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Jean Lafitte

Pathfinder
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Posts posted by Jean Lafitte


  1. 5 hours ago, Illythid said:

    Zestay Taco of Dead Men Floating and Allies should be banned. 

    This is not the first time that zone or company has come up on these forums.

    @Dollie got involved in that post with these clowns dropping pillars.  While that incident resulted in the pillars being torn down, it now appears it did not result in any punitive action and that they're continuing their griefing MO.  Perhaps it's time for Dollie to consider this a strike 2 against them.


  2. Now, imagine the Atlas we really live in.

    You've seen the television advertisement for the new candy store in town. And from those ads, it appears fabulous.  It's a veritable Willy-Wonka of everything your sweet tooth desires. You simply must have it.  Normally, you'd keep going to your old candy store until someone tells you if this one has the great candy it claims in the ad.  But this time, you dare to be brave. You and your friends decide that you will be the ones to try it out first.

    While walking to the candy store talking and dreaming about all the wondrous goodies, you and your friends look up and see the world drastically change.  Instead of being just a few steps from the store entrance, the store suddenly jumps a block away. You're at the right address but now the store is down the street even further. Rightly confused, you and your friends continue walking toward the store and again as you approach, the store once again moves further away. This happens several times. And while this seems to defy the laws of good business sense, you and your friends are undaunted. Finally you make it inside.

    The proprietor dressed in a baker's hat and apron smiles broadly.  As you approach the counter, you're suddenly stopped, unable to move.  The candy man looks at you and holds up a single finger.  From behind the counter, four of the most popular kids in school some proudly walking out and stand in front of you.  Their hands in front of them, these brats are holding some of the most delicious looking candy you could have ever imagined. And as you stand there, unable to move, they begin shoving this candy in their faces until their cheeks poke out and they munch and munch and munch. Your mouth is salivating but all you can do is watch. This all looks so mouth watering.  And when those kids finish eating, gobs of green and blue goo dribbling off their chin, the proprietor ushers you out the door and tells you to come back tomorrow.

    Bright and early the next morning you and your friends gather and run as fast as you can to the candy store. You rush inside your money in hand. And then, you're instantly teleported back outside. You turn and look and your friends are just as confused as you so you all try to run in once more only to find yourselves back outside. You keep trying and trying to get in the door of the candy shop and it keeps throwing you back out. For hours and hours you try.  This candy, you've seen it, you've smelt it.  It's worth this effort.  Finally, many hours later you get inside and it looks wonderful.  All these glowing goodies!

    But as you start to walk toward them to see the treasures in the jars, something seems wrong. You can barely move.  The counter is only a few feet away but it seems to take forever to get there.  It's like you're moving in extreme slow motion. You spend even more hours just trying as hard as you can to get close to the candy on the shelves. Exhausted, you finally collapse on the floor.

    Early the next morning, you wake to find your friends are sleeping on the floor at your feet, snoring so loudly you can barely think. Trying hard to ignore that, you realize that you are alone in the store with the owner. Finally, you can move. It's still in jerks and fits but you can move.  Using this opportunity you begin examining the candy and oh, it looks so wonderful.  You start pointing out the things that look most scrumptious and the candy man begins bagging them up for you. He takes your money and hands you the bag of goodies. You wake your friends and being the generous soul you are, you tell them you'll share. As you leave, you hear the proprietor chuckle as he turns away and walks in the back.

    Giggling, you and your friends begin walking home and you pass out the candy.  As you try to hand it to them, you discover you can't.  The only thing you can do is drop the candy on the ground. Your friends shrug and pick up the candy you dropped. One friend bites into something that looks like a giant gummy.  But in the center of that gummy is a ball bearing. He looks at you with a scowl. He gives you an angry smile and you see that all of his teeth have broken off. Your other friend, which you gave a large piece of bubble gum is chewing. And she's chewing, and chewing and chewing and no matter how much she chews, it's just a giant wad of goo in her mouth that couldn't even begin to produce a bubble. She looks at you in anger as the bubble gum has oozed out of her mouth and now covers half her face.  And the candy bar you bit into, you now look at it closely and realize it's not a candy bar. Thinking back to the movie 'Caddy Shack' and the candy bar in the pool, you wonder, should you really have eaten this?  Do you dare sniff it to find out if what that stuff in your mouth is what you think it is? Doody?

    Suddenly, a dog surrounded by an orange glow leaps out of one of the bushes in the yard you're walking by and bites your head off. It kills your friends with equal ease. Magically, you find yourself lying naked in your bed at home.  And your only thought is, the candy... the candy...  You stand up, run out the door and race down the street and just as you approach the bag, the dog reappears and bites your head off again. Again, you're back in your bed naked.  The candy... the candy... and again, you race toward the bag of goodies... and the dog bites your head off yet again.  Over and over this scene repeats itself until anger gets the best of you.  You go in your dad's bedroom and get he revolver hidden under the socks in his dresser.  With renewed confidence you strut down the street toward the bag.  The orange wolf appears and you level your dad's gun right between it's eyes. You squeeze the trigger and, 'BOOM' the gun fires. And the dog bites your head off.  So now, you've lost both the candy and your dad's gun.

     

    Are you getting the picture or do I need to continue this story?

    I could tell you about the lions that eat your house, I could tell you about the snake that kills your dog. I could tell you about the cars full of 'gangstas' that drive up and down the street shooting at anything they see. I could tell you about how your toothless and gum covered friends are no longer your friends. About how they think you fooled them or lied to them.  I could come up with a thousand analogies of how this game is nothing like the candy store they portrayed.

    You sir, had the luxury of going to a candy store and purchasing candy. The candy store we're all trapped in is more akin to the Steven King movie 'Neeful Things'.  Or like Charlie Brown after halloween, you look in your bag expecting candy to find it filled with rocks.

    A game should be a challenge. I love a challenge. There is a fine line between challenge and bullshit.  So many times, this game has already passed well over that challenge line and straight into bullshit. The job of the dev's is to keep this game a challenge, despite the desire of all the kids in town, and not turn it into bullshit.  Because too much bullshit and those kids will end up shooting themselves in the head just to end the misery and never return.

    Because you see when a candy store advertises candy, that's what they should deliver... no rocks.

    • Like 1

  3. 3 hours ago, Realist said:

    Nah. This is a pirate game. I’ll still to raid. No need for trade companies or exploration. I’ll just be a pirate.

    if I am going to need to go to the Freeport for npc’s I would also like the player shop to be there so o can buy everything else. Like a one stop shop.

    dont worry, I’ll be sailing, but I’ll be sailing for piracy and nothing else.

    i am sure the pve people will have good trade companies, which is a very good thing for pve. There isn’t any room for trade and exploration in pvp

    No interest in the exploration aspects.

    You'll be a pirate?

    You'll be going to freeport for NPC's?

    You'll be sailing?

    That mean you bought the game or are you still trying to convince people that you know everything there is about a game you don't even own?

    Please don't tell me you bought Atlas after all the ranting you've been doing about how EVIL GS is.  Please... tell me you're just trying to make people believe you know what you're talking about.

     


  4. 4 minutes ago, boomervoncannon said:

    *wants the T-shirt from the Michael Douglas movie The Game which says:

    I was drugged and left for dead in Mexico and all I got was this lousy tshirt*

    I was clubbed, caged, handcuffed, stripped naked and left for dead in the tundra and all I got was a piece of my flesh stuck between yeti teeth (and this stupid t-shirt).


  5. 12 minutes ago, Percieval said:

    That’s your decision to make now isn’t it. 

    No, it's called game mechanics. There are over 1,700 discovery points to earn and let's be honest, if you've seen one wolf, you've seen them all.  Now, if I had treasure maps for every single discovery point, then I'd have a reason to do more than just hop off and hop back on. But I think 1,700+ maps would take a long time to farm (grind) and they'd disintegrate before I got to a fraction of them. As it is now, it's all about getting a 'been there, done that' t-shirt.


  6. 50 minutes ago, Percieval said:

    People ‘all this game is about is exploring’

    people ‘I don’t like exploring in this game’ .

    I don’t mind it since I (besides basebuilding) also like exploring. 

    I agree, when there's a reason to explore or something to actually discover.  In this game, simply jumping off your ship on to land and jumping back on to your ship is all that's needed. That, is not exploring, that is grinding.

    • Like 1

  7. 6 minutes ago, CoopedUp said:

    I hate to say it, but griefing is going to happen.  The only thing you can do is report them or retaliate, and be thankful that at least this way it's annoying but harmless.  People are just to innovative and imaginative for a developer to try and counter every-time someone thinks up a new way to annoy someone else.

    You are absolutely right.  And coming up with a permanent fix by the dev's won't be easy. Until such time though, the GM team needs to deal with this. I understand there are probably gobs of reports they have to deal with but for them, this would be an easy fix. Delete the rafts.  If the GM team is swamped to the point that it takes them days to address these types of issues, then they need to hire more GM's.

    • Like 2

  8. 1 minute ago, Percieval said:

    same for me. My schooner is too OP if it comes to speed at this point. Even loaded it’s still damn fast.

    We went to pick someone up last night at a freeport in the schooner.  We have one euro playing with us.  They lagged off the deck and because I was running full sail, it took a bit to get turned around to pick them up.  Before I got to them, sharks did. And that's all fine.  We got their gear and took off again.  And, the player died again while naked.  This time, we were moving so fast and their lag was bad enough that whenever they tried to respawn on the schooner's bed, they appeared fathoms behind us.  We've relocated the bed on the schooner in the bow to hopefully keep them onboard when they respawn.


  9. My 2 cents.

    Size/firepower/weight should be a tradeoff for speed.  I know of another game whereby this tradeoff is not thought out well.  There are 5 ships in that game and as a result, only 2 are used by the players rendering the other 3 a waste of materials.

    Sloops by far should be the fastest ship in the game. Galleons should be the slowest. Everything in between should have it's speed adjusted according to that.  That is why REAL pirates preferred sloops and schooners. They were fast and agile.  They could catch trade ships when they needed and outrun heavily armed ships when they were outgunned.

    Without this type of balancing, you'll quickly find sloops to be useless.  Mine has barely moved since I build my meta-schooner.


  10. First of all, this is not my claim.  This has nothing to do with my claim nor is it even on my island. It is in the grid that I'm in and up till now, we've been living grief free.  I have already reported this via a ticket but so have others... days ago.  My purpose in posting this here is to 1. bring this type of griefing to everyone's attention, including the dev's, in order to hopefully put a stop to it and 2. bring attention to this specific incident which has been going on for days without a satisfactory response from the GM team.

    I do not know what caused this to happen and I do not care. What I see are the results of this and a player being griefed to the point that they can no longer sail or create ships (yes, the asshole put a raft in their shipyard as well).

    This needs to be fixed and a way needs to be found to stop it.

    @Dollie, I'm going to politely ask you to get involved (please see my support ticket for details) as the player affected has been landlocked for days and those of us going to this island have to deal with the lagfest this creates.  Thank you in advance.

    jSTL3kM.jpg

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    • Like 2
    • Thanks 1
    • Confused 1

  11. On 1/24/2019 at 6:00 AM, Bullet Force said:

    I see there is a lot of bickering and complaining about the recent changes to the stone tier with regards to costs and damage taken and there a lot of folks extremely angry at the devs for the changes. I am here to say that I think these are good changes that were needed for PVP and which would have had to been done at some point in the future anyhow in order to properly balance the game.

    Stone structures were ridiculously easy to build and spam and for a high end tier they sure didn't feel like it in costs and effort required to manufacture. As a result of this it was very easy to create giant monolithic stone bases in a very short order that effectively made raiding both pointless and a giant waste of time and materials. It was far better to just sink all the enemies ships and then move onto the next target/port rather then spend several hours digging through honeycombed bases only to discover that everything inside had been dropped.

    While I think the changes are for the better and will open the game up to more PVP I do think the cost of stone vs wood structures and their related durability needs to be looked at. It does seem like wood is now too cost effective vs stone. I would also recommend that there be a structure wipe for the sake of balance because those that already have huge stone bases will profit immensely from this patch vs those that do not.

    Sounds to me like you're not interested in player vs player at all.  You're interested in raiding which is player vs player created environment.

    So I assume you'd run if you attempted a raid and they actually shot back.

    Yea, you're right. For your happiness it's best that it's as easy as possible.

    • Like 1

  12. 19 minutes ago, sand man said:

    Devs should list players that have been banned...hey why not

    @Jatheish mentioned in a reply to one of my posts that he's considering what he called a 'wall of shame' whereby hackers/exploiters would be publicly listed.  My opinion, nooses, guillotines, gibbets, cages, handcuffs... they're all part of this game. The only reason to hack/exploit is for egotistical reasons.  I say we massage that ego by placing their characters in gibbets, guillotines, stockades & nooses and hang em high... in public and then post pictures on the forums.


  13. 11 hours ago, gadefence said:

    My question is, is getting to 100 SUPPOSED to leave you at a centenarian with perma debuff or are you supposed to die and reroll a toon?
     

    They've basically said that you'll be able to create an heir. However, I suspect it'll require a lot of paste and metal to do so.


  14. 1 minute ago, Coggage said:

    Thankfully Mods for Unofficial have already been made to revert Stone construction back to what it was, so no more metal and paste needed.  They also have a bola that doesn't break or have a time expiration which lets the animal free.  More reasons to never waste time on Official servers.  😄

    Give me one server with humans playing it and guarantee that server won't simply blink out of existence, wiping out everything I do, and I'm gone from here.


  15. 4 minutes ago, Hodo said:

    Where I was at we have potatoes... oh the potatoes.

    Well, I guess I should feel lucky. I mean I can use berries to tame... provided I don't mind using 50 bolas and wasting an hour to do it.  But I'm sure that'll be rectified just as soon as they make paste and metal a requirement to make bolas too. (Shit I should stop giving them ideas *sigh*)

    • Haha 1

  16. 2 minutes ago, Hodo said:

    I think they should make oil and metal more plentiful in tundra and deserts, to promote a reason to live there.. but keep the lack of sap a thing there.  

    Tropics should have large amounts of sap and fiber, but low amounts of metal and oil.

    Temperate should have a little bit of everything.. making it ideal as a jack of all but master of none.   

     

    Nope. That's entirely too logical. Fail.

    • Haha 1

  17. 1 hour ago, boomervoncannon said:

    You hear a loud bang. There’s a lot of smoke, and a hole in your foot, but you don’t understand enough linear algebra to know what the hell happened.

    Substitute “player feedback” for “linear algebra” and you’ve got a pretty good metaphor imo.

    Explained by another old axiom.  "When the only tool you have is a hammer, everything begins to look like a nail."

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