Jump to content

DocHolliday

Pathfinder
  • Content Count

    928
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by DocHolliday


  1. Games spend years in alpha.  They tossed together a basic framework and released it as EA.  I am flabbergasted by the amount of people who do not know how this works.

    Also another thing to consider.  This is a MMO.  A very large open world where small changes can have huge effects downstream.  Its going to take a lot of time to iron all these things out and if they try fixing it all early on then new feature adds down the road will break them again causing them to double up on work.  They need to walk that line to keep people around for testing and better reviews without wasting a shitload of time on fixing things that will be broke 2 months from now due to new feature adds. 

    I think GS would do themselves a favor by being more transparent on what they do, how they do it and why.  People toss out hundreds of issues and quit the game because its not fixed after a month or two.  Maybe all the coders I know are horrible and don't deserve their 6 figure salaries, but these issues take time to resolve. 

    • Like 2

  2. I've never seen a ship with two cannons per gun port.  Do you have screenshots or video of this?  

    You can fit cannons on the upper deck on the sides and both fore and aft.  I've seen ships lined with them.  They can dish out tons of damage, but also can be slower and its very gratifying sinking one.  


  3. That works until you go up against companies that have shared accounts with Galleon's attached to them and they roll them out at you endlessly.  Every decent sized company has people that can spend the cash.   I can see both sides of this and I see good points and bad.  Either way can be taken advantage of.  I don't see a good compromise here.

    How long after logout before its protected?  Whats preventing people from logging out to save ships instead of fighting with them?  Last thing I want to see is people sizing a battle up and immediately logging out to save pixels thus negating the point of trying to sink their ships.  Where are these ships at?  


  4. I've seen it act wonky....but I just wait for it to do its thing.  Seems like connection issues cause this.  IMO.  

     

    The bug I have the most is the game gets I a loop loading in.  I watch the atlast process load up and get to around 8gb in RAM usage then it drops to 3gb and starts it over again.  If that happens I just kill the process and restart the client.  Happening less of late so they might have fixed some of the issues.  


  5. If you want this game to reach its full potential you don't create and us vs them scenario.  We are not adversaries locked in battle.  Partnership with the dev team.  Work with them.  Obviously they have to do the same in regards to us.  There is an opportunity to bring the devs and their customers together.  Hopefully that happens.

    • Like 1

  6. Adding time to what already takes enough time is asinine.  Offline griefing was/is a huge issue so people starting building defenses to protect ships when offline.  Then they add this which only weakens defenses and makes it easier to sink ships.  This game is supposed to be about ships, sailing, adventures.  What it is actually about is building new ships daily and slowly build a base that can allow a ship to live more then 24 hours.  Its ridiculous.    


  7. 7 hours ago, Talono said:

    Fully correct, Grapeshot are working hard to destroy Atlas. Nice graphics, cool ships but the balance developers should better apply for a job at McDonalds.

    You would do a favor to the world.

    Please no.  They would add beans and rice to the burgers and triple the amount of pickles and when people complain they would reduce the amount of burger meat.


  8. Base materials should be accessible to everyone to enjoy a certain level of play.  The more advanced weapons, armor, gear should be built using harder to find materials.  This base materials should allow everyone from one man shows to large companies the ability to defend oneself.  

    This game can easily be pushed where its too difficult, too much time, too much effort just to stay alive.  This game can be about large scale sea and land battles or about pure survival against griefers, small groups, the elements and nature.  Its easily swayed one way or another and it seems the devs are having a difficult time finding that balance.  

    When more ships, tames and player are killed outside of PvP combat there is a problem.  I've lost 12 ships now.  I was not online a single time one went down.

     

×
×
  • Create New...