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TruWrecks

Pathfinder
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Everything posted by TruWrecks

  1. I agree. My server is broken until these file are updated on the build machine. My Debian 9.5 Server will break too many core applications if I downgrade these files.
  2. I am using Debian 9.5 Stable and I am getting the following: /home/steam/Atlas/Server/ShooterGame/Binaries/Linux/ShooterGameServer: error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory I am NOT downgrading to a Ubuntu to fix this!
  3. Does anyone know the island in the grid editor that can be added to a custom map that would have the NPC vendors on land? I have all of the PVE islands and a bunch of the others for 6 regions and none have NPC vendors. This is a custom 3x2 server cluster so I just need the island name so it can be added. Thank you!
  4. And the cyclone at sea are beyond ridiculous. Each storm is producing 20+ cyclones that keep pushing me into Damned Power Yachts from the future. They could be turned down a bit.
  5. Update - As of 10.75 I am regularly seeing 10 to 15 Damned ships in clusters around each island. It is almost impossible to sail in the is game without getting slaughtered. It is not a "Pirate" game. It is a "Zombie at Sea" simulator. The game is no longer fun. The Ship of the Damned have to either be removed or severely reduced. Put the "Pirate" back in the game! Either that or tell me how to block them on my server. If they don't fit into the pirate theme they don't belong.
  6. To date I have lost 7 ships. 1 of every type except a galleon (because I din't build one yet), to the Fleet of the Damned in the Super Yachts from the future. I even had one attack me when I swam out near one that was sitting at a Free Port entrance. I wasn't in a boat, ship or on a raft. I was swimming and it opened fire with cannons. BTW, Damned ships don't take any fire damage. They SHOULD.
  7. I proved this BS last night. I built a Sloop with a medium speed sail and I had 3 Damned ships, 2 Red and 1 Green, agro and start shooting at me from the same range as they do the Brigatine and Schooners. Grapeshot - make these a rare spawns or give me the NPC Tag name that I need to block them on my server! So far I have tried all the methods of reducing them on this forum and they don't work long term.
  8. This is not game play. It is a server wide BLOCKADE!
  9. There is a BIG difference between action on the high seas and "Not a Damned chance in Hell!" And more spawned behind us completely surrounding us so we had no where to go in an un-armed ship. If that is what GrapeShot calls quality game play they need a lobatomy!
  10. Grapshot! I HAVE LOST MORE SHIPS TO THESE TROLLING DAMNED SHIPS THAN PLAYERS!!!!!!!!!!!!! Let players enjoy the seas a bit! This has ruined the game!
  11. Today I found 12 ships leaving my Free Port this morning and 5 are red.. 1 red ship is sitting right outside of the South Free Port on my server making it a prison island. They are clumping together like a roaches. Please reduce them by an additional 80% or 90% for the sake of adventure! That will even open up PvP opportunities on the open seas for players that would like to test ship on ship combat, like this game implies in the videos. Right now that is impossible because the Damned ships keeps interfering when we are fighting each other. As long as the Damned Ships are spawning is high numbers this game will be severely limited in potential. And I think this game has massive potential.
  12. While I know this is to present a challenge on the high seas, but it is also preventing game play as this is a Pirate Adventure game. The Ship of the Damned in modern Power Yachts don't even fit into the feel of the game, and they are regularly found spawning at a rate where 7 to 12 at a time while trying to sail between islands. They don't fit into the Survival aspect, not the Pirate era feel. I think the game would be much more "Pirate like" if these ships were a much more rare sighting that you needed to be vigilantly looking out for. Not a field of landmines with legs that roam around and hunt and kill in packs. If you want to give us "The Adventure of a Lifetime", make it feel like an adventure not 7 Days to Sink.
  13. I installed Windblows on my server to run Atlas. That is a complete MESS! Atlas runs but I have to restart Windblows sometimes 3 times per day to keep everything running smooth! My Windblows server uptime is only measured in hours. My Linux server uptime was measured in months! PLEASE give us a Linux server for Atlas! And WINE is NOT a Linux server version.
  14. I had to do a complete wipe of my saves and the Redis database to get Damn spawns down to reasonable levels.
  15. I noticed mine added a space trailing instead of a comma needed for XML to work. Testing again with the training comma.
  16. I logged in as Admin and used "cheat destroywilddinos". I have been an Ark server own for a couple years so I am very familiar with this command when setting up servers and testing settings. I watched the ships get destroyed and they came right back in the same numbers.
  17. This was added to the ServerGrid.json after saving and exporting the from the editor. "oceanEpicSpawnEntriesOverrideTemplateName": "NPCShipDifficultyMult,NPCShipDifficultyLerp,NPCShipNumMult", "NPCShipSpawnEntriesOverrideTemplateName": "", "ServerCustomDatas1": "NPCShipDifficultyMult,NPCShipDifficultyLerp,NPCShipNumMult ", "ServerCustomDatas2": "1.0,1.0,0.1 ", Found more than 30 in less than 20 min all spawning in fleets.
  18. After adding that in to the map grid and restarting everything I got this. There are 9 Damned ships in that pic after the destroywilddinos. Something else must be the issue.
  19. Where in the GridEditor do these need to go? Global Setup or somewhere else? Can you screenshot the way you entered it? Be careful not to show passwords.
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