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[GP] Guybrush Threepwood

Pathfinder
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Posts posted by [GP] Guybrush Threepwood


  1. 5 minutes ago, zottel said:

    Depends on what you call active, as i know some Islands where the People only come online to Refresh Timers  And then are gone for 9 days. But. Dont like the idea of the raze at all,was just trying to find something positiv

    The positive side is the ability to clean up spam. The only reason we are getting this is because there is no simple solution to clean up spam, so instead the devs give the players a nuke on PvE to wipe anyone. So basically instead of taking time to continue to think of a more viable solution, they go the whole hog and just say "here's a nuke, have at it".

    What I struggle to understand is how the devs can claim this is PvE when they give the tools to players to obliterate islands.


  2. 8 minutes ago, UnknownSystemError said:

    Anything that goes over the timer is automatically removed. If you happen to be there right when it goes into demolish you can do it yourself, but if you run out of render range and come back, it will be gone. Had a single foundation with a loom on it sitting in the middle of the woods in lawless. 10 day timer hit for the foundation. Loom still had 30 days, blinked and it was gone.

     

    Except for the fact the OP said they cannot destroy it.


  3. Just now, Archsenex said:

    Huh, so it does.

     

    And yes, it does look like you can deposit coins into their flags.  This... probably should have been announced.

    So now you just need to 

    A) Prevent them from EVER being walled off

    and

    B) Prevent them from EVER being voluntarily unclaimed.  Once you place a claim flag, it will stay, no matter what, until it runs out of coins.

    Oh.. and landlords can't be able to pull coins out of their flags.  If the tenants decide to force them to hold the island, then they can't pull out the coins in order to ghetto unclaim.

     

    AND you have to turn off the "pay your crew from the flag" feature.  For same.

    No, they need to stop giving players in PvE a nuke to wipe others. This is PvE.

    Just because there is a spam issue that the Devs struggle to resolve doesn't mean the players should be held accountable for it or become victims of others wiping them.

    • Like 2

  4. 41 minutes ago, Martyn said:

    Something excellent for once.. gone are the dead bases.. the lag of nobodies.. still affecting the island.  And the leeches.. living on someone elses doorstep.  Paying nothing towards the rent.. If people smashed up their own bases when they quit islands.. there wouldn't be a need for this.  You brought this on your own heads.

    How are people not paying towards rent when people that do treasure maps pay towards rent?

    I find it odd you make these statements considering you do nothing but play the game.


  5. 3 minutes ago, Dollie said:

    You can't place gold in the flag? You should be able to. 

    Please explain how this is achievable if the flag is you know, walled off or inside the base?

     

    Lets put it another way. Lets say someone decides to quit. Before they quit they either give the island to a friend or sell it to someone. The owner decides to remove the flag, therefore no more upkeep, and the new owner instantly places a claim. They claim the island. 48 hours later they wipe the entire island.

    Now lets say that happened over a weekend, when i'm, you know doing other life stuff. I return to find my base and everything got wiped in a PvE environment by another griefing player?

    And also, whenever I do treasure maps on the island i'm on, I contribute based on tax, but now you are expecting us all to pay into the flag in case the owner, I don't know randomly decides to quit to prevent someone taking the island?

    I'm still wondering how this player wiping islands is considered PvE.

    • Like 1

  6. 11 minutes ago, DannyUK said:

    Not everyone is going to be a troll though but you just know many will do this and claim islands to do it for the laughs. This is why I always stayed on lawless, I never trusted this idea of claimable islands 1 bit. They seriously need to change course on this one I think, maybe not for PvP but PvE yes.

     

    @Jatheish @Dollie please reconsider this option for PvE

    Yeah not everyone will be a troll, but we all know someone will be. After the initial 24 hours of placing structures everyone is relieved on PvE that they are not at risk from griefing trolls, now the Devs have changed that so that your structures are at risk at any moment. It needs removing before the inevitable happens.


  7. 2 minutes ago, Martyn said:

    It is my island.. I am paying rent for it.  Makes it my island.  You're not paying rent, hell, you aren't even paying TAX!!

    We pay tax on gold, get you're facts right.

    If a player claims an island a wipes EVERY players structures on the island THAT is PVP. End of.

    Just because the Devs are struggling to resolve the spam issue why do PvE players that settle on claimed islands have to suffer?

    I've had 2 island owners since the wipe. The first one quit EU PvE when NA PvE opened up. So taking this new change into account that would have been 2 different opportunities for players to grief an entire island. And just because it's a one time thing and a 48 hour window doesn't mean that it is a ONE time thing for the entirety of the game.

    We all know you spend 16 hours a day 6 days a week playing games, but the rest of us aren't so lucky to have free time to commit. Now the Devs are FORCING us to play every 48 hours in case someone claims our island. So instead of having the 10 day structure cushion for you know taking a few days break from the game, we've now got to worry that every 48 hours we don't play that there might be a new owner that wipes your stuff.

    • Like 5
    • Thanks 1

  8. 25 minutes ago, Archsenex said:

    Honestly, this + the fact that the biggest PVE content addition... won't be coming to official PVE.. makes me, without hyperbole or exaggeration, wonder if their goal is to make the PVE networks so untenable that they can just shut down the official PVE.  They clearly don't want to be running so many networks, and they can just shunt the responsibility off on Non-officials.

    I strongly suspect that if they introduced the NPC Pirate Encampments to official servers it will require a complete wipe of official servers. I suspect that is the reason for holding off for now.


  9. I can understand the issue of structure spam is an issue that has no perfect solution, particularly for PvE. We've all known this from ARK's experience too.

    But the solution is not to give the players in PvE a nuke, and say "have at it".

    • Like 1

  10. 6 minutes ago, TerrorTrooper said:

    When you google atlas and see an impressive build, it’s good advertising, but you can also be relatively certain it was built in PVE. 

    I'd like to see them put a big focus on the raze mechanic for PvE in their release trailer for Mega Update 3, i'm sure that trailer will encourage people to play more. /s

    • Like 1
    • Haha 2

  11. 9 minutes ago, DannyUK said:

    Another reason not to live on those islands. I've always lived on lawless and loved it there.

    Why do they do these things to the game, it isn't making it better, its making it worse. I don't think they think things through when making changes.

    Exactly, it says the exact opposite of come to claimed islands. There is literally zero incentive now to build on claimed island, not that there was much incentive before, but now none at all.

    • Like 2

  12. Tames - 8 days
    Structures - 10 days
    Ships - 21 days (but majorly bugged)

    Owners can demolish structures within 24 hours of placement.

     

    Now, a lot of players had concerns regarding islands being claimable on PvE by one person. The initial concern was that they can build, but for the first 24 hours there is a risk of the owner destroying their work.... weird for PvE but it was generally excepted, mainly because most people decided on PvE to settle on lawless.

    Claimed islands on PvE also had taxes as well, which people weren't happy with, but most settled for it because they settled on lawless instead.

    Very little incentive at all to settle on claimed islands.

    Then lawless structure timers increased to 10 days from 4 days, resulting in even less incentive for players to move from lawless to claimed islands.

     

    Then taxes became additive on PvE. This had little effect on incentive for people to settle on claimed islands.

     

    But all was generally good with the way it was. I've asked repeatedly for the timers of tames and structures to be slightly increased to 14 or 15 days to incorporate Europe's average holiday, and at least increase tame timers to match structures.... all of it completely disregarded and never changed.

    So a new major griefing mechanic is implemented into PvE whereby a player simply needs to save up 25k gold, which many will have by now what with the time we've had and also the 2x gold mythos weekends. Also a cooldown between claiming the island and demolishing the entire island.... wow a cooldown, that's gone stop people griefing! /s

     

    So now, besides the initial 24 hours building on claimed land, and the short 10 days structure timer that any solo player based in Europe becomes screwed if they go on a 2 week holiday they decided to add a "wipe an island anytime" mechanic that can result in other players griefing entire islands and wiping entire months of work in a Player VS Environment world.

    This reduces the incentive of people moving from lawless to claimed islands to zero.

    This is yet another rushed thought, that may work well on PvP, but is the complete opposite meaning of PvE. I understand that managing abandoned structures and structure spam is difficult, particularly in PvE, but coming out with solutions that empower players to majorly grief entire islands is poor thought management and hasty implementation.

    Again, it needs to be removed from PvE like other things have been removed based on player feedback.

    I will be gone the moment someone decides to grief the entire island i'm on. Even ARK PvE doesn't have this.

    • Like 1
    • Thanks 1

  13. I'm glad i'm not the only one that's been raising their concerns about this.

    This type of mechanic has no place in a PvE environment. The devs have literally made it possible for everyone on an island on PvE to be wiped at any time way longer beyond the initial 12 or 24 hours like they promised us originally.

    This is a major griefing tactic that needs to be pulled back out of PvE and re-thought before a new design implemented to achieve the desired result.

    It needs to go because the moment someone griefs an entire busy island on PvE that is a lot of players done with the game.

    A dev wipe of official network I can live with, but a player griefing an entire island on PvE just because THEY CAN? Absolutely not.

    @Dollie @Jatheish This needs to go before it is too late.

    • Like 2

  14. Absolutely hate the 'raze' addition. This means that any day if my island owner decides to quit, someone else can come along and entirely wipe everyone's work on the island.

    @Dollie @Jatheish You honestly feel this is an encouragement for people to play? I for one know the moment someone new claims the island i'm on and if they wipe it then i'm done, i'm not rebuilding. I don't understand how in a PvE world you guys feel that it's ok for someone to come along one day and wipe everyone else.

    • Thanks 1

  15. Did this a long time ago!

    crywaU6.jpg

    Sadly it got destroyed when the ceiling underneath vanished as I demolished a structure elsewhere, and so I couldn't be bothered to gather all the paints again. Maybe one day.

     

    Just to point out, you can't see it in my picture as it wasn't there at the time I took the screenshot, but you can see it in the image linked in the OP, you will need to have a dot in the middle if you are having no text. You paint the image, but if you have no text it will default to 123456789 every so often. But if you put a . then it will be fine, you'll just have a dot there in the center.


  16. Yep I have recently taken on advice of entering grids at a steep angle so you don't go head on into anything and if there is danger you have time to react or simply go back to the previous grid.

    I also still follow my own advice of travelling along the grid lines, that way you can cross grids in a straight line with no need of entering at a steep angle and have no surprises unless SoD spawn in corner of grids which i've not seen ever happen. But by crossing in the corner you've also got the immediate left or right grid to turn into if there is danger.


  17. 2 hours ago, photek said:

    if you don't use it, you don't need it, think about that.

    I like to have a spare back-up schooner for my current schooner. I don't actually have a back-up one yet as i'm building a Brig, will probably use my schooner as a back-up in case I lose my brig. There's no need for me to use the back-up unless I lose my main ship. So are you saying in those cases if I don't use the back-up I don't need it? Think about that.


  18. 28 minutes ago, wandelaar said:

    I can confirm that the decay timer on unused ship is buggy (which further confuses the communication on the topic).

    On july 9 one of our ships in our harbors dissapeared. The log stated "was removed" for that ship and bed.
    Nobody had been on the ship itself for only 14 days. The harbour and the other ships are used daily.
    There was no wreck (as when the regular decay destroyes a ship).

    It's possible that the issue is the timer may only be 14 days rather than the believed 21 days?

    @Dollie @Jatheish Could you guys get confirmation on the decay timer for ships? I've seen a few now report their ship disappeared after not boarding them for 14 days instead of 3 weeks.

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