed some things. I don't know.

    Can anyone help?


  2. I'd love to be able to tame more of the creatures in the game, specifically the ones that you cannot tame at the moment. It might be cool to be able to tame dolphins, turtles, mantas, sharks, crocs (or are they gators?), and heck anything else that's not currently tameable. I get that not everything should be tameable, but I'd still like to see just about everything tameable. It's just a little touch on my Atlas wish list. 🙂


  3. 5 hours ago, Forb Hidden said:

    Yesterday I felt same. But I figured it out. It was my first ship where the steeringwheel is on the side and not in the middle. So the view is a little bit in a parallax. Nothing to worry about.

    I always put my steering wheel in the back, but in the middle. I may have to take a screen shot to show what I'm talking about.


  4. This isn't a bug, but it seems to me that I'm sailing diagonally instead of straight on. Like my ship wold be pointed towoards the top left, but moving towards the top right, if that makes any sense. Like it travels in a "V" shape, but never straight like an "I". Is it just me or is there something weird in this? I would much prefer to see the ship sailing straight forward. Maybe there's something odd about my perspective. Let me know what you think.


  5. Hey Devs, I just wanted to say thank you for letting us copy and paste things in things like the smithy. I like being able to type in something like "stone floor" then hit CTRL-C and then when I return to the smithy again, I can just hit CTRL-V and boom there it is! I just stumbled upon that feature, for some reason I decided to give it a try and I think it's awesome! Thanks! :classic_biggrin:


  6. Could we get some kind of ladder for the raft and dinghy so that it's easier to get in or on them? It can be difficult at times to get back on them, you have to go near an edge and try to automatically jump up on it. Sometimes, you don't automatically jump on it and end up going under it. This is especially frustrating when there are things like sharks around. I think just a simple little one would be perfect for both of these crafts. It is slightly easier to get back on a dinghy, because at one point, you can press "E" to jump in a rowing seat.


  7. 2 hours ago, RipPaw said:

    To my knowledge, spending 30 points in fortitude will increase your hyper and hypo by 50 insulation points without armor, vitamins or parrot. Vitamins will increase fortitude by another 30 fortitude points so + 50 insulation points to the first 50 insulation points = 100 insulation points.  Parrots supposed to increase fortitude per its actual level but to my knowledge that number is unknown. Some say it scales with the parrot's melee attack. For science, we are going to say another 30 fortitude points making our insulation points = to 150 points. 

    Now we need to talk about armor. We can have cloth which will provide insulation against heat and cold, fur will give insulation against cold and negative heat. The plate armor is similar to fur but mostly for melee.

    Cloth armor                                                                     New armor stats including the above 150 points of insulation.

    Hypo = 29                                                                       179
    Hyper = 60                                                                      210   

    Fur armor                                                                                                                                                                                                 

    Hypo = 216                                                                    366
    Hyper = -130                                                                  20

    The Plate                                                                                                                                                                                                 

    Hypo = 47                                                                      197
    Hyper = -42                                                                    108

    Be mindful that the above numbers are not fortitude points and are actual insulation points.

    Meaning the following: wearing gear, having the equilibrium boost, placing at least 30 fortitude points into fortitude and having a parrot on your shoulder will provide you approximate numbers reference Hypo and Hyper insulation mentioned under "New armor stats including the above 150 points of insulation."

    Anyways, the point of all this was that I make sure that I have at least 60 points in fortitude, 700 weight and the rest in health and stamina.

    Warning: All information mentioned above is taken either from Atlas Wiki or in-game statistics. 

    For science! Thanks for the really detailed reply. Before I wrote this, I didn't realize the vitamin level gave a boost. I'm often wearing cloth armor to protect against the heat. Sometimes I'm naked, because I forgot to dress after exiting the diving suit. Sadly, also, I recently froze to death while wearing the diving suit. I checked my character recently and I think I have about 40 fortitude. I haven't tamed a parrot yet and I wonder and hope it could survive underwater long enough for me to get the ship wreck loot.

    • Haha 1

  8. I've been playing in single player mode. I haven't found any gems yet, although someone suggested I search an island to the east that contains Cyclops. I remember seeing such an island before, but decided to avoid those Cyclops. I wasn't trying to go there, but instead (as usual) decided to follow the wind. This landed me in O7. I wish I could remember the name of the island, but it seems to be a Golden Ruins grid, which I don't know too much about. I found extremely high level creatures and creatures I had never seen before. I saw a Shieldhorn and I was killed by a Leatherwing. I respawned and then was killed by a high level tiger.

    I've taken a look at https://atlas.gamepedia.com/Region_O7#Vonwin_Island but I don't understand what a "Vonwin Island" is.

    I think these islands might contain power stones, which I believe are required to fight the main boss or other bosses. So, I kind of understand why these creatures are extremely high leveled. This seems a bit justified thinking about in the regular game mode, proving to be an extra challenge for companies and allies. But, it doesn't make too much sense for single player mode. I guess if I actually had a tamed creature that would help out a lot, but I don't, so death was pretty much all that was there for me (LOL). Maybe those levels should or could be reduced in single player to make the challenge less steep. 

    What do you think about this? Have you visited places like this in single player mode? If so, did you find a way to survive?


  9. I've run into some areas of the map in single player mode and saw an icon on the top left with "+" symbols. I hit "H" to see what it was and it just said, "CIS Protection." I tried to look this up online, but haven't found anything about it. Can someone tell me what this is? I think it usually happens in or around the grid area where I've made my base.


  10. I hate dying because of freezing or overheating, so I tend to put almost all of my per level stat increases into fortitude. At my level right now (single player Ocean map) this seems almost always ok, I occasionally get too cold or hot. However, in my Blackwood game, I'm just starting out, doing the same, but I'm freezing to death. So, how much fortitude should I raise? Is fortitude really very effective at keeping extreme, deadly temperatures at bay? I feel like it's not very effective and that I may be perhaps wasting my stat points. What do you think? It'd be cool if we could get something like the ghille suit in Ark that helps with hot temperatures. 


  11. This has pretty much been asked and answered already many times in different places, but it's confusing. I'm playing in single player mode with "single player settings" enabled. My Game.ini also includes "Max Difficulty=True." So, what's the max level I can expect to see for a wild creature that I can tame? In some places online it seems the max level tamable creature is level 30, is this true, especially in single player mode? I thought maybe 150 would be the number, like Ark, but I'm not seeing levels that are in multiples of 5. I think some of the highest levels I've seen are 104 maybe 116. Could I even tame those?


  12. I don't want to add to the negativity of the Internet, but I thought I'd share my feelings about SOTD in single player mode. At first, they were very intimidating as I only had a raft and they spawn in fleets (usually of four, sometimes more). I've even seen one section of the map contain about 8 SOTD, which definitely felt like a lot for a single player. I was still intimidated by them, but I eventually built a ship with cannons and had a crew. Now, I have a fully crewed galleon with the max amount of canons (medium and large). I'm not really intimidated by them anymore, but I'm starting to feel like they're not worth fighting.

    Part of this is maneuvering. Maybe I'm faster than they are, but I don't like fighting them, because I sail near and passed them and then have to circle back around so that I can attack them again. This takes a while, especially when I need to sail against the wind. After defeating all of them in an area, I raise my sails and hop in my dinghy to get the treasure. This also takes a bit of time to do. I'm kind of thinking that maybe I should take some crew members with me when doing this, because travel in the dinghy is slow and perhaps they could speed it up.

    Once I get the treasure, I feel like I'm not even sure that all that trouble is worth it. I appreciate the rewards I get, but I don't find much use for them. I get a little bit of ammo, a little bit of gold, and some blueprints. Blueprints are nice, but it's kind of difficult to find multiple varieties of resources need to craft them (like 6 types of alloy). I pretty much understand the necessity for multiple resource types to craft better blueprints. In one way, it gives one a good reason to explore more to find those resources. However, I usually end up just storing them and not using them.

    I've only rescued one pirate crew member from a SOTD battle, because I only had room for one. Although, I think it might not be a bad idea to save more of them, since they're usually high leveled. However, I still feel like this is pointless, especially for single player mode. I only need crew to man the sails and cannons and their levels don't seem to matter for those jobs.

    I want to say this without sounding "whiny," but I kind of don't like when I have to repair my ship, having to go to each piece to select repair. This is pretty much because there are many pieces to a galleon, at least. I really do like that I can anchor some where and let my crew do this for me, I think that's very handy. I'm not sure if they can repair every piece of the ship. I also think I read some where that they only repair a minor amount of damage at a time. I think for single player mode, at least, maybe they could be more effective. I do have one extra crew member who doesn't do anything (I call her my first mate). It would be cool if it were possible for idle crew members to repair the ship while sailing or not anchored, although I pretty much understand the limitation of having to be anchored to do this.

    I'm not saying I want SOTD battles to be easier, I think they're easy enough for my galleon. I just feel like fighting them isn't really worth all the trouble, the circling around them to shoot them, then riding around in a slow dinghy to collect all the loot. I can't think of any suggestions as to how this could be better. Granted, if we ever could have motor boats, that would surely help, but I realize that might not be proper for the time period we're playing in.

    This may be more suited for the "feedback" forum section, but I thought I'd just post it here. 

    What do you think about this? Maybe I should try to stay out of range of their cannons so they can't damage my ship, but close enough to where I can shoot them, instead of sailing passed and around them. Maybe some one has a better strategy for fighting them than the one I'm using. I know forward and backward facing cannons could be pretty effective, but I haven't put any into those positions. Maybe it's possible that a good cannon blueprint would let me build cannons that do more damage, then I could broadside them and take them out without having to circle back around them after I've passed them.

    Again, I'm not trying to whine or be too negative, I just feel a need to express how I feel and perhaps receive some constructive advice.

    Ship wrecks, however, I think are definitely worth doing. I like that you can get a lot of gold for them.


  13. 9 hours ago, Sleepinator2000 said:

    Just put the lantern on your belt. Only your armor unequips when you don the diving suit, nothing else.

    Thanks! I didn't know we could do this, I'll have to give it a try.

    Update* Awesome! It totally works! Thanks, I didn't think of that before!


  14. 2 hours ago, Esheon said:

    Swim inside the wreck through holes in the hull. There's a treasure chest in there you can loot.

    This is correct. It's kind of like a maze, you have to figure out where the hole is that leads to the chest. It can be difficult at times, but it's there. I've been playing single player mode and I've done plenty of these.


  15. I'm wondering if player made ships are actually faster than other ships. I read that the Galleon is the fastest in the game, but to me it feels to be the same speed as the raft and all the other ships I've built. I am playing in single player mode and I am using a mod that modifies weights. I have three handling sails and three speed sails and it doesn't feel any faster. I think this may be because of my perspective of looking at the water while sailing and not having a couple of player made ships sailing near each other to tell the difference.

    Can someone tell me if some player made ships are actually faster than others? I think they're supposed to be.


  16. 1 hour ago, Sleepinator2000 said:

    When you select a group, if you press and hold "N" for 3 seconds they will all unseat on button release. They will also become aggro, so you should have your finger on the ";" and hit it instantly to calm them down before they start chasing seagulls. To reverse the operation, press and hold "right shift" and they will all return to their most recent position.

    Obviously the above isn't as good as the unseat command you describe, but it does the trick until they give us a better suite of whistles to work with. I don't suggest you hold your breath waiting.

    I've tried, but haven't gotten this to work yet. Maybe I need to figure out tame groups more, which I never used in Ark. Even looking at the default options in the game, I don't see where "N" is used at all. I did add one or two crew to a group, but I don't know how to get them to do anything. When I pressed "." it made the crew move to a spot, which isn't what I wanted them to do. I may have to try to figure this out.

    *Update*

    Oh, I see now what you're talking about. When I was using the steering wheel I could press "N." This caused a "red alert," but my crew still didn't do anything. I think right Shift would cancel the red alert. I tried a few different times and was told I couldn't initiate or cancel a red alert within a certain time period. Still, again, my crew didn't do anything, so I may just have to play around with it some more to figure it out.


  17. 21 minutes ago, Sleepinator2000 said:

    When you select a group, if you press and hold "N" for 3 seconds they will all unseat on button release. They will also become aggro, so you should have your finger on the ";" and hit it instantly to calm them down before they start chasing seagulls. To reverse the operation, press and hold "right shift" and they will all return to their most recent position.

    Obviously the above isn't as good as the unseat command you describe, but it does the trick until they give us a better suite of whistles to work with. I don't suggest you hold your breath waiting.

    Awesome! Thanks for the tip! I'll have to give it a try.

    • Like 1

  18. Would it be possible to create a way so that you could tell your entire crew to "unseat?" Maybe a whistle could do this. Having a fully crewed galleon makes the task of unseating all the crew on cannons a task that takes too much time IMO. I don't know if this is possible, but it's something I would love to see. Maybe we could have a similar command or whistle to do the opposite, have them return to their stations.

    • Like 1
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