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Yemesis

Pathfinder
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Everything posted by Yemesis

  1. What do you mean? Only need to have some PVE islands on your grid
  2. Unfortunately it appear at the same time as real fountain appear in your pve Islands so in order to test it you can do "Cheat Summon FountainOfYouth_BP_C "and then "cheat settimeofday 06:30:00" until it appears at the place you spawned it Yup still work , are you able to to any other commands yet? if not you need to enablecheats XXXXX XXXX being your admin password
  3. nope you need to close the server , edit it with Islandeditor save and reboot ^^
  4. Cheat Summon FountainOfYouth_BP_C This will summon a fountain of youth that will be activated at the same time as other fountain of youth appears on your server Be warned that they will disappear if you restart your server , they are considered as temporary spawn
  5. Is there any possibility to custom the weather on your server ? because i actually have a really annoying problem, whenever there's a cold front we almost instantly die from it even with 200 fortitude EDIT : Just found how to do so , you need to create a new template and add ChanceForCold on the serverCustomDatas1 and 0 on ServerCustomData2 and choose that template for the grid
  6. What do you mean by "delete the server save files"? whiping all the server data ? including built bases and caracters?
  7. glad it worked for you , still trying to get them spawn naturally on my server
  8. people are actually trying to create this with the recent Devtoolkit Give them some time and it will be avaible "even if this thread is from december 30" Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1627890405
  9. actually i didn't managed to see them in my server "1X1grid" even if i've checked if they spawned via the "cheat getallstate Mermaid_Character_BP_C" in game command "you"ll see the results in your server log Using the summon command i can assure you that there's no problem with the "Z 0" coordinate for the mermaid as they didn't died when i spawned them even when flying 80m from the ground , but a "Z 0" coordinate for the whale could be a problem since they instantly die when they're outside of water Hope it helps a little , if you find the way to fix the spawn for whales etc tell me how you did it , it would be cool !
  10. Seem's like mermaid spawn "checked via getallstate" but no whale and no squid spawn at all , and i haven't seen any mermaid even if the console say so , did anybody made everything work fine? i'm running actually a 1x1 grid
  11. You should try adding those lines on your server and test it out if it work for you or not since it work for some people , otherwise you'll have to wait couple of days before anyone give enough attention to this post and reply to the thread
  12. It does work for some people but i'm not in that case actually
  13. actually i'm stelling trying to get it to work on my 1x1 grid , but i think that you're right , i think you should put coordinates on where to spawn but the fact is that those particular creatures spawn only near Quest zone AKA PVE islands !
  14. yup found it out by adding "Blueprint'/Game/Atlas/ShipPaths/PathFollowingGhostShip_BP.PathFollowingGhostShip_BP'" on the ship class
  15. How can you add the Real ghost ship on your server ? i mean the Real one not the Ship of the damned that everyone call ghosthip?
  16. As the title say the Steam workshop is up , Ships weight modification etc are surely going to come soon "not from me"
  17. "OceanEpicSpawnEntriesOverrideValues": "(NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Squid/Squid_Character_BP.Squid_Character_BP_C'),NPCsSpawnOffsets=((X=1040429.375,Y=1177148.125,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000),bForcePreventSpawnOnOcean=False)),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)","(NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_Character_BP.GentleWhale_Character_BP_C'),NPCsSpawnOffsets=((X=266601.46875,Y=525683.4375,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)","(NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Mermaid/Mermaid_Character_BP.Mermaid_Character_BP_C'),NPCsSpawnOffsets=((X=551432.1875,Y=204622.359375,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)","(NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_Character_BP.MeanWhale_Character_BP_C'),NPCsSpawnOffsets=((X=924389.625,Y=339917.000000,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_SeaMonster_Character_BP.MeanWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=924389.625,Y=339917.000000,Z=-150.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=1.000000)", Here's everything for Giant squid , 2 types of whales , mermaid etc Need some testing , you should add those line by CTRL+left clicking anywhere on the map "not on the island" and add the line on the section i'm showing on this Screenshot Source: https://pastebin.com/XFMPV6VX
  18. Trying to find the same , i think it's possible through the servergrideditor AKA Island editor , if you CTRL +left click on any "unlocked" island there's a "Spawner override" option where you could add some creatures spawner , as it was possible with ark but i don't know the correct form to write those lines under this Atlas island editor yet @ASA you currenlty wrote a Kraken line not a Mermaid one and if you place it in i presume an ini file it will probably add General spawner , not tied to an island Edit 2 : nevermind it add those to Quest zone ! Source :https://www.drac346.net/
  19. I heard that some parameters are kinda buggy at the moment ,some people were successfull when adding some parameters in the gameusersetting.ini instead of the game.ini , you should try it !
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