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Liljagare

Pathfinder
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Posts posted by Liljagare


  1. Thank you for this! Been trying to setup my Atlas server sice friday, finally got it to work with the help of this tool.

    Now run a nice 4*4 map on my Amd 3960. :)

     

    Rant: Not sure what it is, but I were getting the couldn't join my own server issues, nobody could see it issues, etc. With this it just started working after I let it be up overnight, maybe I keep missing the same stuff, but have had the same problem with Ark before. The wierd thing is, that after leaving it up overnight, my Ark servers usually start working too.. :P Really slow propagation of ports in my router maybe? Would be fun to figure out what I keep missing, so I won't tear my hair next time. Will probarly try to setup Ark again after next expansion, lol. Gone over and followed threads to the letter, and still it's the can see server, but can't join server, then, I can join, but nobody else, then all of a sudden, it's working. But still, for the longest time, some people can't join, unless they add me as a friend in steam, and are able to grab the server and add it into favourites in Steam. Direct connect will not work for theese friends, but having the server under the favourites tab in Steam enables them to see the games in the ingame browser.. It's a wierd issue.

    Also wondering, all those people that try to setup their own servers, but can't get it to work, if they should just leave them running for a couple of hours, is there anything ingame/server wise, browser/routers etc, that could take that long to propagate? It is strange that both Ark and Atlas have this same issue.

    But, thanks again for this tool, one question, if dev stops on it, will future Atlas upgrades break it, or should it be a-ok?


  2. 14 hours ago, DannyUK said:

    The trouble is the game is in the wrong hands unfortunately, if it was in the hands of a very good team who makes mmo's then I could see this game take off. I would even pay subscription if it was done right and alot of things added to the game.

    You can see where the game could go but I have no faith in it getting there, still fun to play but yes you are right the game should be motivating us.

    So true this +100.

    It's like they seriously don't know what fun is in a game.


  3. 12 minutes ago, Dappypally said:

    Early access has EVERYTHING to do with it. This is VERY common in EA titles. 

    I mean do you know what EA means? 

    Lulzwhat? Having admin account compromised is very common in EA games, and has to do with it being in EA?

    Please tell me thats not what you mean.  0_o


  4. 8 minutes ago, Leonn said:

    You need to dunk the water jar into a water barrel.

    The water barrel refills during rain when you leave it open.

    Its things like theese that makes games like this so awesome. 

     

    Too bad about all the crap though. They need to plain rip out the skill tree and start over, same thing with the claim workings. 😕


  5. Well, what they did in DnL and PixArk killed the game and stopped future sales, making them no money. 

    Where on earth is that a wise business idea? They literarly refused to listen to the point of killing the source of their income. 

     

    That should worry customers, buyers and employees. It literarly makes no sense. 


  6. Yeah, ARK had some questionable ideas for gameplay, think NerdParade did a really nice video about it. They didn't have to fix things the way they did, the meta could have stayed Dinosaurs! but, nope.

     

    The ground idea for Atlas is pretty darn nice, but the implementation is a wierd one, and this game will only be filled with Alpha Companies controlling the server. The sad thing is, how do you control a map/server? Simple, fill it with 150 people, and it's yours.

    Though, I don't get it, cater to more people, you make more sales, and more money, isn't that what any company wants? Why such a limited scope, when with just a few tweaks, people would be throwing their money at the game. Just like Pixark and Dark & Light, so many wasted interesting foundations squandered. PixArk could have become the new PokeMon like game, sold in millions, with just a few tweaks anyone can imagine if they just look at it for a few minutes.

     

    Not sure who's in charge of this, death needs to be a part of games like this, but there is no reason you couldn't make it interesting and fun, instead of a frustration and  a grind, for example.

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