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Cpt.Yarrr

Pathfinder
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Posts posted by Cpt.Yarrr


  1. 4 hours ago, Draega Zintul said:

    I posted this elsewhere, but I wanted to add it here as well:

     

    While we have no idea how it's going to be implemented until the ptr is available, the general assumption with regards to the pve claim changes are that the pillar spam is not going to avoidable.  Coupled with the assumption that people will be able to grief by blocking resources on non lawless, this sounds like a poor change for pve. 

      Consider that having a claim also provides a sense of identity. These changes remove that completely. You guys just updated your claim flag physics and pve players won't even be able to see it. There's no reason for pve players to design a flag at all. There's no company recognition or identity. The leader board won't even exist for pve. 

      Lets rethink the pve changes. Allow us to stake our claim without worrying about griefing. Limit flags to one or two per person, with a max cap per company. Remove sea claims entirely. 

      Also consider that pve players tend to enjoy the building and design aspect of the game more as well. With these proposed changes, we can assume that our large scale builders will be heavily punished by grindy upkeep, having to heavily farm not only to build, but to maintain those builds.   

    I 100% agree that the current claim system on pve was completely unsustainable, I think everyone here does, but if our assumptions here are correct, you've swung the pendulum too far. 

     

    Please do not let these changes even make it to the ptr. Let's come up with a more restricted version of the flags. You've already shown us that pvp and pve can have different claiming systems. Let's expand on that, not remove it. 

    By the looks of it, we all likely to agree on 1 point; Flags we want, restricted too. How can we get this matter onto the devteam? Or can we get some sort of comment from one of them on this subject?

    • Like 1

  2. 12 minutes ago, Falcatta said:

    That is exactly what we wanted to do, create a town have other people like allies be a part of it and have player shops that would give others reasons to visit. Now that PVP get's the claim flags and non freeport player shops not sure about doing that. I don't want to play PVP because of the by any means necessary buildings and ship construction. Would much rather have a town that looked like a town.

    Next to the fact we could make babies as players to pass on skills and such, we where also waiting for this.

    Not every PvE player would like to sail and do seabattles, but owning and running shops would be one of the outcomes I totally support too. I had a crewmember who came up with the idea of making "Petshops" of some sort. To fill the lonely moments and let a rhino to be cuddled when feeling lonely for instance.

    • Like 1

  3. 9 minutes ago, Winter Thorne said:

    There are better ways to implement that than giving one big company ownership and making everyone else work for them.  If you consider that the cooperation levels are Solo -->Alliance -->Company, what they needed to do was add an extra level of cooperation to that - Town.  Multiple companies and solos on an island decide to band together for a town.  That way everyone is cooperating on the same level and it doesn't start out as boss/servant.  After that you could maybe upgrade your town and have a city level of cooperation.

    For a new player that would look a lot more like going to some island to set up a base and join the town there, rather than going to some island to set up a base and work for the big company who runs everything.

    To be honest, from looking the first teasers for this game, I was convinced a town (or making one) was actually going to happen. 


  4. 6 minutes ago, Mahakmar said:

    i fear some islands just gonna be spammed filled with buildings-pillars-foundations and will kill off the local spawn of resources , they are moving ahead but this seems to this fix gonna just be intresting to see in effect , ah well give it time and see i guess, just wish the wipe was now and not in the future , numbers of players are just plain gone 😞

    Yes, all it takes is stacking the floors. 


  5. 50 minutes ago, DoubleHelix said:

    1 HQ claim per company with size of a sea claim+ 1 flag for each company member up to 15 flags per company. Upkeep price for every flag. Same goes for boats - upkeep for every boat above the company members count. Upkeep not paid = 10x decay speed. Buildings upkeep is also good. Ppl will think twice before they decide to spam foundations.

     

    2 hours ago, Puppies4ever said:

    Limitation is all what we need.

    Yes, limitation is keyword here on PvE.

    Sadly, enough players are so greedy they destroy the game for the majority due to it. So, Doublehelix has also a point here. 10X The rate is a bit too much I think, but t does state the urgency of how players think this must be adressed.


  6. 38 minutes ago, MeatSammich said:

    Just limit the claims to 10 per any company, 20 for a company over 25 members, and 50 for companies with 100+ members. More than enough land for anyone, and seeing as how there is a company with 3000 land claims, that would be land for 59 other companies of 100+ people, or 148 companies with 25 people, or 299 companies  with less than 25 people. Thats up to 5000 to 10000 more people having land.. And thats just 1 company being divested of its land. Other companies in the top 10 have ~2000 flags of 1000 flags.

    Between freeing up claims with that, and 200 new islands, there would be more than enough land to claim for everyone playing now, and damn sure more than enough land for everyone playing after the wipe. Hell, that would be enough room for everyone who's ever played on PVE to have claims, with room to spare for new players.

    Exactly this, mats FTW.


  7. 1 minute ago, peerpressure said:

    The planned solution - isnt a solution at all.  Its foundation spam 101.  No matter the assumption "well..they will have to be upkeep on the foundations, so it wont be a problem" is a huge problem...it will turn the entire map into lawless zones.

     

    i agree...its a horrible idea

    I immediately got catapulted back to ARK when I read it.

    And, I wanted this game to be different in that way, flags where the answer in my opinion.

    I hope they re-consider this decision.

    • Like 2

  8. Just now, Gindorf said:

    While I would prefer 3-4 flags per person (maybe limited to 1 flag per server w a hard cap of 3-4?) any flags at this point is an improvement over pillar/foundation spam and the griefing that will come with jackasses building very near a base to block someone in/ruin the area.

    It is a pity that they chose a half-ass/quick "solution"

     

    Yes, I agree. 

    If flags are gone, there will be overloads on bases wich will block all spawns. Not only resources, but maps as well.

    This is not the answer.

    • Like 5

  9. Please re-consider this system wich is planned for march.

    Lower it per member or something, it is fun to do and nice to have 1 or 2.

    PATCH NOTES:

    "There will be a hard limit on the total number of claim flags."

    So, on PvP it's possible and this has been thought thru.

    Now give us PvE players also an option OR let admins have a real job by letting them destroy loose pillars/foundations/griefers/hackers/exploits. This is where and why the majority of players take off to other games.

    • Like 9
    • Thanks 1

  10. 33 minutes ago, Cpt.Yarrr said:

    I just had a run in with a company (I shall not call it here, but will be if there's no action taken) at H7 (EU PvE). Hundreds of pillars and foundations everywhere. I asked in a nice way if they could remover them to make some space, but all i get are blocks.

    Can we have an admin here to clean up the place?

    The company in question made space for us here.


  11. I just had a run in with a company (I shall not call it here, but will be if there's no action taken) at H7 (EU PvE). Hundreds of pillars and foundations everywhere. I asked in a nice way if they could remover them to make some space, but all i get are blocks.

    Can we have an admin here to clean up the place?


  12. 23 hours ago, Anne Wildcat said:

    What they should do in lawless areas on a PVE server is have blocks decay much faster, say two hours, if it is not connected to anything. The spamming of floors on lawless islands is ridiculous. Lawless areas are perfect for solo players or small groups. If you want to own an island, put a flag down on other servers!

    I couldn't agree any less.

    Well put.


  13. 24 minutes ago, KNZVgame said:

    English is not my mother tongue. All I can say without Google translator: "London is the capital of great Britain". So Yes, sometimes I can be difficult to understand.

    This was your first remark:

    "Don't know about you, but for me the game has more important things affecting the gameplay. The developer must be consistent - first the base game, and then the whistles and decorations."

     

    Here was my answer:

     

    "Is there a possibility to get some pirate emoticons on Steamchat?"

     

    Keyword here: Possibility. 

    Nothing to do with not understanding my question as well as your answers. Not even the "Google translate" one, nor the sarcasm-off one. Translate looks to be working properly on this side.

     


  14. 54 minutes ago, KNZVgame said:

    Of course this may seem nonsense, but emoticons do not seem the highest priority.

    /Sarcasm_off

     

    Don't know about you, but for me the game has more important things affecting the gameplay. The developer must be consistent - first the base game, and then the whistles and decorations.

     

    1 hour ago, Cpt.Yarrr said:

    Is there a possibility to get some pirate emoticons on Steamchat?

     

     

    Can't be that hard to understand what it says.

     

    /Sarcasm_off 

    • Like 1

  15. They don't. They got their hands full for the rest of the year, cleaning up the mess they created by not testing the changes they're making.

    Within a week, the game will be abondoned faster then you can build a full armed galleon if nothing happens fast.

    Wiping isnt the answer anymore. Putting players to work and let them test all the things first is the answer, not keep on ignoring them like ARK.

    • Like 2
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