Jump to content

Firedragon

Pathfinder
  • Content Count

    209
  • Joined

  • Last visited

Posts posted by Firedragon


  1. On 1/22/2019 at 12:00 AM, Minze said:

    Okay ich komm nicht weiter kann mal einer über mein Grid schauen ich bekomme immer denn fehler Unable to query server info for invite die ports sind freigegeben danke schon mal

    Ok, die Ports sind nicht doppelt in der .json (das EINZIG wichtige), aber etwas durcheinander angelegt und
    macht es bei Freigaben schwer einen Überblick zu behalten.

    Das bedeutet, das " Unable to query server info " liegt an einem der folgenden wie bereits bei den anderen:

    • Man verwendet eine dyndns anstelle einer direkten IP
    • Falsche Einträge in der BaseServerArgs
    • Der RCON Port fällt auf einen Query, Game oder Seamless Port
      Alle startbefehle müssen ein  "?RCONEnabled=true?RCONPort=28001" mit fortlaufenden Port haben
    • Eine doppelte oder blockierende Einstellung für den RCON Port im
      Saved Ordner zu den jeweiligen Zonen in der "GameUserSettings.ini"
    • Es wird eine AtlasID verwendet die schon benutzt wird
    • Der Home Server ist überlastet
    • Der Home Server ist nicht richtig gestartet
    • Die Verbindung wird zu schnell nach gerade gestarteten Home Server versucht
    • Die Redis Datenbank ist defekt
    • Inseln auf denen bereits gebaut wurde sind nachträglich verändert worden
    • Der Character befindet sich auf einer anderen Zone die überlastet ist
    • Der Character befindet sich auf einer anderen Zone die nicht (richtig) gestartet ist
    • Eine Einstellung in der Windows Firewall ist falsch
    • Eine Einstellung im Router ist falsch
    • Der verwendete Router / PC benötigen einen Neustart
    • Der Server oder das Spiel haben eine zu weit auseinanderliegende Version > Updaten
    • Ein anderes Programm blockiert einen Port
    • Der Provider verwendet ipv6 ohne ipv4 Fallback
    • Der Provider limitiert die zur verfügung stehenden Ports
    • Es wird ein Router verwendet der bekannterweise für Probleme bekannt ist, z.B. Speedport von der Telekom
    • Will man vom selben PC auf dem der Server läuft verbinden, fehlendes Loopback vom Router oder per Microsoft Loopback
    • Eine Sicherheitssoftware blockiert (Antivirenschutz / Malwarescanner / Internet Security XXXXX (McAffee, Kasperski... etc.)
    • Es wird ein Manager zum starten für den Atlas Server verwendet der die Ports nicht wieder freigibt (ASM Version < 4.0)

    PS: Das hin und hertauschen von .json profilen hat Einwirkungen auf die Redis Datenbank sowie den Saved Ordner!!!


  2. 11 minutes ago, JetFox said:

    I see RCONEnabled=true in the commandline in the software.

    settings.json contains "RCONPort": 28001, but it doesn't add it to the startline
    > thus we had the problem rcon was at random and didn't work with atlasupdater.

    11 minutes ago, JetFox said:

    I'm currently aware of the backup not doing redis which is why i have mine disabled currently because of that and its high cpu usage.

    If it runs on the same PC, it would be nice to add this as an option.

    11 minutes ago, JetFox said:

    I host my redis on a separate server which hasn't gone down yet, so i dont normally have the redis issues on start...

    Could you add a function to check for it, for ex. if it repeatly trys to start the grids within 30 seconds
    to stop or delay until it stops (including options to configure it)?

    It was a big issue and we had to call our service manager to reboot (pay service) our server as it is not at home.

    11 minutes ago, JetFox said:

                "ServerParameters": { 

                "DayCycleSpeedScale": "0.5",

                "ReservedPlayerSlots":    "30",
                "SeamlessIP":    "162.248.94.33"
                },

    Good to know, didn't think this would work and are fixed options.


  3. Omfg... you are for real hosting this on a single machine... it must take ages to start it up.

    First thing, EVERYONE who have trouble should do this > change "loglevel notice" to "loglevel verbose" in
    redis conf. It will display 2 connections per grid and makes it easier to see if all hosted grid's are connected.

    Second thing, make sure the game doesn't block itself. Common error is to have seamless port blocked
    from rcon port >>> All startlines should cotain "?RCONEnabled=true?RCONPort=28001" with a different
    port per grid!!!

    You can check saved folder for each grid in "Config\WindowsServer\GameUserSettings.ini" if there is
    rcon port blocking other ports used by the game.

    Even having 128GB,  hosting 36 grids with around 3 to 6 Islands each, even if it runs, it won't last for very long.

    Problems with hosting 36 grids are ment to happen if it's hosted by a single PC.

    Starting to build in grid's and having more and more users connecting will double or tenfold
    your RAM and CPU usage!!!

    As for your json file, every query, game and seamless port is different and not the reason.

    My suggestion is, for testing purpose try a 2x2 if your problem continues and use it to look for them.

    It the problem stays, check your PC's firewall and any related security software if extra settings are needed.

    After getting your PC configuration to work, you really should think about making your grids usage smaller.

     


  4. First thing is, after you create your char you choose a home server, for ex. your B2.

    Logging out somewhere else without dying should re-spawn you without loss where
    you logged out as long it's connectable via internet.

    If that's impossible, either someone or an animal killed your char while beeing offline.

    Dead > re-spawn on a bed from you or company, otherwithe your home server > B2.

    To spawn on another home server, you have to switch it before you can spawn there. For ex. your E4.

    "Unable to query server info for invite" <- either the grid it tries to connect your char is on high load,
    your ports are blocked, your config in json is wrong (for ex. mixing up ports or using ports twice),
    a security related software / hardware intervenes.

    To have a 6x6 running on a single pc is tough, 1x redis server plus 36 instances of ShooterGameServer.exe
    is ment to not work properly. Even when i have 2x2 on my PC running, it eats around 12 to 20 GB of RAM and
    30% or more CPU load.

    Even the official servers host at max 4 grids on a single PC and add the next PC to the redis server via configuration.

    It's easy to set multi PC's up, it's just a matter of handling .json to configure it in the correct way.


  5. I've tested a little bit with v2.0.0.1 @JetFox

                "SteamUpdateScript": "C:\\ATLAS\\Atlas-Starter\\ServerUpdater.cfg",
                "BackupDirectory": "C:\\ATLAS\\Atlas-Starter\\Backup\\00",
                "GameServerPath": "C:\\Atlas",

    "SteamUpdateScript" and "GameServerPath" is a one time setting and there is no need to add it for every grid you add.

    I would change " BackupDirectory " function to be a single "Saved" folder backup as it honors your unique "SaveName's".

    As for the backups filename, i suggest to use Atlas-Date-Time and add to disable "ServerBackupBroadcast".

    Just backing up "saved" folder doesn't do the trick, it's missing to backup your important "redis_atlasdb.rdb" that goes with it.

    There is a bug to use rcon > "RCONPort": 28001 < doesn't add ?RCONEnabled=true?RCONPort=28001

    [19.01.2019 05:45:54] [Error]:		Unable to open RCON: Es konnte keine Verbindung hergestellt werden, da der Zielcomputer die Verbindung verweigerte 127.0.0.1:28001


    AtlasUpdater doesn't check if "redis-server.exe" is running. If redis gets shutdown or crashes, it floods restarting all grids leading to high server load.

    [19.01.2019 06:36:00] [Warning]:	Server 'Server Zone 10' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:00] [Warning]:	Server 'Server Zone 11' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:00] [Warning]:	Server 'Server Zone 01' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:01] [Warning]:	Server 'Server Zone 00' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:04] [Warning]:	Server 'Server Zone 10' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:04] [Warning]:	Server 'Server Zone 11' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:04] [Warning]:	Server 'Server Zone 01' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:04] [Warning]:	Server 'Server Zone 00' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:08] [Warning]:	Server 'Server Zone 10' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:08] [Warning]:	Server 'Server Zone 11' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:08] [Warning]:	Server 'Server Zone 01' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:08] [Warning]:	Server 'Server Zone 00' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:11] [Warning]:	Server 'Server Zone 10' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:11] [Warning]:	Server 'Server Zone 11' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:11] [Warning]:	Server 'Server Zone 01' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:11] [Warning]:	Server 'Server Zone 00' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:14] [Warning]:	Server 'Server Zone 10' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:15] [Warning]:	Server 'Server Zone 11' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:15] [Warning]:	Server 'Server Zone 01' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:15] [Warning]:	Server 'Server Zone 00' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:18] [Warning]:	Server 'Server Zone 10' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:18] [Warning]:	Server 'Server Zone 11' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:18] [Warning]:	Server 'Server Zone 01' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:18] [Warning]:	Server 'Server Zone 00' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:21] [Warning]:	Server 'Server Zone 10' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:22] [Warning]:	Server 'Server Zone 11' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:22] [Warning]:	Server 'Server Zone 01' exited unexpectedly. Restarting server..
    [19.01.2019 06:36:22] [Warning]:	Server 'Server Zone 00' exited unexpectedly. Restarting server..

    AtlasUpdater is missing to add options to the zone like:

    ?DayCycleSpeedScale=0.500000?DayTimeSpeedScale=0.500000?NightTimeSpeedScale=2.000000?DinoCountMultiplier=2.000000?ResourcesRespawnPeriodMultiplier=0.700000?bAllowUnlimitedRespecs=true

    You can workaround tough if you hijack "GameServerMap" and add it after "ocean".

    It would be nice if you could update your tool.

    Thanks a lot 🙂


  6. On 1/14/2019 at 5:07 PM, Ben Gunn said:

    Hi mates! I've got a new problem ))) Some time when i connected to my server i should create a new character, but i can find my old buildings ship and sleepy character, what happened ???

     

    Your Profile is saved local on your PC and got links in redis db too.

    When connecting to a server, it generates an ID that connects you to your char when
    reconnecting as long your local profile is working and not broken for the used AtlasID.

    PC Saved folder: Steam\steamapps\common\ATLAS\ShooterGame\Saved\LocalProfiles

    Insinde the AtlasID folder are your <AtlasID>_Wide.fow2visibility and PlayerLocalData_<AtlasID>.arkprofile

    If you remove these files you can force the server to create a new ID having a new char.

    My guess is, either the redis db on the server or your hdd is the issue.


  7. The reason WHY D11 is high ping feast - they build like careless and did a great job to have one Island at limits.

    There is only one Gal entering the Zone needed to make ping jump, you could count that in as raid protection making it a hassle to fight there.


  8. Taming doesn't have anything to do if it's PVE or PVP. It just makes it easier to farm your ressources and to craft items needed for the everything.

    If player not playing PVP is your reason, remove farming, crafting, and so on. It just sounds that Atlas is the wrong game for you.

    Atlas is currently EA, having seriouse PVP is not that easy if the servers go haywire if there are 100+ ppl inside the zone bringing the fight to ya.

    Also it needs better ballancing to make PVP succeed.

    • Like 1
×
×
  • Create New...