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DocHolliday

Pathfinder
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Posts posted by DocHolliday


  1. On 1/2/2019 at 1:12 PM, Bad News Bear said:

    I mean..... the lag and rubber banding is probably the #1 thing making the game stupidly hard, and from what I read WC’s priority is to ensure server stability. They are working on the biggest issue atm

    Server stability and latency to clients is this games largest issue.  If they can figure that out and get the game to where it needs to be this game could be epic.  If they do not figure this out it will prevent this game from reaching its potential. 


  2. How about this.  Fire arrows might drip thus setting your ship/raft ablaze.  Put some risk in there for whoever uses it.  Also ZNICK's suggestion sounds good to me.  Let it burn the sails and deck, but not sink a ship. 


  3. Oh one more thing.  The firearms in this game feel like hitscan.  When I was sniped from edge of draw range I was told I died as soon as the gun went off.  No bullet fly time.  Should have been at least a half to full second delay at that range.  It was instant death.

    If this is true then aimbots will be easily written for this game.


  4. I don't see it either.  My brother demonstrated how easy it is to snipe at range yesterday for me.  I could not see him on top of a huge cliff while I was standing on the beach.  One shot one kill.  He hits people at long range consistently and has been called a cheater many times over the years.  I can snipe to,  but he is at a higher level then I am and he isn't even that great.  Just a run of the mill well above average FPS gamer.

    Sounds like many in here would shit their pants if they went up against an elite level player.  I'm better than most, but against those guys I lose 99.9999999% of the time.  That one time I won they lagged out. 

    Having said that I do believe there are cheaters in this game and he may be one of them.  I just don't think the evidence is all that damning.


  5. That has always been my issue in MMO's with Chinese players.

     

    Westerners will form smaller multinational groups and fight one another.  I rarely see this from Chinese players.  I understand there is a language barrier and even cultural differences in some respects which might be a huge contributor to this, but the simple fact is there are so many Chinese players you have the ability to form very very large groups that overrun everyone else with little hope of survival.  Not much fun.

     

    Break the Companies up into smaller groups.  Fight each other as well as with or against us.  I wish this game would cap companies to around 100-200 in size. 

     

    As it stands now many companies world wide are forced to band together to fight the Chinese otherwise we risk being driven off the game map.


  6. Yeah last night was pretty brutal.  I believe their servers are hitting the wall hardware wise with this code base and the dev team had the day off yesterday.  Memory leaks or whatever probably caused the servers to tap out when they desperately needed a restart.

    I did not see a single server upgrade or Twitter post which lead me to believe this.  The server timeouts on join and crashes has drastically been reduced the last week in my opinion. 

    I am very interested in seeing a chart on how they have their server fleet and services deployed.  The backbone for these games along with the code running on them makes all the difference in the world to the end user experience. 


  7. You have to select a wall and click place or put it in your hotbar and hit that number.  When you see the outline of the wall showing where you are trying to place it then hit "T" to change the type of wall.  Bottom left corner of your screen shows the options and which option you currently have selected.

     

    This game is fairly complex and missing a ton of education material.  I am going to try and update the wiki page where I see gaps.  It looks like that page is up to us to populate so we all need to pitch in.


  8. Are you asking that they allow you to have more than one character that you can choose from before you join the game?  You are not tasking for 2 players to play at the same time, correct?

     

    If so this is not an uncommon practice in many MMO's that I have seen.  Obviously if you want to both play at the same time you need to purchase another copy of the game. 


  9. On 12/31/2018 at 7:35 PM, Spiritwind said:

    Right now I feel like they have ships of the damned completely wrong.

     

    As of this moment, ships of the damned have been nothing but a disaster to my gaming experience on Atlas, and they seem to get worse with every patch.  Even with the decrease in spawns, I still see about 2 whenever I'm sailing.  Every ship I've built has been destroyed either while sailing or while offline by ships of the damned.  

    Now its even worse with them attacking rafts.  Even with the bare minimums for sea travel, I can no longer travel without worrying about being completely wiped out and wasting HOURS due to a single npc ship that decided it wanted to sink a piece of drift wood.  Now I can't even log in without seeing that most, if not all, of my rafts that were parked near a beach have been sunk.

    If anything is going to ruin my atlas experience, its not the players raiding, its the damned ships of the damned...  

    Now, don't get me wrong.  I think Ships of the Damned could be something awesome.  I just think there are a few changes that need to be done.

    Ships of the damned should be near legend.  They should be rare, at most maybe one or two per square.  In reality maybe one per 2-3 squares.  They should have more health, more damage, but less speed.  They should either not attack ships without cannons, or should at least not attack rafts.  Their loot should be drastically increased to match the increase in difficulty (and to actually make them worth fighting).  

    In other words, Ships of the Damned should be something that everyone talks about, but nobody really sees.  Should be something larger alliances are hunting, but in groups rather than alone.  Should take at least 2-3 brigs or 2 Galleons to take one down.

    But yeah, 96 hours into the game and the only thing that has really made me question whether or not I should be playing this is the Ships of the damned.  They are nothing but an annoyance for 90% of the players right now.  They either need massive changes done or they need to just be removed altogether.  I can promise you, as they are now, if they were removed only a small handful of players would miss them, and everyone else would be thanking you.  Don't think this is what you want with them.

    I agree with this view of them.  They should be rare.  Drop rare items and be more difficult to take down. 

     

    As to the other argument we have lost a Schooner to a SoTD and have outrun them.  Last time we were overweight when an SoTD enaged and was doing some damage.  We had no choice but to dump some of our repair cargo and gear that can be replaced.  We then gained speed and out-ran the SoTD and saved our primary cargo. 

     

    I don't mind overloading some, but if a SoTD is keeping up be ready to pull a Han Solo and dump your cargo. 


  10. Were the ghost ships not attacking rafts back when aggro was turned off?

     

    I would think they would set it so the ships would not aggro rafts, but if the raft engaged it would return fire.  At that point just disable damage from tools on the Ghost ships.

    • Like 1

  11. Put rules in place for lawless zones.  Logic does not compute.

    Lawless areas are like Nullsec in Eve.  Except people can spawn there and attempt to build. 

     

    I think they need to allow higher leveling in Freeports and allow the vendor to build larger ships for people to set out on.  Maybe cap it at a Sloop or Schooner to start and see how well that works.  Let people be better equipped to move out into the lawless lands.  Give them a fighting change.

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