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BigDally

Pathfinder
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Posts posted by BigDally


  1. 9 minutes ago, Teach said:

    While @cpjet64 may be able to handle this more in-depth; the simple answer is yes, it's very possible. You could open the ServerGrid.json that ServerGridEditor comes packed with- that is the 15x15 used by official. From there it would be a matter of removing all the content aside from the 16 tiles you're looking to keep, and then shifting the content of the 16 tiles you want into the top left corner of the 15x15 grid before collapsing the map size to 4x4 in project > edit. You could also do this directly via the JSON files theoretically...you would be modifying the header data of the 16 tiles you want to mimic those that are currently occupying the first 4x4 grid of the map (A1-D1xA4-D4), then purging all the un-necessary tile data. From there it would be a matter of making sure your spawn points and a few other things line up.

    I would definitely take a look at cpjet64's twitch channel @ https://twitch.tv/cpjet64 - he's got some solid content in his videos section covering a bunch of map stuff. There may be a more optimal way of doing what you want 🙂

    Note: a 4x4 would take quite a bit of resources- 64GB of RAM alone just for the game servers, + the Redis server ram usage and OS requirements on top of that. If you have the hardware/rigs to spare, it's doable!!

    Thank you very much for that, I will check it out! 🙂


  2. @TEACH Not to derail your topic, but you seem quite knowledgeable on how to configure these servers.  I am looking to make a dedicated LAN server that exactly mirrors a small section of the official map without changing the layout or sector type.  For example is it possible to select a 4x4 section of the official map to host (split between 4 server sessions) so that the section is identical to anyone playing on the same section on official?  What I have seen in the unofficial setup instructions involve template files or dragging islands, so not sure if this is even possible.  Basically I was hoping to either add or remove individual sectors if we ever wanted to venture to other parts of the "official" map without overloading my server.

    Thanks,

    BD


  3. I had this same issue in ARK, until they added the "LAN" option to the client when looking for a server, then BAM my LAN server showed up just fine to me.  I did port forward so my buddies could connect from across the internet.

    I was afraid this was going to be an issue with Atlas, since I did not see the "LAN" option in the client server connection options.

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