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alberto2345

Pathfinder
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About alberto2345

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  1. Why do they push out client updates before a necessary server update? Shouldn't it be the other way round so it gives a chance for servers to update and be available before players want to join?
  2. Nah, just the segment/server. Specific islands can't have level caps, its only segment-based.
  3. Do you not have any NPCs at all? When I launched my server, they had NPCs already there. I'm not sure how to add more.
  4. Oh, I guess you aren't using ServerGridEditor? I checked my ServerGrid.json and mine looks like this: "OverrideShooterGameModeDefaultGameIni": { "bDontUseClaimFlags": "1", "NoClaimFlagDecayPeriodMultiplier": "4", "bClampHomeServerXP": "0", "ClampHomeServerXPLevel": "0" }, That is under the segment/server, NOT the first one that you will see when you open the ServerGrid.json (probably line 18 or roughly).
  5. Not sure where exactly it is in the JSON file, but on ServerGridEditor, you hold CTRL and left click on the island you want as a spawn point, then set spawnPointRegionOverride to a number higher than -1 (depends on what you have at the moment on the other islands. Pretty sure thats all you have to do. I suggest checking out
  6. Hey mate, the segment of the map that is level capped, you need to add bClampHomeServerXP and ClampHomeServerXPLevel to the Override ShooterGameMode DefaultGame.ini Values (hold CTRL and right click on the segment to bring up the server/segment settings) Set the values to 0. Thats what I have and it seems to uncap it. I suggest checking out
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