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Tinschn

Pathfinder
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Posts posted by Tinschn


  1. For me the most important thing is a gate for elephants/rhinos/giraffes, but not with the size of the damn behemoth gate...

    Also I like to see triangle foundations and ceilings with a 90° angle.
    And some more decorative items - primarily usable hammocks (placeable on land and on ships) would be awesome.


  2. On H7, pre patch it was hardly possible to tame something here because as soon as the tame got bloody, 10 vultures rushed and killed it. We had a real vulture plague here, and way too many crocodiles and snakes. Horses and Wolves were still common.

    For god's sake they fixed the overspawning - we now have less vultures, crocodiles and snakes (and the snakes now wriggle regularly through railings...), and some elephants. Seagulls and crows are everywhere - especially bugged in our ships - and horses and wolves spawn now extremely rare.

    I personally think they adjusted the animal spawns in the same way for the whole Atlas, which is dumb, because pre patch some islands like ours were extremely overloaded with hostile animals, and others were way too peaceful.
    So for me a readjustment would be really welcome, but then specifically adjusted for single islands.

    Yeah, I know, too much work... :classic_sad:


  3. I mean, I know that they do that so that no one can block resource nodes on lawless. But what's the point with that solution? If someone build a house around the nodes, nobody can access it either. Seems not to be the best solution for me :classic_blink:

    I wish they would implement something like ARK's AllowCaveBuildingPvE - instead of caves of course for ruins and on top of mountains to prevent resource blocking.


  4. I hope I'll explain that right, as english is not my native language:

    The handling sail is useful when the wind goes in the wrong direction, as it catches the wind in more angles.
    The weight sail should compensate the negative effect on speed only when your ship is heavy loaded, similar to skilling weight on the ship.

    My personal opinion? We normally use those sails only on brigs (2x speeds an one of those) and pre patch on the galleon (4x speeds and both of them) - the handling sail works, but you can forget about it and simply sail zigzagways. The effect of the weight sail is barely noticeable for us.
    I don't know if the effects are that much stronger if you only use weight or handling sails on the same boat. At this point, I would stick to speed sails every time, but nevertheless build one of them on the boats for the style :classic_happy:

    • Like 1

  5. 2 minutes ago, Willard said:

    Oh so you don't want to to farm and pay "tax" which isn't even tax in the first place. You realize that ugly landowner HAS to pay upkeep which means he has to farm gold just for staying an owner. That gold which YOU can use for anything else like buying NPCs, cosmetics etc. We for instance pay fuckin 1300g/day just to have an island. Oh poor settlers who harvest that 10k wood per day and we got 2k wood from it. We are such slavers ...

    I don't know why you sound so aggressive, I said my opinion and with the current system - if you don't want to pay 1300 gold per day, then simply look for a smaller island.
    Oh, wait - there is none left.


  6. Just now, Willard said:

    I want taxes for instance. You don't. Many other want taxes like me and many other don't like you. What would you choose as a developer? 

    This game is based on claim and tax system since the beginning. It will stay, get over it. We can speculate about how it developes but it will stay 😉

    Making a survey would at least save Grapeshot, because then players can blame only themselves.

    I either want or don't want taxes, I simply don't want to farm so that others can build their base. As said, if the tax amount is additionally generated, I don't care.
    But I'm not sure if the tax system will stay in either way. Remember, as they first announce the new PVE system, it was planned that all islands on PVE would be lawless.


  7. 17 minutes ago, Willard said:

    Because its their game and they decide what to implement?

    Ha! Yes, it's Grapeshots game - although not their idea - and there is the problem. The Grapeshot dudes aren't the ones who play the game, and of course, they don't pay for it.
    So, as it is with EVERY COMPANY in the whole economy world, the way to success is to deliver a product the buyer wants. Not the dev.


  8. 8 minutes ago, Jack Shandy said:

    Why?

    Why do you have to be the sole person in charge, They've set up a governor and tenant system, with lawless for people like you. Thats the game, it's fit's the pirate theme you want in the game, it fit's the real life south sea's of that era. Why would they not try to replicate it in thier game?

    Pirates don't pay taxes in my opinion. I mean - they are pirates. A lot of "Arrrrrr" and rum and parrots.
    And even the description on Steam says "fantasy". They come up with mythical creatures and electric powered motorboats. So why implementing a real life tax system?

    • Like 1

  9. 18 minutes ago, Jack Shandy said:

    Wow, that's a lot of work on a system we don't even have anymore.

    Try giving suggestions on the one we do?

    I have ideas, but I don't know if they were possible.

    My first step would be readjusting the point system, so that larger companies can afford the big islands which mostly have all kind of resources. In return, owning two islands where one is quite smaller than the other, the smaller one should give some kind of disadvantage to the company to encourage the large companies to have only the big islands.
    For people who are not interested in having their own island, there could be some kind of ingame rating for settlements from people who built on a foreign settlement. This would encourage owners to act nice to settlers if they really want them.

    In the past, there was a big discussion with the taxes, more precisely, if the amount of taxes is subtracted from the harvested amount of ressources, or if it is additionally generated. I'm not sure how the discussion ended, but it feels like the taxes amount is subtracted. Why don't make it the other way? It wouldn' t be such a disadvantage for settlers, and the island owner would still have his taxes. But can't estimate if this would be too much.

    Nevertheless, I prefer the old system with tweaks.


  10. 2 minutes ago, Willard said:

    Claiming metal/gem spots and pillar it so noone can harvest. 

    Big companies having too much claims. Metal spots taxed on full (from companies with more members, they claim 1 island on sector and metal spots on all other islands on sector).

    Building on the edge of you claim so you cant move anywhere.

    Etc etc.

    Don't underestimate griefers, they are pretty resourceful.

    Oh, completely forgot about that.
    Taxes should be removed and building on nodes and ruines has to be blocked (as it is possible in ARK to prevent someone to build on certain areas, this should not be a problem).


  11. 1 minute ago, Willard said:

    People can't be protected from everything in the game. You want smt which isn't possible.

    You want developers protecting you like a baby from other players on PvE. In every MMO you can see some sort of griefing. Its simply not possible to exclude completely. If people interact to each other there will always be ways how to grief others. 

    Is that so? Then tell me: Take the old system, remove sea claims, limit the number of claim flags per player to 1,  limit the company size to 200 or maybe 250 (I'm not sure what the previous max size of company members was, 500?), take away the ability to anchor ships in front of others shipyards and take the new map with new islands.

    How should anybody piss me off then? It's my land, I'm the only one who can build there, nobody could block my shipyard. Sounds better to me than to depend on someone's mood.


  12. 1 minute ago, Willard said:

    Ye and where is the problem? You meet an idiot on PvE killing your tame and because od that system should be changed? You know yourself its really easy to ask an owner if you can build there so where so you see problem?

    Dude, I described you my problems with the claiming system in detail before. It's not because one dude pissed me off.
    And again: when searching through the forums and reddit, you may find some guys who talked to the island owner, he agreed to let them build - they built there, and then the owner came back and destroyed their stuff.
    Yes, not everyone is such a stupid kiddo, but people who love the game should be safe from such behaviour.

    Maybe the problem is that some people in PVE get bored to soon and therefore started with such shenanigans.
    But this whole conversations shows in my opinion only one thing: we need different rule sets for PVP and PVE.


  13. 1 minute ago, Willard said:

    If that was an unclaimed island you didnt speak with the owner did u?

    24 hours ... this type of game is played for months. But those 24 hours still bother you. Man, I don't know what to say, really. 

    Suggest another way how to deal with griefers then.

    Sweet baby jesus ... you sail around and ask "hey, is build on island YXZ save?" and then you get your answers.
    Building somewhere without speaking to the owner seemes a bit stupid at the moment.

    I only gave you an example with what you have to deal on PVE.

    • Like 1

  14. 1 minute ago, Willard said:

    Why exactly can't you build? Because owner can demolish your structures 24 hours after you buils them? Thats all? Have you tried asking an owner if you can build there? Works like a miracle. Actually most of owners will be glad they will have a settler because it lowers the upkeep and they have ADDITIVE tax from you. 

    Whats the matter with u PvE guys? You can lose not last day, but whole weeks of progress during couple of hours on PvP server just by being part od pvp. And you complain about owner being able to destroy structures built in last 24 hours. How the hell would he be able to deal with griefers without this?

    We stopped asking after a few times.
    Best experience so far was a guy on an completely unclaimed, big island - we built a trap to tame a bear. He came and yelled something we couldn't understand, rushed over to our desired bear, killed it and told us that this is his island and we kindly have to ask him if we want to do stuff here. Big drama.

    And - because I don't want to loose the progress of weeks, I don't play PVP. That's it.

    • Like 1

  15. 1 hour ago, Willard said:

    Dominant opinion of 20 forum users ... exactly those 20 people were writing "oooh claim system sucks, we want something else", after introducing new system "aaaa, old system was ok, it just needs some tweaks".

    Current system is completely fine, I really don't know what people are complaining about. Claims are limited, there is no claim flag spam. 

    What bothers you so much about current system?

     

    10 minutes ago, Jack Shandy said:

    He has read and there are as many detractors as supporters for the current system on these forums.

    And as human nature dictates you are more likely to speak out to complain than to praise, that tends to lead one to believe more people like this system than not.

    As I said - since the announcement many people left because they disagree and felt that their feedback was ignored. No, it was indeed ignored. Surely some of them never tried the new system, some of them may tried, but as we learned in the past, accepting players' feedback isn't Grapeshot's thing, so why should they take the trouble to write their complaints here after being ignored for three times? They left and this is it.

    What me personally bothers is the following:
    Pre-patch, we shared an island with 4 other companies. With one of them we had no contact, one company trolled us, and the other two were just nice neighbors. We get over the trouble with the one company and lived happily together - we owned with 5-7 active players 7 claim flags, and 6 of them were set to allow building for everyone with 15% taxes. The other companies on our island did the same thing. And guess what? Nobody built there, but all over the forum, players cried about not having space to build, what was clearly not the case (as you search the forum, you may even find threads where people invited others to their island).

    And now? After the patch, people still complaining about not having space to build - or, even worse, they think they can build and then their base is destroyed.
    My mate and me (the others of our company left the game because of the outrageous behaviour of the devs) started to play again right after the patch was released and didn't manage to get an island, because the devs didn't think about one simple thing: showing players that an island is currently in a claiming phase, but not yet claimed. So we sailed 9 hours from small island to island to finally notice, that a) the island is almost claimed, and b) that big companies claimed small island because they can't afford the big ones.

    In sum, I'm complaining now about the same problems others complained about pre-patch: I don't have an island and can't build, at least if I care about my stuff.
    I don't care about getting taxes or something, I want my own land where my stuff, my ships and my tames are save from others' stupid behaviour. The new system can't give me that.

    • Like 1

  16. 12 minutes ago, Willard said:

    No it wasn't ignored. Maybe your feedback ( if it was feedback, not whining on forums ) was ignored but that doesn't mean anything.

    I like how people come into conclusion player's feedback is ignored 5 days after new system 😄

    I personally like this new claim system. U see? 2 people, 2 different opinions. How about whole playerbase. What to choose if you are developer ? 😉 

    If they don't shape the game according to your opinion doesn't mean they don't listen. It just means they listen to someone else.

    I'm sorry, but in my opinion, it's not that easy.

    I joined the forum on day 1 and since then, people were complaining about the old system and wanted the flags to be limitated. That was clearly the dominant opinion here.
    And then, there was the Captain's log where they announced the wipe and that there will be NO claiming at all in PVE. People - inlcuding me - were feared about the pillarmaggedon that unavoidable would happen, and again, it was clearly said by the players that they only wanted the limitation.
    And then they announced a completely new system nobody ever had asked for (for me, it had sounded way better than no claiming system at all, although after trying it out now, I would be way more happy with a flag limitation).

    But so many people already stopped playing after the announcement of the no claiming system and before the wipe. You can cleary see how few gave a feedback on the last Captain's log, especially if you compare it to older ones. Some were gone forever, some came maybe back to try it out, get enraged and left too - after so many failures Grapeshot had made in the past, the players surely don't take the trouble to write their feedback here before they leave.

    So, in the end, when you talk about the "whole playerbase", you should include the ones who already gave their feedback (as the first change on the claiming system was announced),  but lost their trust in Grapeshot and left the game already before the wipe.

    By the way, if you search the whole forums at this point, again the dominant opinion here is to implement the old claiming system with a flag limitation.
    But as I said, there were not many people left who gave feedback at all, compared to pre-patch days.

    • Like 1

  17. 18 hours ago, Argh! said:

    I am pretty sure that the large gate got LARGER in the Mega update!!

    ... and they also added a suitable, stupid behemoth wall. That thing is a monster.
    You know - it's not the size that counts (that's what she said :classic_happy:).

    +1 for a 3x6 gate for elephants, rhinos and giraffes!
     

     

    • Like 1

  18. Pre-patch, the barrels and reservoirs filled up slowly - even in desert - when nobody was in render distance.
    As Crimsonredwolf said, I can confirm that now the barrels and reservoirs don't fill up anymore, but you have the option to drink and you don't increase the water level.
    So for me, it looks like a bug, as it had clearly worked before.

    But nevertheless, you can farm your crops.
    When you dig with the shovel for water and and don't fail on the minigame, you get 600 water - enough to fill 3 water reservoirs or one large crop plot.
    Once the crop plots are full with water, the plants hardly need water, so with a little bit of extra work, you theoretically can farm your crops, although the start will of course be annoying.
     


  19. We downloaded the patch with 10 mb/s , so that wasn't our problem at all.
    Spawned at the upper Western Temperature at a Freeport, built a Ramshackle Sloop, sailed through Golden Age ruins to gather gold and then looked there for an island. Then went to Upper Western Tropics, Equatorial, Lower Western Tropics and Temperate. We sailed way more over 10 grids in 9 hours, checking every small island, with no luck.


  20. 5 minutes ago, VaskaX said:

     

    Bah, now I see where problem is.

    You don’t need to react stupid.

    You have to react faster. Try next time and I sure you be landlord also.

    Another way get your own company and claim big island.

    Or live in fear for you base.

     

    How fast should we able to react?
    We instantly started downloading the patch yesterday and as we finally could play, there were barely claimed islands. Many grids were still completely empty.

    Maybe we only had extremly bad luck with our sailing route, but I swear, every small island (15-35 points) on our way was already competitive right after the start.


  21. 1 hour ago, VaskaX said:

    it’s fun to look how you guys crying. No one make an secret when servers up. So for comfort game after, you have to do only one thing - claim faster then rest.

     

    56 minutes ago, Tinschn said:

    It will be fun to see when the big islands will be claimed and your base wrecked because you had built on the wrong spot.

     

    38 minutes ago, UDO said:

    why will it be fun? is that the sort of thing that you would do ?

    Reading often prevents misunderstandings.
    I only react stupid to a stupid comment.

     

    7 minutes ago, zottel said:

    Sorry for asking that harsh but After Reading some comments here im wondering how you are even able to turn a pc on. Searching And sailing 6 hours right After release And cant find a claimable Island? I mean u can open  your atlas And See every Island with taxes owner And points u Need to claim them, it cant be easier. Also inviting People to your Company for Island points And then kick them? You for sure know that the Island points decrease And your ownership gets removed then. No small Islands Free anymore? A Single player is able to claim 2 Tier 15 Islands And there are many left which a solo player or small Company could claim. But yeah there wont be 44000 Islands for each player who wants to Play a massive Multiplayer survival Game. Also i was on 20 grids so far an none Said they would delete your structures. Also there is only a handful of Islands with a 50% tax. Sure no landlord would complain about taxes, cause they all got 6 kinda of each Ressource on the Island And Dont Need to Pay  taxes .  

    No, it's not that easy, as you can't see it on the map when somebody already placed a flag, but don't own the island yet.
    And sailing around for hours just to see that the island is claimed when you finally arrived there - you need the gold, you can't just hop from island to island - is just disappointing.
    Yes, there are some small islands left in the polar zone, but you can't get there without fur clothing.

    And, my little naive friend - what they say and what they do are two different things. Keep that in mind.

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