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Aus_Karlos

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About Aus_Karlos

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  1. Step 1 - Get attacked by wolf. Step 2 - Get attacked by giant snake Step 3 - Run away from snake and collect berries Step 4 - Run into a lion Step 5 - Accidentally gather stone from floor and get attack by a pack of wolfs By this time you should of died about 20 times and collected about 1 wood, 5 thatch, 1 stone and a small amount of berries. Can we crank down the predator spawns, we need it at like a 2 and its currently set at 1000.
  2. If the components aren't overclocked and they are overheating because they are at full load, this is a You problem and not a game problem. Overheating hardware will throttle its speed to reduce heat (So the hotter the CPU/GPU are the slower the speed they run at), if that fails the system will switch off (Intel CPUs its 105c, AMD is 90c, Nvidia 90c i think). Clean out your case or reposition it so the case gets better airflow. You could also set an aggressive fan curve on the CPU in the BIOS or though your Motherboards manufacture 3rd Party software and same with the GPU and its manufacture software.
  3. There needs to be more steps in the territory claiming system to reduce the speed at which companies can claim land and how they are maintained. 1) Each territory flag has a chest at the base of the flag with basic resources (Wood, Thatch, Fiber, Hide) the resources slowly get consumed, When the chest is empty the flag starts to decay, when its fully decayed its destroyed. To initiate a claim other players need to destroy the chest or wait for the decay timer. Owners of the territory need to repair the chest at the flag to stop the timer. Any player can destroy the chest but only the company can open it, so the flag needs to defended. New members are automatically a Recruit or Crew and need to be promoted by the Owner to Officer or above. 2) Company Skill Tree - (Effected by Owner and Officers only) Owner Skill column Tier 0 - 3 flags (total regardless of the number of members) Tier 1 - 4 flags / Officers can place flags now limited to 1 flag per officer (For a total of 4 placed flags still) Tier 2 - 8 Flags / Branch tier with Extend flag radius (+2 tiers) / Branch Tier increase officer flag placement by 1 / Unlocks Officers Skill tree Tier 3 - Large strongbox crate at Flag, Now requires refined alloy, 12 Flags Officer Skill column (Skilled by the Officers) Tier 0 - Place 1 flag on behalf of the company Tier 1 - Place 2 flags on behalf of the company +1 flag increase to company total flag placement Tier 2 - Place 3 flags on behalf of the company +1 flag increase to company total flag placement Tier 3 - Reduce the rate of consumption from Chest when the player in the claimed radius of flag + connected neighboring flags (By 15%) +1 flag increase to company total flag placement Notes - When Owner Tier 2 is reached interact with Flags to upgrade them When Owner Tier 3 is reached interact with Flags to upgrade them So to read this correctly- The owner with Tier 0 he/her can only place 3 flags for the company. For Tier 1 Officers/Owner can now place upto 4 flags. For Tier 2 You can now have a total of 8 Flags, the skill tree branches to include a Radius branch (+2 tiers, radial over the flag to select upgrades) and unlocks the Officer Skill tree for officers of the company (Total of 8 flags, Officers can place 2 of those flags). Tier 3 you can radial over each flag to upgrade to a Large Strong Box but doing so now requires refined alloy to maintain. The Owner + Officers can place upto 12 Flag + Officer Skill tier per Officer. On the Officer Skill tree, Tier 0 means they can place 1 flag so long as company isn't at max flag capacity and the Owner has Tier 2 skill unlocked. Tier 2 an officer can place 2 flags (so long as company isn't at max flag capacity and the Owner has Tier 2 skill unlocked) + additional 1 flag to increase total ect ect ect.. So a company with an Owner at Tier 2 + 4 Officers at Tier 2 the company can place a total of 16 flags A company with an Owner at Tier 3 + 4 Officers at Tier 2 the company can place a total of 20 flags To makes this more of a grind you can also include a limit on the number of officers and add another branch for the owner to skill up to increase the officer amount. and to make it more complex for the larger companies each Drydock ship must have an officer assigned to the ship prior to releasing the ship. You could also added other ranks to the company where an Admiral rank player can be assigned to multiple ships and the Admiral skill tree can increase their ship command capacity. This will reduce the speed at which all Companies can expand on the open seas. If the Owner or Officers re-skill at anytime the company does not lose the current territory, however the company can not expand unless the owner and the officers have the correct skills again. I'd like to hear other peoples thoughts and ideas. Feel free to post them, negative thoughts on this post is also welcome it will help with fine tuning the territory claim system.
  4. Reset you stats, on the main Survival skill tree go down to water skin, then cooking, then select the Vitamin buffs. All 3 decrease your loss by 30%. When on a Ship sailing dance to use up stamina which makes you hungry, Also cooking recipes mix different food groups together for bonuses. Leveling up your ships Accommodation decreases Vitamin loss by 2.5% per level. Putting stats in Fortitude is the most inefficient way to decrease vitamin loss, put some in Stamina so you can dance longer to get hungry quicker. Also look into the Music/Dance skill tree to increase stamina loss and enable music buffs (craft musical instruments) which i think also decreases vitamin loss. (Havn't confirmed this yet need to craft an instrument).
  5. Joining onto a deadlocked server (Identified by no players over very low population) will result in the client timing out indefinitely. This also includes attempting to switch Regions EU, NA PVP and PVE servers to create a new character. You'll be stuck in this timeout loop until your spawn server has been manually reset by the devs. Mainly because its quite hard to code a reset function if the main thread deadlocks.
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