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Sadie Blackhawk

Pathfinder
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Posts posted by Sadie Blackhawk


  1. 1 minute ago, Raine said:

    I wonder why they used it in the first place.  In our case, we actively encouraged use of our claimed resources.  It didn't benefit us as much as it allowed others to access the resources easily.   Not having it would not have made much difference to us - although in other cases with other Companies, it might have made the difference between a decision to gate off resources or allow access to others, especially on PvP(?)

    Honestly i'm not sure. Maybe all along they wanted to go more towards a feudal system. They needed to see how the game would play out first? But as you can tell by the forums. People don't really want that type of system. They made the mistake of saying it was by studio wildcard. Most people came over from ark and are use to- Having your own land to do with as you see fit. 

    Taxation probably wouldn't have been so bad if it had been a set rate. But people automatically went for the max rate. When we had 30 claims at one point. I never had to harvest for metal, wood, gems, stone etc. If I did very little of it. Before I gave away most of our turf to newbies coming into game.  (Ok don't laugh) I didn't know you could access the tax bank. It sat for like 2 weeks before I seen you could access the damn thing and get the resources out. 

    I never gated off my resources. I dropped my tax rate to around 10%. It was supplemental at best. 

    I think it was dark and light you could Elect your city official via votes. I never really messed around much with it. Only put like 400 hours into that game before I threw the towel in. But I do recall that the elected official could set building rules and tax rates. 


  2. 42 minutes ago, Archsenex said:

    5 islands in a grid

    3 use a claim system. One of the three (current, 1 flag per island, decay and repair) for the sake of this argument, its just a claim system

    1 is lawless

    1 is no build.  At all.  Guaranteed resources available that can never be blocked.

    The only way it would truly work is what 90% of the population has been asking for since day 1. One flag per person-On claimable land.

    But they have to put something where when the person quits the flag despawns.  They also need to stop altering the flags. Decay and Rapir is a good idea that they should be able to implement with that system. 


  3. I'd put the no build island with your big resources like metal, specialty trees, plants etc.

    Lawless model it like a freeport with generic resources so when the idiots do and will behemoth gate/foundation/pillar it out. You aren't losing that much. It will still give the people the ability to attain more land via pillars etc.  Keep the accelerated decay/damage as it is intended on a lawless island. 

    Some people really don't like the claim flag system or the tax rates so that is a good alternative. 

    Honestly Id just rather them do away with the taxing all together. It just causes a lot of headaches cause people will constantly be fighting over the good spots. Its one headache after another and just feeds the griefing.

     

     


  4. Just now, Archsenex said:

    Ah, we were basically of a mind to never send the supply galleon to polar without a whale schooner escort.

    But hey, you learn.

    Lol I secretly cheered the day the galleons were sunk. Even with reroll. Im a brig girl. I love the look. I love the turning radius. 

    But yeah. Since day 1 I struggled my rubberbanding ass out of freeport. Had a few other people that sacrificed themselves to be food for me as I piloted the little crappy raft out of freeport to get land. We ended up with multiple claims. 

    Some I gave away. Some were stolen. But traveling around the grid. Think at this point I have 75% of the map discovered. I can sympathize with every new person that comes into the game. I'd randomly check for flag spots to give away to people looking for land. The system as it is. Doesn't work. I don't think the entire lawless woulda worked either. 

    They had the right idea with the claim flags. Hell I thought that was the greatest idea I had ever seen. Unfortunately several companies had to abuse the claim flag system. 

    Lawless even when the game first started. I never seen much of a point to them. They coulda made use of that land in other ways.

    I don't fear that I won't be able to find a new place to call home. Hell id be a very nice Landlord. Just don't fill up my island with behemoth gates and you can build whatever the hell you want. Sometimes I think about jumping to PVP to see how it really is. But then I remember my early ark experiences of having my tames, bases and with this-ships taken out while I was offline and it turns my stomach.

    What I don't like with the pvp changes is only the "owner" can build cannons. With them I can sympathize that too. The whole point of pvp is to build defensive structures to defend your own turf.

     


  5. 1 minute ago, Archsenex said:

    Well yeah, dont take your farm ship to those places 🙂

    I started a thread in pve around letting us store resources and tames.  @Jatheish @Dollie in the first livestream, captain lecture mentioned solving problems tangentially.  Why not reduce our NEED for bases like you said you always wanted.

    Re enable farming on ships

    Give a resource bank in freeports for pve

    Allow kennelling of tames ar freeports for pve

     

    And I will need VERY little land

    Hey I didn't do it. I hate driving galleons. I mean I really hate them. They dont' turn at all! Someone else decided to umm not just go south back to n14 and took the easy route to go north through h1-h15 etc. I was only there trying to be the repair queen! 


  6. 1 minute ago, Raine said:

    Yes, exploits did create a large exodus.  They have been trying to correct those, and some of those corrections created their own special problems.  But part of the purpose of a beta game is exactly that, to find the exploits and fix them.

    As for  the wipe, I can understand a limited wipe.  If you're changing up the claiming process and you want to see how that works, you need to clear the board and start over.  However, I don't agree with wiping the characters.  I don't really see the point of that.  Is it possible it has to do with Company redesign?

     

    My guess is a combination of a few things. Company redesign. Accounts that can't be deleted. I'd almost think they are gonna rework the skill tree to some degree. Maybe they are gonna alter the discovery points yet again. I know the FOY buffs weren't working all that properly. They'd kick on and off. Something mighta got hosed when they turned off the old age debuff. To many variables to really say.


  7. 1 minute ago, Archsenex said:

    I actually wanted to be entirely ship based until they hosed gardening on ships.   

    Give me farm ships and a resource bank and I will use nearly no land (just taming pens).

    I don't know why they insist on no bank or kennel on pve.  It makes total sense

    Lol I was all for making a galleon to live on-until I ran into H15. That day we lost 2 galleons to 3 mean whales and 10+sotds. That was several weeks worth of work shot right to hell.


  8. I'm with ya. I loved the desert and the tundra. What people didn't like were the massive amounts of gators/snakes. Lack of water etc. I actually planned on making my way to either tundra or desert with the character wipe. Most people prefer the tropical/temperate/equatorial zones due to them being a bit easier to start a new character. You aren't dealing with the heat/cold.

    I know they are planning on reworking the animals spawns. Some islands the gators, snakes, vultures severely needed to be toned down. J10 comes to mind offhand. 

    The tundra the amount of SoTD's were insane. Of course very few people wanted to live there. Hell id averagely lose a few ships to mean whales/sotd's cause if the wind left me. I was stuck floating and couldn't outrun being swarmed by so many things at once. Mean whales have a huge target range on them. 


  9. 2 minutes ago, Archsenex said:

    Take a quick peek at the map and you'll see you kinda just said "if there are any exceptions, it was half the map"

    Theres a LOT of desert, tundra, and polar

    If you are talking about rightnow. The numbers as a whole are down. When the game first came out. Lawless would have 90 people. Other grids had 30-40 people. That was when the games population was between the 40k-70k range. Now on the weekend you are looking at population of what 4-5k between 4 servers?

    The biggest cause of the exodus was griefing and the lack of land availability. Do I think there will be an influx when the patch comes out. Depends if they can get the wipe done and claim flags fixed before the newest game comes out. 

    Sitting stagnant like this. Well Conan Exiles has a free weekend going on rightnow. They are grabbing people. Some people have gone back to Ark. Some will go to the latest FPS etc that come out. But the longer we all sit in limbo the worse it is. Gamers as a whole have a short attention span. Keep sitting to long. The game wont recover. Some people might come back. But if the population remains as it is. 

    Well its like going to a bar on the weekend. If you walk into a bar with only 1-2 people. Your either gonna turn around and walk out. Have one drink and then leave. People like to be packed in together. Your gonna find a busier bar/game to play.


  10. What is the point of keeping a server grid with 3-5 islands of lawless? A stepping stone for what. Most people want to build there permanent base right off the bat. It's a whole lot of unused islands. Really they could designate one island on every grid as the Lawless/Taming island that is no build. The server grid editor actually allows you to set rates for a specific island. So you could make the island have faster respawn. But most people want a permanent base with a claim flag.

    L10 before we had the chaos of ship sinking/territory overlapping. We had averagely 30-40 players on it. When people lost claim flags yet again or had their entire fleets sunk. It caused a mass exodus from the game. I lost my entire company due to that. People didn't want to start from scratch all over again. They chose to go to a private server where the griefers could be banned. I stuck around and eventually joined another company. 


  11. 35 minutes ago, 2-of-12 said:

    Hello everyone

    I have been reading the March captains log and the forums in repose to the log, so here is my two pence worth

    First of all I understand this is an alpha game, and I don't like having to start again but i do understand that it is the only way to remove some bug and make the game better going forward. Im a PvE server player and I have to say the ideas for the game changes are not well thought out, below are a few more ideas for alternative ways forward

    1,. As you are putting more islands in and changing the map, an idea would be to put pre-set small areas on the island ( districts county's provinces zones call them what you want ) in these areas there will already be a claim flag for the players to claim. This way all the land on the island can be used with no over lapping claims and no wasted land that can not be claimed.

    A6_South.png.22576b11842052c3f11b49642bc6ebff.png

     

    Few games have tried the whole rental units. Dark and Light comes to mind as the last one I seen. They could never get it functioning properly. Now you have shipyards and animals that also come into play. I put a post in the suggestions some time ago about adding in tiny islands that were rentable. Have it come with a shipyard and some areas to house animals.

    However if they would just go down to a one claim flag system per person. Wouldn't really need the whole tiny island rental thing. 

    You want to leave some areas open on islands for resources and taming. If its outside of a resource box/claim flag area and set with a rapid decay. People could still put up taming pens. Last time I checked no tame took more then an hour to complete if you have the proper items on you for taming.


  12.  Morning all.

    Ok so most of the islands that were foundationed spammed out were lawless islands.

    You never seen bad cases of spamming on claim land-exception of claim flags. So take lawless islands out. Give everyone a claim flag and call it good. 

    The reason why I said in a previous post to put it in Thatch Construction. Well its gonna prevent the immediate log into game and start dropping claim flags everywhere. If its tied in with building it should be a little easier to add in the decay settings. IE-resource bank/claim flag in one structure. I've seen it done in multiple games where they have limited the amount of a certain structure in an area. So this I know can be done. What i'm not sure that can be done- if they put a hard limit on the amount of flag since every grid is a separate server.

    When the bank runs out. The area well fades away to nothing. Someone else can grab that land.

    Every time they tinkered with  a claim flag setting they screwed it up. Some flags were grandfathered in to older settings.

    They need to stick with one system and let it ride. Otherwise we could look at repeated wipes in the future.

    As for the kraken-I think it could still be done by a solo player with the help of friends. Last I heard it took about 3 brigs and wasn't all that hard to complete. I know the drake and stuff it was 2 other companies that helped on that kill. Everyone got the update.

    Limiting ships. I'm not entirely sure if that is gonna work out as you think. It goes back to the claim flag thing. I'm not sure how that can be coded in with multiple servers in play. On that we need an actual game developer who can say. Yes this can be done or no -due to how the game is setup. 

    Character wipe doesn't exactly bother me so much. Yeah its a little tedious trying to hunt down every single discovery point again. But I am hoping to be on this game for a while....I think. I actually wiped my character the first time I had to do the fountain of youth stuff-when the grids were crashing and only on one server at the time. It was easier to reroll on a double xp weekend and get rid of the old age debuff.

    For character wipe. If I had to guess-Much like the decay on everything else. I don't think the old bodies of people actually disappeared. Wiping is probably the only way they can truly get rid of those accounts.

    They need to put the claim settings back to personally owned. So if a player quits. The flags/structures will go with it. Otherwise. Big companies who will massively recruit will either have multiple accounts with claim flags or just keep adding in people so they have more territory. Companies could keep refilling banks of other players to keep them active if they aren't set to personally owned. Long run it will be the same problem all over again. Too many claim flags. Not enough land for new players.

    If person doesn't log in for x amount of time. All territory, ships etc need to vanish. So claim flags need to have the same render settings of the owner as the ships do.

    That is my morning coffee thoughts.

     


  13. 11 minutes ago, [GP] Guybrush Threepwood said:

    So you are expecting people to build a shipyard and almost finish building a ship all within a 12 hour (whatever it will be) timeframe? In the majority of cases that would be unlikely. Would be more wise to farm the resources and hold on to them so that the shipyard can't be destroyed.

    I dunno. They could be like me. I get all the parts made and then assemble my ship. It takes me like an hour to do it that way. Remember most parts are made via smithy/loom/self. Only the skeleton is on the shipyard.


  14. 1 minute ago, Archsenex said:

    At this point, I just want them to get the network instability in the base game stable enough that we can play on private servers without grids going unresponsive left and right, and then I can just play on private and never wipe my own progress.

    Yeah the map that they are planning to release that gives the ability for all resources content in one map or whatever would be a welcome for that reason. Hell I even have access to 9 grids that I would gladly set up for that one map alone. But last time I checked we had grid crashing issues going in/out of stasis. I went back to official servers and ate the cost of that. I've been bored for about what a week now waiting on the Test Realm to go live. I don't see much of a reason to log in to official servers since it's just gonna be wiped out anyways and with the lack of population it makes traveling grids fairly boring.


  15. Well at 3k players on 4 servers. I can't imagine those numbers climbing to much higher over the weekend with the whole hook hand and peg leg update. I think they have pretty much "sunk" themselves with the earlier announcement of a wipe with a very long date till its gonna happen. A month in the gaming world and repeated changes that are pissing off both pvp and pve. It might be the final nail that goes into the coffin. 

    Maybe they'll release the solo play map tonight to bide themselves some time but I doubt it.


  16.  

    3 minutes ago, Abysian said:

    I used it for a lot of things. Having traders in different regions, so i could talk with them faster to trade. For friends that i've made and are living in a different server. I used it to help players that got stuck with there raft and had no other option then to start over because they didn't had land yet. Or people that lost their ship. I could invite those people in to an alliance, let them put all their stuff on my ship and help them with allowing to build on my claim or bring them somewhere. Hell i even used it just to chat because no one was online in the server

    Oh I did forget about that aspect. Ok need more coffee and Dayquil. Probably a good thing we aren't stationed in Everett, WA yet. I'd be at Grapeshots office in Seattle going what the hell are you guys thinking!

     


  17. 2 minutes ago, Abysian said:

    I agree with most of your points. The island idea is nice, i like the idea behind it. But to am afraid that grievers that own a island, will even grieve more. I think pve just needs normal claims, though the idea is very nice. without the option to stop grievers it won't work.
    A tax system would be cool if you could tax a building from someone else. Like for example you have a base in A1 but you wish for a small outpost on A3. since i have a base in A3, i can allow you to build your outpost for a small taxation. And if they wouldn't remove alliances, after a while, if people get a long well, they can form an alliance and stop taxing each other and start working together. But everyone should be able to have a base in a own claim flag, that doesn't require you to pay taxes.

    I was keeping that in mind. I figured polar outpost, desert and temperate/tropical. But a hard limit has to be imposed. Some companies could  have 30 players. If the claim flag is set to lets say a shore flag-That's well double the size of a typical claim flag. They will still own lets say a potential of 3 islands out of 255 grids. Still doesn't make a huge dent in the grand scheme of things. If they are forced to work for the upkeep. They are less likely to pillar off areas since each piece is going to cost x amount of resources to upkeep. If alliances are gone. Not going to be really possible to overtake multiple locations. 

    I honestly seen no point to the alliances in PVE. We had about 10. The only thing it managed to give us was a personal chat and the ability to not take another allied claim flag.

    TBH I don't care about taxes at all. I am one of those strange people that like to go out and harvest resources. But taking the taxes out of the equation makes people who own big islands. Well little bit more incentive to not take quite as much if they have to harvest themselves to maintain it.


  18. My husband often tells me I overthink problems and solutions to the problems. They need to go with KISS-keep it simple stupid for PVE. Ya'll are making mountains out of mole hills and not listening to your PVE player base-basically causing the masses to leave and probably not return. Hell i'm even thinking about reinstalling ark or conan at this point instead of binge watching Outlander till the update drops. 

    PVE community doesn't want to pay rent. They want their own plot of land to call home and do with as they see fit. I don't think anyone really gives a damn about paying upkeep as long as you aren't making a full time job out of it.

    People want to build their own base-Not what someone else decides they want to see. Yeah I hate walls of behemoth gates. I don't care for lazy people who don't like to build walls. However the fence supports/walls not clipping into the ground make them kinda unsightly to see.  Last time I checked. The only real need for a behemoth gate was to keep your ships safe when harbored. Make them only placeable in the water. No physical need to have a behemoth gates for an elephant or rhino. You could simply just make a wider small gate for the animals to get in and out of.

    You've mostly dealt the ship griefing exploits. I'm sure some individuals have still figured out how to sink ships without overweighting them. 

    Yay for rewarding the no life/griefers even moreso now the ability to attain full islands and pillar off resources. Then charge i'm sure a 30% tax on top of it. I can almost guarantee some asshat is gonna behemoth gate around an entire island so no one can get in or out to get stuff.  See Lotus in the F grids. I really enjoyed looking at the walls of behemoth gates in mass quantities when I visited the F grids. Then the ability to not go around them. I literally had to get back on my ship and sail around the island to the other side.

    This is how to simplify. Resource bank-if its not within an allocated distance. It rapid decays within an hour. Put the resource bank in with thatch construction have it double as a claim flag.  A sea claim flag was a pretty good size chunk of land to build an adequate base.

    One resource bank per grid per person. It will stop the massive pillar/foundation spamming for the most part. Unless some entire company decides to be an asshole and that is where your GM's come into play.

    Most of your PVE player base honestly doesn't give a shit about the dynamic atlas map and to see who has a really small penis and needs to claim everything.

    If you still feel that you need to have the "I have a very small dick" contest. Then reward companies that have enough members to "own" an entire island-with claim flags/resource banks.  They are going to have to harvest their own resources and not collect tax from everyone who visits their island.

    Resource bank/Claim flag max of 3. There needs to be a set limit so that people aren't abusing such as fast traveling/dying ot go to another grid to spam out entire islands.

    • Like 7

  19. My question is. What is going to stop the "settlement owner" from not spamming foundations all over the island themselves. We've seen in the past how greedy people are. I was willing to give the resource bank a shot. I was hoping that it would be the size of a claim flag without the ugly red circles. Or hell just limit the claim flags.  So now we are stuck waiting several more weeks for the *wipe* and the PTR. 

    I'm guessing lawless islands will be done away with entirely?

    I get some people wanted the player shops on their own turf like you were granting in PVP.

    What is the issue with just keeping a 1 flag per person system. Keeping the resource bank with the upkeep? Tie in the resource bank/claim flag into one structure. When the decay/bank runs out they both vanish so a new person can move in? Make the player shop like a the tax bank structure where people could go check out someones wares when they stop at the island. 

    To me moving the player shops away form Freeports is gonna make them a little more difficult to find. At least in a freeport they were centralized. 

    So forgive me if I haven't had enough coffee or Dayquil this morning and my brain is a bit muddled with the flu. But now PVE only the settlement owner can have a tax bank? The rest of your "serfs". Will be pretty much  screwed in the process and be nothing but glorified slave labor the for the "settlement owner"?

    Ok for a single player only claim points for one small island? Unless you are planning on redoing the entire map. Im not entirely sure how you expect that to work. Last time I recalled. There wasn't many small islands. Maybe you guys need to show and tell what on earth you guys are planning on doing. Visuals will go a long way other then some pretty text on a sheet of paper.

    Are you planning on implementing small islands so you aren't shitting on your small company and solo players?

    • Like 4

  20. Hrm lately me and a few others have been slooping and rafting it up exploring grids out of sheer boredom. Had the galleons not been sunk by killer attack whales in H15. I probably woulda gone and ran them into an iceberg or something. I really have no love for those things. I mean I could build one, name it the titanic and really run it into an iceberg!


  21. 1 hour ago, Luck0r said:

    No Developer is making Games to make their Vision come to life. It's all about the money.

    Developers are vision. Corporations are money. Think about every modder out there. Do they do it for the money. No they do it for the sheer enjoyment of creating something. Do you really think the guys who originally started Ark in a garage/basement whatever said HEY this game is gonna make us a lot of money. No they said. Hey ya know we should make a game about taming dinosaurs. I think it'd be a cool idea. No one else is doing it. 

    They got the shit kicked out of them by the sheer amount of people that said Hey this is a fantastic idea and they still have the player base to go with it.

    • Like 1

  22. 1 hour ago, Realist said:

    Yeah dude. Conan’s building system is awesome. I am actually currently playing it since I had never really given it a chance since I was playing ark the whole time. 

    Turns out it is a pretty good game. Some of the stuff I saw people build was insane.

    since the devs know that s+ is very popular I am sure the will try to implement it into atlas as well.

    I was actually looking at reinstalling it this morning for something to do. I can't begrudge conan. I've put about 2k hours into it. Farming thralls does get a bit boring after awhile. I see they added the new Pict pack. Last time I played was on the testing servers for the pets introduction. They still had a lot of problem with the purges functioning correctly which was kinda a downfall. If you are one of the lucky ones to get one. They are loads of fun.

    Not sure if they are still talking of implementing sorcery into it. But its my fallback game since i'm seriously Ark'd out.  Dark and Light left a very sour taste in my mouth. One of the few games I gave a bad review to. But I just couldn't stomach losing yet another teleporting tame and having to farm bosses to make a saddle on an animal that literally got stuck in terrain within a day. That's another one that I should probably give another chance to. Shortly after I finally raged out they did fix the teleporting into mesh issues.

    • Like 1

  23. 7 hours ago, Realist said:

    Well if you have played ark then you know how the changes will be.

    FYI arks building design was way better 

    I liked structures plus mod better then arks original design. Some stuff on the buildings I really like-using T to change the peices. But the dynamic pillars/gates would be a blessing. I'd love to see a drawbridge or yes. Medium sized Elephant Gate. I liked arks elevator platforms better too. It's very difficult getting an elephant to not clip on the current ones.

    Conan's building design I thought was even prettier then Arks. Then you had the cosmetic dlcs for the different building styles you could buy. I was ok shelling out $10 for fluff content.

    6 hours ago, Kveldulf said:

    Well that's part of the problem though.  If they offer up details of the system they've worked out for PvP, why not offer the same type of detailed, enthusiastic explanation for PvE?

    I liked the explanation given by the dev folk in the stream.  They sounded excited about it, they were making sense, I'm buying into what they're selling.  No guarantee it works as planned, never is, but I can dig the effort.

    PvE?  We're removing flags, adding upkeep, see?

    I'm not against the wipe, and I know whatever they explain will be met with derision, but not by everyone.  Happy to give it a chance, I just really don't know what IT is at the moment.

    I know its all speculation till we can get a real world feel for it. Yeah maybe i'm overly optimistic about they will take the foundation/pillar spam into consideration. It could be total garbage and i'll be the first one screaming-Ok time to bring the claim flags back. 

    But like I ran across yesterday when I was sailing around looking at different grids. One house was demolishable but since it was on someone elses claim I couldn't touch it to clean it up. Just a buncha abandoned half built crap that irked me on Ark too till they made it "raidable". I honestly could care less about the raiding aspect. Most of the time even on ark I dropped crap at the foundation just to get rid of it. All that stuff taxes a server and loading when it just sits around.

    Man if I played on PVP i'm not sure how i'd feel about the changes. One island to claim by one company. The rest have to pretty much live under you like serfs if you aren't the first to get an island. 

    People bitched like crazy about that on PVE.  I don't see that going well on PVP either.

    7d2d had the claim block system. Where if you dropped a new block the old one was nullified.  

    One thing I don't understand the point of-Lawless servers. Ok so they have faster respawn rates/But temporary areas. Why not just open them up to full building and drop the faster respawn stuff. I think in the grid editor you could designate any island to be no build IIRC.  You could still have your "taming" islands but less of them. So make one island in every grid your "taming/resource gathering" sanctuary.

    I do hate comparing this to ark but there is a lot of similarities and systems.
     


  24. 1 hour ago, Buck Rider said:

    I agree with a lot of what you say but...

    I think most people do like the incoming changes. I do. Do you need to wipe a server to delete claims, change a map or change a decay timer to a destruction timer...? This is the part where people that know nothing about data on a server can reply Yes. 

    On this-I don't see any way around it. How can you differentiate which flag is more important then the next. If you do just delete claims. Someone can come and pretty much foundation around you  etc like you experienced on Lawless. Also with upcoming map changes It could cause a shift in bases period if they play jigsaw with puzzle pieces. Eastern Tundra for sure is getting a facelift. You couldn't save those peoples bases no matter what.

    I think some are upset over lost stuff, but more are upset over the character reset. Is it impossible to save even character levels through the changes? This is the part where people that know nothing about data on a server can reply Yes.

     I don't think they necessarily need to reset the character data. It does seem like they are gonna change around the skill tree again. They could probably respec -My guess is to get rid of the abandoned gamer bodies. I mean we are talking thousands upon thousands. If I had to give my best guess. The patch notes where they said people who haven't logged in the last 3 weeks would be deleteled-didn't go as planned. Hence why the flags I was trying to get for others are being contested with no one around and only me in the zone. 

    I think there will be foundation spam after this. It depends on the new upkeep system. If it's too costly to foundation spam, it may be too costly to build bases, barns, homes. Some may spam and just let the timers run down just to re-spam.

    If someone wants to spend their entire time in a video game planting foundations repeatedly. They probably need to get their head checked. I mean it is possible. But like every game. People come and people go.

    I am hoping they are going to have a build radius for the resource bank (my actual hope is that it is the size of a claim flag-I mean that is what I would do if I came up with the idea). If its not in the resource bank claim area-An hour rapid decay or so. Now if they were really smart and thought about it. They would only allow one resource bank per grid. This would give people the option to have multiple base locations. Solve the millions of foundations with unlimited upkeep.

    At the start. Upkeep might be high till they tinker with it to find the right balance to make people happy.

    I think we will still have issues with over lapping just now without a flag. The guy next to me on a lawless dropped a ring of pillars around my house just so I can't expand. How much will the upkeep on 15 pillars cost compared to a 200 object house?

    I never had problems on Ark that the other people did. I had a nice stone wall. It held all the dinosaurs that were tameable, mates, babies and some that I tamed to just give away to new people. My husband beat it into my head (ok not really) But 250 fence foundations and one behemoth gate right off the start. What I did do. The outside perimeter I put 6 pillars. I mean at this point you pretty much have a general idea of just how much space you are going to need. Go a little beyond. Be sure to put pillars in the water. I mean people are assholes these days. If they want your spot bad enough they go to pretty bad lengths. Think of ships like dinosaurs. When I made a dock system. I think a brig was 6 foundations wide, Schooner was 3 or 4. Galleon was roughly 11 I think off hand. Ok so im a really bad female driver and can't back up for anything. I gave a little more leeway on both sides for the crashing into things factor.

    I was one of those people that got hit by the overweighting griefers because they wanted my turf on L10 think it was week 2 after release. How I fixed the problem. Some of the claim flags that I had left that I wasn't using. I gave them to people looking for homes. That pretty much stopped them from harassing me.

    I think we will have a new set of problems shortly after this update. They did say sometime about figuring out how to get these things working.

    I'm expecting problems. The first week-a lot of foundations are gonna be dropped till people start building again. Some will recede. Some people will think they need full islands worth of them. But I think that will settle down to a nice groove. I'm guessing the tax bank is gone for PVE so people might not need as much land as they had previously. Resources however maybe pillared out by those who are "saving them". Again its a minor annoyance since animals get hung up on the "Pillars of Hope".

    Oh and I agree with everything you say about the gimme gimme generation, including all the things you held back.

    Overall. I think the character wipe is more about putting everyone on an even playing ground again for both pve/pvp. Maybe they plan on just going down to 1 pve server and 1 pvp server. If I had to speculate numbers. Post wipe I think numbers will pop back into the 50k-70k range of players. Stay at that for a couple weeks before the decline. But the extra landmass is needed.

    There needs to be  land for 30k people of the 40k people. A lot of people came from Ark. Yeah a lot of pillars but you could find places to build a basic starter base to get you by till you can find your permanent spot.

    I do like how the development team is making compromises. Hey if this system doesn't work. We'll try again. But one thing I will say. The resource bank might not be sucha bad idea. People can go on vacations and just stock the resource bank and not have to worry about losing their stuff while they are gone. In a few months i'm going to be one of those people who will have to leave when our hard copy of orders come in. We are moving across country. I'm gonna be home/compless for about a week or two till we get settled in Washington state. If my base poofs. I'll just rebuild. To me it doesn't matter much. This is just a game. It's a lot cheaper then going out to dinner, going to a bar or to the movies. 

    The more I think about it. I am liking the no claim flag system. The first 3 weeks of this game I barely got any sleep due to claim flags being stolen, contested etc. Granted the claim system was getting better. 20 days was great for a single flag. But way to long for a new player to come in and try to find land. I mean I look at the sea of red when I go into new grids and there might have been a claim or two that you could contest. But its very off putting seeing that. One thing they coulda done. Is if a claim timer was contestable they coulda changed the color of it on the map. Or just had it despawn  entirely. But then the same people who need to have everything to themselves would just put flags down.

    Some people didn't know to use H to see where the claim flags were to check timers.

    It's gonna take some time for things to get ironed out. I figure by next year it will be a lot smoother sailing.

    • Like 1

  25. It was grindy for the first week. Then when you got the tames, figured out what does what and where to get what. The grind became less so. I actually enjoy sailing to get resources to make the bps.

    Hell at first I hated the stone changes. I even put a post up saying change it back. Then i found J10 and sugar.

    Ok so organic paste needs fiber/sugar. Ok quick sail to L12. 100k fiber in 10 mins with a bear. Sail to J10. Harvest 40k sugar with same bear. 5 mortar and pestles on my ship. Took me an hour or so to craft more organic paste then I knew what to do with.

    Sailing=best sleeping pill in the world. I normally sail a few grids before I go to bed. Hubbies snoring doesn't even phase me anymore I go out like a light.

     I didn't really do any of the power stone stuff since I figured with the first claim flag screw up and our company lost 30 claims or so. That eventually there was gonna be a wipe at some point. 

    The funny part is. I wasn't claim flag hunting for myself. I was actually trying to get claims for some people on lawless lands. We  have 5 claims for 11 people. It is more then adequate for our needs. 

    Do I think they shoulda just limited them. Yeah I think one or two claim flags per person woulda been fine. Make it so I didn't have to see the ugly red circles too.

    Lawless decay timers needed to be faster. I mean hell who wouldn't wanna live in an area where stuff respawns almost instantly.

    I have to agree with the majority of the new people. I don't want to rent land from other people. To many variables like if my neighbor doesn't like me they can boot me out. I've actually seen people do just that in L10. Wait the few days and take all their hard work. You can only carry so much on a ship. Those people spent 2 weeks gathering resources.

     

    On ‎3‎/‎2‎/‎2019 at 9:08 PM, Bowtie said:

    It's not "gimme gimme" it's "this isn't my job, don't make me work so hard to have fun. If you do insist I work so hard for some fun, I will just give my money to someone else who provides fun more easily. If you want my money, you will sell me what I want from you."

    It's all about the money. I have it, they want it. My rules.

    No YOU actually paid to see someone elses vision come to life in an Early Access/Uncompleted Game. If you think your $30 pays a yearly salary for anyone your severely wrong. That's not even a full days worth of meals for most families. However $30 will pay for a 10 slot server for 2 months through survival servers. But your only gonna get one grid. 

     

    Things i've learned in life-People are replaceable. 

     

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