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Posts posted by Cpt.Yarrr
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1 hour ago, Kummba said:"Did you check the numbers or guessing here? When i checked it way back, it was more benefitial to have the XP buff allready while fighting then only for shoveling."
We tested this multiple times, so yes.
"For most changes to PVE content you have to take the griefing potential into account. So keep that in mind when you think you found a solution."
I don't think I found a solution, where you see this? Just trying to think with the game. Thanks for pointing out the griefing tho. Dunno what you mean, only played ATLAS for 1500 hours now.
Assumption is the mother of all screwups. You, my man, are full with those. Keep that in mind before you go answering next time. Makes your life alot easier mate.
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On 7/23/2019 at 4:37 PM, Tobekan said:If you mean, create a smaller map that is a 3x3 (or whatever you want)? The answer is: yes.
I have used the map/grid creator to make a new map (which is fun), but I'm not sure how to get the map installed once I have made it for single player. If anyone has a guide or answers I'm sure many would appreciate the information!
This one helped me out alot the first time.
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10 minutes ago, Dosgimp said:Is no one else posting their adventure's? And has no one come across Amethyst?
Google is your friend....
https://atlas.gamepedia.com/Amethyst
1 hour ago, Puppies4ever said:Dont forget the cats please!!!1111
I want our "So glad you brought ATLAS to a higher level and we couldnt have done it without you and your input" skin.
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32 minutes ago, Dosgimp said:How dare you speak such dreadful words....
Simple;
-Bugs
-Bugs
-Bugs
-Bugs
-Cats
.
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54 minutes ago, Puppies4ever said:Can be abused.
The person who spawned it could kite them around.
True.
Then make those spots "unbuildable" like lootdrops in ARK. They will wipe ATLAS soon enuf, so shouldnt be hard to implement.
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29 minutes ago, zottel said:Definitly Need to agree on that one. 99% of the Community is friendly And Social,some have "differences" but are atleast able to keep that stuff on a friendly Manor. And then you have those 1% who are absolute dickheads but those Dont Stay Long on official because having a bad Reputation on a PVE ends up with beeing excluded out of Events And trading etc. Pretty quickly
And thats why I don't understand admins aren't "flying" around and do some checkings. It's freegame for those who want to grief and exploit. We seen it happen, for weeks a company was griefed and blocked on their own island. For weeks they complained thru all the channels available. After 6 weeks an admin/dev took action and warned the griefing party. All it took was an hour and some wisely chosen words.
This is what this game needs, sadly but true, admins who show themselves when needed. These guys and girls know exactly what to do and what to say. I just don't understand why they're with so few. The help I got 2 times was hardly needed, that's why I think there's more room for some of those willing admins.
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38 minutes ago, Kummba said:Gz on the Map, but be a good kid and eat your strawberries next time, they will not kill you . But the lost buff and fur armor might
AND dismount before spawning them. The discovery buff (XP) has to be active while spawning for my understanding.
Happy hunting
No, only just before you dig up the treasure you need to dismount.
46 minutes ago, Kummba said:To pull them in other peoples barns? Nice idea.
No, they should be aggrod on the ones who spawn them in, thru the walls and attack the player(s).
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2 hours ago, Egon von Sturmberg said:-CLOSED-
lol
Like you do in this thread.
lol again
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21 minutes ago, Sheepshooter said:Well it is therefore broken...
Because if it is possible for them to do it with the current game mechanic, while it is toxic griefing, which forces more and more players to leave the game, which obviously is not the intended goal of the game, then it is broken...Otherwise, if you say it is not broken, you have no right to complain about this 'perfect' game mechanic which is therefore fair to use against you...
As Heinlein said: "An armed society is a polite society. Manners are good when one may have to back up his acts with his life"
This is the reason people are lacking respect everywhere... they don't have to fear any response, apart from crying by the helpless victims.
And that is the reason I went from PVE straight to PVP after the wipe... PVP is the more respectful and polite PVE experience... because if you would do such things there, you pay for it with available game mechanics... therefore you avoid it, and live and let live...
If you put it like that, I can understand with you mean.
The nonbuild radius should be more higher as well to prevent all this. The decay of pillarspam is greatly reduced, maybe now it's the time (at least on PvE?) to make the radius bigger?
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8 hours ago, Nutcutt3r said:You could collect some gold and get your own. Its easy just do something.
We are at this spot since day 1. We own 2 islands. Whats your point? Its a piece of base wich he wants me to break down. Not a foundationspam.
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12 hours ago, Egon von Sturmberg said:wasnt it you yarr asking us the same in our city thread?
Just by the way, most islands are empty, this game is nearly dead, but even if not some active companys like us, are just claimin areas for a reason 95% of every island is covered with shit. So dont ask companys which are keepin this game alive to give away theire areas, for inactive box building players which auto decay anyway.
OUR FLEET IN YOUR FACE!!!
Thanks, but you are completely wrong.
I asked you before the decay of 12 hours where implemented to start with. So, what you do now is irrelevant.
Second, the person who asked me has started building between 3 bases. The beach is nearly empty just a few meters further up ahead.
The fact you are quoting me now, is again, irrelevant. But, since you did, let me clarify why I asked you a couple of weeks ago on an orderly way; You kept entire beaches on more then one island occupied with massive amounts of foundations. One reason for Grapeshot to implement this? All these foundations spams all around ATLAS wich prevented people from starting playing .
That seems fair to me to ask you back then.
I'm sorry you feel offended.
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7 hours ago, Sheepshooter said:That is why PVE is broken and gets toxic... Atlas PVE does not work without minimal PVP... it cannot be fixed, only made worst... more people leave...
Nah, it's not broken. It has to do with lack of respect for other peoples choices. If someone asks you something you dont want, why ask when you where not planning to listen? That's how some players live by.
If it was the other way around, I wasnt even start building between 3 bases and went for another spot. But thats experience perhaps. If a lvl 90 player gives you advice on PvE, maybe its best to do something as a lvl 34 player with it.
Asking to remove a piece of base, so you can build bigger and block the other players is just plain stupid and ignorant.
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Logged in today, made a round from bed to bed to do some harvesting.
He; "Yarrr, can you remove your builds here? A friend of mine started building here yesterday and he can't put up a shipyard."
Me; "No, we need this to make a dock."
He; Splash. He puts down a large shipyard.
Me; "Erm, I just told you we're building here."
He;"I just asked you to remove and make space for friend. You are bad player and dont listen to us, so why should we listen to you?"
Me; (sigh)" You asked me, I told you why not." (sigh again)
Kids, please.
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I'm hoping for some serious new shipbuilds/cannon design and more nasty pirate stuff!!
QuoteYAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!
Oh and the fixing of the TETRISbuildbug would be awesome.
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That bad, we don't even get 2x anymore.
Nvm, seems in 20 mins they love us again.
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Just now, Puppies4ever said:Nice idea, but i think it will never be ingame.....
True, this is too nice to have so it will never be implemented.
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3 hours ago, Puppies4ever said:True.
But its s shame that only a few companys post here.......
There's something missing between the game and this forum. If that's found back, all come good.
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- Settlement owners can no longer raze claims on PvE.
Thanks for participating everyone, it's no longer needed.
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Just now, Dosgimp said:Guess you have never seen the Infamous "There is 2 guardians remaining" message.
Lol, seen them around snow mountains. More then I want to be honest.
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AoD should be able to get aggrod onto the player who awakens them AND go thru walls or gates.
I seen loads of houses/bases put onto them.
Altho they can emerge from dirt, they can't go thru thatch walls?
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2 hours ago, Puppies4ever said:Im pretty sure they will have 1 PvE and 1 PvP server in the future.
When you merge NA and EU, then you need to wipe.
Nah, PvE with PvP zones. My 10 cents.
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A ship can be given a name one time only.
Once it's named, it can't be renamed (yet).
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8 hours ago, Kummba said:E11 will be safe
I like the idea, but what if one of the companies stops playing.If someone stumbles into an island wich is not safe, but noted in this thread as safe, I will update it.
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3 hours ago, UDO said:nice thread lets hope that other follow suit
Let's hope we can make the PvE side at least a bit more safe for people to build on.
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Treasure Map - Frustration & Rant
in General Discussion
Posted
Ok, fair enuff. Let me try to make a vid of some sort to explain, with numbers ofc, to show you how we got to this.
No worries, not taking it personal.
As for the AoD, what I mean is; they should agro soulely on the player(s) who activate/participate with the treasuremap. And hunt them down.
In ARK (ikr lol) there is an offline protection. Perhaps this code works or can work the same in a way. As in ARK, I'm convinced the map locations should be "unbuildable". The sad thing with this; if it's being implemented, players will loose pieces of base.