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Percieval

Pathfinder
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Posts posted by Percieval


  1. 45 minutes ago, The D Legacy said:

    why would i raid someone if not for resources?

    There is not a single pvp player I know that is moving bulk resources from 1 island to the other apart from mythos and gold. 

    • Like 1

  2. 5 hours ago, Enki Anunnaki said:

    doubled average players lmao... i'm sorry i don't consider 5.5k all that much better than 3.5k.. especially a year after the EA release thats started with 55k players. my doubt rests solely on the developers and their inability to commit to atlas, nothing else. a game like this lives and dies because of its playerbase and the devs are supposed to be the ones that keep the playerbase entertained and invested..  if you actually looked at the charts,  it takes a bigger dip in players each time the devs fail to deliver on their promises.. and take longer and longer to release anything of substance whatsoever. an explanation and some engagement with the community would go a very long way...  congratulations, your thoughts about "entitlement" are irrelevant mr first post since you've supposedly been playing on launch. lmao. youre not even remotely invested. i've been active in the same large company since day one and have influenced a lot of changes already made since then. i don't understand where you think you're coming from, but me i'm here because i love this game. dont much give a fuck what you think. 

    Taking the 55K as standard is a very dumb thing to do. 

    • Like 1

  3. I’m sorry maybe I need to elaborate here.

    There are people that play this game since it launched and they’ve been through a hell of a lot more than you. I think you’re just a crybaby, just being honest here. But it’s good for you to know that this game isn’t for you. 

    • Like 1

  4. 21 minutes ago, wildbill said:

    He asked for opinions. That was mine. I think it is just fine.

    I know a lot of people like that Atlas is hard core and the devs have made a lot of it very hard core.

    Personally I think that is a dumb strategy. If a boss is really hard, people just find a way to cheat the kill. I don't know what you guys are doing that makes it so easy other than just having as many players as possible. I've watched several videos, no video shows a way to not have any of the lightning. If you've found a way, your just cheating the mechanic of the boss fight. If you want a challenge, just fight the boss the way it was designed to be fought, instead of gaming it like so many do. It is all your choice.

    Like the powerstone caves. I've yet to do those too. Seems kind of dumb also. People just run in there naked with 10 other players. Half of them die, but half make it. They just repeat the process until everyone has made it. Few actually try and kill all of the threats on the way in or in the cave, they are just way too hard core (high level) for that to be a valid strategy. So why do they make it so hard core if everyone is just going to game it? I guess if I played PvP I might understand.

    I think that they need to understand that nothing is a challenge in pvp. Pretty much anything can be done, just because the playerbase is extremely hardcore. That’s what I like about it. Kraken is easy because you use certain strategies, if that helps the bobs.. why not right. 

    • Like 2

  5. 12 hours ago, The D Legacy said:

    well ofc i dont want to be at the sea 24/7, is only logical to go back to land to refill supplies or even raid, but gathering to refill takes too much time and raiding is not efficient with the current game settings, you go raid a place and you have to do like 20 trips just to transport the metal they had, i used to raid near the coast to minimize that time but it was still far better to just gather in my base with using my mounts, imo the ships are too small to fit the animals you need to do stuff properly, for that reason i built a galleon, but is expensive to maintain and the turning...omg the turning, i usually prefered to kill sotd and leave the loot on the sea than to go through the hassle of picking it up with a galleon, imo they should reduce the costs of everything or its weight or increase your weight capacity by a lot.

    Thefuck, you are raiding and try to transfer bulks? 

    • Like 1

  6. 11 minutes ago, The D Legacy said:

    well we have to be consequencial here, there are PvE servers since day 1 for a reason, so if there is PvE servers then those should not work in the same way PvP servers do, thats the real problem, the developers were so lazy but at the same time greedy that they misslead everyone by promising what the people wanted to have but never delivering, and in such a contradictory way that is rly hard to even understand, if they had sided with pvp players i could understand it, if they had sided with pve players i could understand it too, but they tried to appeal to both and pleased none of them, like WTF are they even doing?

    They’re doing the same as in ARK. 

    • Like 1

  7. 4 hours ago, The D Legacy said:

     or make it so boats dont have collision with other boats at x distance from the shore? or make it so players are forced to park in specific spots if they want to lower anchor? or create decks where people can park their shit? or from the 70 billion other solutions the one you like the most?

    First suggestion is just.. wauw. Second one makes sure you can be grieved so I wouldn’t do that. 

    • Like 1

  8. 12 minutes ago, PeglegTheAngry said:

    1: Simply not true, and you know it. We have got a lot over the last 10 months. Im sorry it wasn't a shiny new ship. We got optimization and balance changes.... WAY more important than a new toy to placate entitled players.


    2: "Have to spam Discord accounts" Seriously? Can you contact someone like Jeff Kaplan, Notch, Will Wright, or Sid Myers through Discord? Oh, no... you cant, that's right. You have unprecedented access to the devs, a way that no other studio offers you. It's not good enough? Infact you think its a bad thing that you can contact the devs directly? You have got some serious entitlement issues, kid.

    3: Wow, the team stopped posting to the community that abuses the shit out of them. Shocker. Who could have guessed that would happen!?


     

     


    Significant balance and optimization passes, Xbox release, brand new server software that allows live updates without shutting down.... yeah; my standards are super low alright!

    Look how people treat them!

    JUST LOOK.


    Why do they owe anyone here anything if you all treat them like shit?

    Why is it I can suggest things, and file tickets, and ALWAYS get responded to? Hmm?


    Fucking witchcraft, must be.

    Don’t care about any of them. If you say the game improved on a large after that update then you’re out of your mind. 

    • Like 1

  9. 48 minutes ago, PeglegTheAngry said:

    I'm not really sure what you are saying. Jat is working on other Wildcard projects? Why is that a problem? Do you know how game studios work?

     

    The devs have done SO much for us lately... especially with the Xbox release. Just let them finish Genesis so they can work on Atlas next.

    Define ‘lately’ because last time they did something for us is 10 months ago. 

    • Like 2

  10. 1 minute ago, wildbill said:

    Yes, it is interesting that a new company was formed to create Atlas, but you can't help but feel that was done for legal purposes. These guys have been sued once and are not about to make the same mistake again, which is to cover their butts legally by having a separate entity to protect the main company from lawsuits (the one that has the money that would attract a lawsuit). 

    So just what is the Atlas team of developers doing right now? Probably not that much work on Atlas and more work on Genesis.

    Well I’ve just lost any respect for any of the devs. I have never been this mistreated by any game devs in my life, and I’ve seen some shit. 

    • Like 2

  11. 50 minutes ago, Huck Finnley said:

    No, actually that's a known issue with UE 4. And they have addressed the issue in recent builds of the game engine. I'm sure you have evidence to support your claim. But I have spent the past week researching it, and all its possible work around. And there is even a post from Jat acknowledging it.

    That being said, we haven't seen recent updates from grapeshot since some of the possible fixes have been made to the engine itself

    It’s been in ARK for 4 years now and they didn’t do anything to fix it there so I will be surprised if they will do it here. 

    • Like 1

  12. I don’t mind rocks that kill ships. Coincidentally it has happened to me 2 weeks ago with my schooner, but I’m fine with it because it’s pretty realistic. If you go full speed and hit a rock, your ship is gonna sink and it’s gonna sink hard. If you go slow, it doesn’t - pretty realistic. What I would like to see from the devs is something to make the sea more clearer. You can’t see shit underwater with k-mode or when you’re uptop on a sail. This would reduce the chances of hitting anything and you can see where to park your ship. 

    • Like 2
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